GetSpawnOccupants() 공개 정적인 메소드

public static GetSpawnOccupants ( IEnumerable players, MapPreview preview ) : SpawnOccupant>.Dictionary
players IEnumerable
preview MapPreview
리턴 SpawnOccupant>.Dictionary
예제 #1
0
        public ReplayBrowserLogic(Widget widget, ModData modData, Action onExit, Action onStart)
        {
            map   = MapCache.UnknownMap;
            panel = widget;

            services              = modData.Manifest.Get <WebServices>();
            this.modData          = modData;
            this.onStart          = onStart;
            Game.BeforeGameStart += OnGameStart;

            playerList     = panel.Get <ScrollPanelWidget>("PLAYER_LIST");
            playerHeader   = playerList.Get <ScrollItemWidget>("HEADER");
            playerTemplate = playerList.Get <ScrollItemWidget>("TEMPLATE");
            playerList.RemoveChildren();

            panel.Get <ButtonWidget>("CANCEL_BUTTON").OnClick = () => { cancelLoadingReplays = true; Ui.CloseWindow(); onExit(); };

            replayList = panel.Get <ScrollPanelWidget>("REPLAY_LIST");
            var template = panel.Get <ScrollItemWidget>("REPLAY_TEMPLATE");

            var mod = modData.Manifest;
            var dir = Platform.ResolvePath(Platform.SupportDirPrefix, "Replays", mod.Id, mod.Metadata.Version);

            if (Directory.Exists(dir))
            {
                ThreadPool.QueueUserWorkItem(_ => LoadReplays(dir, template));
            }

            var watch = panel.Get <ButtonWidget>("WATCH_BUTTON");

            watch.IsDisabled = () => selectedReplay == null || map.Status != MapStatus.Available;
            watch.OnClick    = () => { WatchReplay(); };

            var mapPreviewRoot = panel.Get("MAP_PREVIEW_ROOT");

            mapPreviewRoot.IsVisible           = () => selectedReplay != null;
            panel.Get("REPLAY_INFO").IsVisible = () => selectedReplay != null;

            Ui.LoadWidget("MAP_PREVIEW", mapPreviewRoot, new WidgetArgs
            {
                { "orderManager", null },
                { "getMap", (Func <MapPreview>)(() => map) },
                { "onMouseDown", (Action <MapPreviewWidget, MapPreview, MouseInput>)((preview, mapPreview, mi) => { }) },
                {
                    "getSpawnOccupants", (Func <MapPreview, Dictionary <CPos, SpawnOccupant> >)(mapPreview =>
                                                                                                LobbyUtils.GetSpawnOccupants(selectedReplay.GameInfo.Players, mapPreview))
                },
                { "showUnoccupiedSpawnpoints", false },
            });

            var replayDuration = new CachedTransform <ReplayMetadata, string>(r =>
                                                                              "Duration: {0}".F(WidgetUtils.FormatTimeSeconds((int)selectedReplay.GameInfo.Duration.TotalSeconds)));

            panel.Get <LabelWidget>("DURATION").GetText = () => replayDuration.Update(selectedReplay);

            SetupFilters();
            SetupManagement();
        }
        internal LobbyLogic(Widget widget, ModData modData, WorldRenderer worldRenderer, OrderManager orderManager,
                            Action onExit, Action onStart, bool skirmishMode)
        {
            map                = MapCache.UnknownMap;
            lobby              = widget;
            this.modData       = modData;
            this.orderManager  = orderManager;
            this.worldRenderer = worldRenderer;
            this.onStart       = onStart;
            this.onExit        = onExit;
            this.skirmishMode  = skirmishMode;

