public EditorResourceBrush(EditorViewportControllerWidget editorWidget, ResourceTypeInfo resource, WorldRenderer wr) { this.editorWidget = editorWidget; ResourceType = resource; worldRenderer = wr; world = wr.World; editorActionManager = world.WorldActor.Trait <EditorActionManager>(); editorCursor = world.WorldActor.Trait <EditorCursorLayer>(); action = new AddResourcesEditorAction(world.Map, ResourceType); cursorToken = editorCursor.SetResource(wr, resource); }
public bool HandleMouseInput(MouseInput mi) { // Exclusively uses left and right mouse buttons, but nothing else if (mi.Button != MouseButton.Left && mi.Button != MouseButton.Right) { return(false); } if (mi.Button == MouseButton.Right) { if (mi.Event == MouseInputEvent.Up) { editorWidget.ClearBrush(); return(true); } return(false); } if (editorCursor.CurrentToken != cursorToken) { return(false); } var cell = worldRenderer.Viewport.ViewToWorld(mi.Location); if (mi.Button == MouseButton.Left && mi.Event != MouseInputEvent.Up && AllowResourceAt(cell)) { var type = (byte)ResourceType.ResourceType; var index = (byte)ResourceType.MaxDensity; action.Add(new CellResource(cell, world.Map.Resources[cell], new ResourceTile(type, index))); resourceAdded = true; } else if (resourceAdded && mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Up) { editorActionManager.Add(action); action = new AddResourcesEditorAction(world.Map, ResourceType); resourceAdded = false; } return(true); }
public bool HandleMouseInput(MouseInput mi) { // Exclusively uses left and right mouse buttons, but nothing else if (mi.Button != MouseButton.Left && mi.Button != MouseButton.Right) { return(false); } if (mi.Button == MouseButton.Right) { if (mi.Event == MouseInputEvent.Up) { editorWidget.ClearBrush(); return(true); } return(false); } if (editorCursor.CurrentToken != cursorToken) { return(false); } var cell = worldRenderer.Viewport.ViewToWorld(mi.Location); if (mi.Button == MouseButton.Left && mi.Event != MouseInputEvent.Up && resourceLayer.CanAddResource(ResourceType, cell)) { action.Add(new CellResource(cell, resourceLayer.GetResource(cell), ResourceType)); resourceAdded = true; } else if (resourceAdded && mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Up) { editorActionManager.Add(action); action = new AddResourcesEditorAction(world.Map, ResourceType, resourceLayer); resourceAdded = false; } return(true); }
public EditorResourceBrush(EditorViewportControllerWidget editorWidget, ResourceTypeInfo resource, WorldRenderer wr) { this.editorWidget = editorWidget; ResourceType = resource; worldRenderer = wr; world = wr.World; editorActionManager = world.WorldActor.Trait <EditorActionManager>(); action = new AddResourcesEditorAction(world.Map, ResourceType); preview = editorWidget.Get <SpriteWidget>("DRAG_LAYER_PREVIEW"); preview.Palette = resource.Palette; preview.GetScale = () => worldRenderer.Viewport.Zoom; preview.IsVisible = () => editorWidget.CurrentBrush == this; var variant = resource.Sequences.FirstOrDefault(); var sequence = wr.World.Map.Rules.Sequences.GetSequence("resources", variant); var sprite = sequence.GetSprite(resource.MaxDensity - 1); preview.GetSprite = () => sprite; // The preview widget may be rendered by the higher-level code before it is ticked. // Force a manual tick to ensure the bounds are set correctly for this first draw. Tick(); }