public void Add(CellResource cellResource) { SetTile(cellResource.Cell, cellResource.NewResourceTile); cellResources.Add(cellResource); var cellText = cellResources.Count != 1 ? "cells" : "cell"; Text = "Added {0} {1} of {2}".F(cellResources.Count, cellText, resourceType.TerrainType); }
public void Add(CellResource resourceCell) { resourceLayer.ClearResources(resourceCell.Cell); resourceLayer.AddResource(resourceCell.NewResourceType, resourceCell.Cell, resourceLayer.GetMaxDensity(resourceCell.NewResourceType)); cellResources.Add(resourceCell); var cellText = cellResources.Count != 1 ? "cells" : "cell"; Text = "Added {0} {1} of {2}".F(cellResources.Count, cellText, resourceType); }
public void Add(CellResource resourceCell) { resourceLayer.ClearResources(resourceCell.Cell); resourceLayer.AddResource(resourceCell.NewResourceType, resourceCell.Cell, resourceLayer.GetMaxDensity(resourceCell.NewResourceType)); cellResources.Add(resourceCell); var cellText = cellResources.Count != 1 ? "cells" : "cell"; Text = $"Added {cellResources.Count} {cellText} of {resourceType}"; }