            // TODO: This needs to be reworked to support per-map tech levels, bots, etc.
            this.modRules = modData.DefaultRules;
            shellmapWorld = worldRenderer.World;

            services = modData.Manifest.Get <WebServices>();

            orderManager.AddChatLine    += AddChatLine;
            Game.LobbyInfoChanged       += UpdateCurrentMap;
            Game.LobbyInfoChanged       += UpdatePlayerList;
            Game.BeforeGameStart        += OnGameStart;
            Game.ConnectionStateChanged += ConnectionStateChanged;

            var name = lobby.GetOrNull <LabelWidget>("SERVER_NAME");

            if (name != null)
            {
                name.GetText = () => orderManager.LobbyInfo.GlobalSettings.ServerName;
            }

            var mapContainer = Ui.LoadWidget("MAP_PREVIEW", lobby.Get("MAP_PREVIEW_ROOT"), new WidgetArgs
            {
                { "orderManager", orderManager },
                { "getMap", (Func <MapPreview>)(() => map) },
                { "onMouseDown", (Action <MapPreviewWidget, MapPreview, MouseInput>)((preview, mapPreview, mi) =>
                                                                                     LobbyUtils.SelectSpawnPoint(orderManager, preview, mapPreview, mi)) },
                { "getSpawnOccupants", (Func <MapPreview, Dictionary <CPos, SpawnOccupant> >)(mapPreview => LobbyUtils.GetSpawnOccupants(orderManager.LobbyInfo, mapPreview)) },
                { "showUnoccupiedSpawnpoints", true },
            });

            mapContainer.IsVisible = () => panel != PanelType.Servers;

            UpdateCurrentMap();

            var playerBin = Ui.LoadWidget("LOBBY_PLAYER_BIN", lobby.Get("TOP_PANELS_ROOT"), new WidgetArgs());

            playerBin.IsVisible = () => panel == PanelType.Players;

            players = playerBin.Get <ScrollPanelWidget>("LOBBY_PLAYERS");
            editablePlayerTemplate       = players.Get("TEMPLATE_EDITABLE_PLAYER");
            nonEditablePlayerTemplate    = players.Get("TEMPLATE_NONEDITABLE_PLAYER");
            emptySlotTemplate            = players.Get("TEMPLATE_EMPTY");
            editableSpectatorTemplate    = players.Get("TEMPLATE_EDITABLE_SPECTATOR");
            nonEditableSpectatorTemplate = players.Get("TEMPLATE_NONEDITABLE_SPECTATOR");
            newSpectatorTemplate         = players.Get("TEMPLATE_NEW_SPECTATOR");
            colorPreview       = lobby.Get <ColorPreviewManagerWidget>("COLOR_MANAGER");
            colorPreview.Color = Game.Settings.Player.Color;

            foreach (var f in modRules.Actors["world"].TraitInfos <FactionInfo>())
            {
                factions.Add(f.InternalName, new LobbyFaction {
                    Selectable = f.Selectable, Name = f.Name, Side = f.Side, Description = f.Description
                });
            }

            var         gameStarting          = false;
            Func <bool> configurationDisabled = () => !Game.IsHost || gameStarting ||
                                                panel == PanelType.Kick || panel == PanelType.ForceStart ||
                                                !map.RulesLoaded || map.InvalidCustomRules ||
                                                orderManager.LocalClient == null || orderManager.LocalClient.IsReady;

            var mapButton = lobby.GetOrNull <ButtonWidget>("CHANGEMAP_BUTTON");

            if (mapButton != null)
            {
                mapButton.IsVisible  = () => panel != PanelType.Servers;
                mapButton.IsDisabled = () => gameStarting || panel == PanelType.Kick || panel == PanelType.ForceStart ||
                                       orderManager.LocalClient == null || orderManager.LocalClient.IsReady;
                mapButton.OnClick = () =>
                {
                    var onSelect = new Action <string>(uid =>
                    {
                        // Don't select the same map again
                        if (uid == map.Uid)
                        {
                            return;
                        }

                        orderManager.IssueOrder(Order.Command("map " + uid));
                        Game.Settings.Server.Map = uid;
                        Game.Settings.Save();
                    });

                    Ui.OpenWindow("MAPCHOOSER_PANEL", new WidgetArgs()
                    {
                        { "initialMap", map.Uid },
                        { "initialTab", MapClassification.System },
                        { "onExit", DoNothing },
                        { "onSelect", Game.IsHost ? onSelect : null },
                        { "filter", MapVisibility.Lobby },
                    });
                };
            }

            var slotsButton = lobby.GetOrNull <DropDownButtonWidget>("SLOTS_DROPDOWNBUTTON");

            if (slotsButton != null)
            {
                slotsButton.IsVisible  = () => panel != PanelType.Servers;
                slotsButton.IsDisabled = () => configurationDisabled() || panel != PanelType.Players ||
                                         (orderManager.LobbyInfo.Slots.Values.All(s => !s.AllowBots) &&
                                          orderManager.LobbyInfo.Slots.Count(s => !s.Value.LockTeam && orderManager.LobbyInfo.ClientInSlot(s.Key) != null) == 0);

                slotsButton.OnMouseDown = _ =>
                {
                    var botTypes = map.Rules.Actors["player"].TraitInfos <IBotInfo>().Select(t => t.Type);
                    var options  = new Dictionary <string, IEnumerable <DropDownOption> >();

                    var botController = orderManager.LobbyInfo.Clients.FirstOrDefault(c => c.IsAdmin);
                    if (orderManager.LobbyInfo.Slots.Values.Any(s => s.AllowBots))
                    {
                        var botOptions = new List <DropDownOption>()
                        {
                            new DropDownOption()
                            {
                                Title      = "Add",
                                IsSelected = () => false,
                                OnClick    = () =>
                                {
                                    foreach (var slot in orderManager.LobbyInfo.Slots)
                                    {
                                        var bot = botTypes.Random(Game.CosmeticRandom);
                                        var c   = orderManager.LobbyInfo.ClientInSlot(slot.Key);
                                        if (slot.Value.AllowBots == true && (c == null || c.Bot != null))
                                        {
                                            orderManager.IssueOrder(Order.Command("slot_bot {0} {1} {2}".F(slot.Key, botController.Index, bot)));
                                        }
                                    }
                                }
                            }
                        };

                        if (orderManager.LobbyInfo.Clients.Any(c => c.Bot != null))
                        {
                            botOptions.Add(new DropDownOption()
                            {
                                Title      = "Remove",
                                IsSelected = () => false,
                                OnClick    = () =>
                                {
                                    foreach (var slot in orderManager.LobbyInfo.Slots)
                                    {
                                        var c = orderManager.LobbyInfo.ClientInSlot(slot.Key);
                                        if (c != null && c.Bot != null)
                                        {
                                            orderManager.IssueOrder(Order.Command("slot_open " + slot.Value.PlayerReference));
                                        }
                                    }
                                }
                            });
                        }

                        options.Add("Configure Bots", botOptions);
                    }

                    var teamCount = (orderManager.LobbyInfo.Slots.Count(s => !s.Value.LockTeam && orderManager.LobbyInfo.ClientInSlot(s.Key) != null) + 1) / 2;
                    if (teamCount >= 1)
                    {
                        var teamOptions = Enumerable.Range(2, teamCount - 1).Reverse().Select(d => new DropDownOption
                        {
                            Title      = "{0} Teams".F(d),
                            IsSelected = () => false,
                            OnClick    = () => orderManager.IssueOrder(Order.Command("assignteams {0}".F(d.ToString())))
                        }).ToList();

                        if (orderManager.LobbyInfo.Slots.Any(s => s.Value.AllowBots))
                        {
                            teamOptions.Add(new DropDownOption
                            {
                                Title      = "Humans vs Bots",
                                IsSelected = () => false,
                                OnClick    = () => orderManager.IssueOrder(Order.Command("assignteams 1"))
                            });
                        }

                        teamOptions.Add(new DropDownOption
                        {
                            Title      = "Free for all",
                            IsSelected = () => false,
                            OnClick    = () => orderManager.IssueOrder(Order.Command("assignteams 0"))
                        });

                        options.Add("Configure Teams", teamOptions);
                    }

                    Func <DropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
                    {
                        var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
                        item.Get <LabelWidget>("LABEL").GetText = () => option.Title;
                        return(item);
                    };
                    slotsButton.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 175, options, setupItem);
                };
            }

            var optionsBin = Ui.LoadWidget("LOBBY_OPTIONS_BIN", lobby.Get("TOP_PANELS_ROOT"), new WidgetArgs()
            {
                { "orderManager", orderManager },
                { "getMap", (Func <MapPreview>)(() => map) },
                { "configurationDisabled", configurationDisabled }
            });

            optionsBin.IsVisible = () => panel == PanelType.Options;

            var musicBin = Ui.LoadWidget("LOBBY_MUSIC_BIN", lobby.Get("TOP_PANELS_ROOT"), new WidgetArgs
            {
                { "onExit", DoNothing },
                { "world", worldRenderer.World }
            });

            musicBin.IsVisible = () => panel == PanelType.Music;

            ServerListLogic serverListLogic = null;

            if (!skirmishMode)
            {
                Action <GameServer> doNothingWithServer = _ => { };

                var serversBin = Ui.LoadWidget("LOBBY_SERVERS_BIN", lobby.Get("TOP_PANELS_ROOT"), new WidgetArgs
                {
                    { "onJoin", doNothingWithServer },
                });

                serverListLogic      = serversBin.LogicObjects.Select(l => l as ServerListLogic).FirstOrDefault(l => l != null);
                serversBin.IsVisible = () => panel == PanelType.Servers;
            }

            var tabContainer = skirmishMode ? lobby.Get("SKIRMISH_TABS") : lobby.Get("MULTIPLAYER_TABS");

            tabContainer.IsVisible = () => true;

            var optionsTab = tabContainer.Get <ButtonWidget>("OPTIONS_TAB");

            optionsTab.IsHighlighted = () => panel == PanelType.Options;
            optionsTab.IsDisabled    = OptionsTabDisabled;
            optionsTab.OnClick       = () => panel = PanelType.Options;
            optionsTab.GetText       = () => !map.RulesLoaded ? "Loading..." : optionsTab.Text;

            var playersTab = tabContainer.Get <ButtonWidget>("PLAYERS_TAB");

            playersTab.IsHighlighted = () => panel == PanelType.Players;
            playersTab.IsDisabled    = () => panel == PanelType.Kick || panel == PanelType.ForceStart;
            playersTab.OnClick       = () => panel = PanelType.Players;

            var musicTab = tabContainer.Get <ButtonWidget>("MUSIC_TAB");

            musicTab.IsHighlighted = () => panel == PanelType.Music;
            musicTab.IsDisabled    = () => panel == PanelType.Kick || panel == PanelType.ForceStart;
            musicTab.OnClick       = () => panel = PanelType.Music;

            var serversTab = tabContainer.GetOrNull <ButtonWidget>("SERVERS_TAB");

            if (serversTab != null)
            {
                serversTab.IsHighlighted = () => panel == PanelType.Servers;
                serversTab.IsDisabled    = () => panel == PanelType.Kick || panel == PanelType.ForceStart;
                serversTab.OnClick       = () =>
                {
                    // Refresh the list when switching to the servers tab
                    if (serverListLogic != null && panel != PanelType.Servers)
                    {
                        serverListLogic.RefreshServerList();
                    }

                    panel = PanelType.Servers;
                };
            }

            // Force start panel
            Action startGame = () =>
            {
                gameStarting = true;
                orderManager.IssueOrder(Order.Command("startgame"));
            };

            var startGameButton = lobby.GetOrNull <ButtonWidget>("START_GAME_BUTTON");

            if (startGameButton != null)
            {
                startGameButton.IsDisabled = () => configurationDisabled() || map.Status != MapStatus.Available ||
                                             orderManager.LobbyInfo.Slots.Any(sl => sl.Value.Required && orderManager.LobbyInfo.ClientInSlot(sl.Key) == null) ||
                                             (!orderManager.LobbyInfo.GlobalSettings.EnableSingleplayer && orderManager.LobbyInfo.NonBotPlayers.Count() < 2);

                startGameButton.OnClick = () =>
                {
                    // Bots and admins don't count
                    if (orderManager.LobbyInfo.Clients.Any(c => c.Slot != null && !c.IsAdmin && c.Bot == null && !c.IsReady))
                    {
                        panel = PanelType.ForceStart;
                    }
                    else
                    {
                        startGame();
                    }
                };
            }

            var forceStartBin = Ui.LoadWidget("FORCE_START_DIALOG", lobby.Get("TOP_PANELS_ROOT"), new WidgetArgs());

            forceStartBin.IsVisible = () => panel == PanelType.ForceStart;
            forceStartBin.Get("KICK_WARNING").IsVisible               = () => orderManager.LobbyInfo.Clients.Any(c => c.IsInvalid);
            forceStartBin.Get <ButtonWidget>("OK_BUTTON").OnClick     = startGame;
            forceStartBin.Get <ButtonWidget>("CANCEL_BUTTON").OnClick = () => panel = PanelType.Players;

            var disconnectButton = lobby.Get <ButtonWidget>("DISCONNECT_BUTTON");

            disconnectButton.OnClick = () => { Ui.CloseWindow(); onExit(); };

            if (skirmishMode)
            {
                disconnectButton.Text = "Back";
            }

            chatLabel = lobby.Get <LabelWidget>("LABEL_CHATTYPE");
            var chatTextField = lobby.Get <TextFieldWidget>("CHAT_TEXTFIELD");

            chatTextField.MaxLength = UnitOrders.ChatMessageMaxLength;

            chatTextField.TakeKeyboardFocus();
            chatTextField.OnEnterKey = () =>
            {
                if (chatTextField.Text.Length == 0)
                {
                    return(true);
                }

                // Always scroll to bottom when we've typed something
                lobbyChatPanel.ScrollToBottom();

                orderManager.IssueOrder(Order.Chat(teamChat, chatTextField.Text));
                chatTextField.Text = "";
                return(true);
            };

            chatTextField.OnTabKey = () =>
            {
                var previousText = chatTextField.Text;
                chatTextField.Text           = tabCompletion.Complete(chatTextField.Text);
                chatTextField.CursorPosition = chatTextField.Text.Length;

                if (chatTextField.Text == previousText)
                {
                    return(SwitchTeamChat());
                }
                else
                {
                    return(true);
                }
            };

            chatTextField.OnEscKey = () => { chatTextField.Text = ""; return(true); };

            lobbyChatPanel = lobby.Get <ScrollPanelWidget>("CHAT_DISPLAY");
            chatTemplate   = lobbyChatPanel.Get("CHAT_TEMPLATE");
            lobbyChatPanel.RemoveChildren();

            var settingsButton = lobby.GetOrNull <ButtonWidget>("SETTINGS_BUTTON");

            if (settingsButton != null)
            {
                settingsButton.OnClick = () => Ui.OpenWindow("SETTINGS_PANEL", new WidgetArgs
                {
                    { "onExit", DoNothing },
                    { "worldRenderer", worldRenderer }
                });
            }

            // Add a bot on the first lobbyinfo update
            if (skirmishMode)
            {
                addBotOnMapLoad = true;
            }
        }
예제 #3
0
        internal LobbyLogic(Widget widget, ModData modData, WorldRenderer worldRenderer, OrderManager orderManager,
                            Action onExit, Action onStart, bool skirmishMode)
        {
            map               = MapCache.UnknownMap;
            lobby             = widget;
            this.modData      = modData;
            this.orderManager = orderManager;
            this.onStart      = onStart;
            this.onExit       = onExit;
            this.skirmishMode = skirmishMode;

            // TODO: This needs to be reworked to support per-map tech levels, bots, etc.
            this.modRules = modData.DefaultRules;
            shellmapWorld = worldRenderer.World;

            services = modData.Manifest.Get <WebServices>();

            orderManager.AddChatLine    += AddChatLine;
            Game.LobbyInfoChanged       += UpdateCurrentMap;
            Game.LobbyInfoChanged       += UpdatePlayerList;
            Game.BeforeGameStart        += OnGameStart;
            Game.ConnectionStateChanged += ConnectionStateChanged;

            var name = lobby.GetOrNull <LabelWidget>("SERVER_NAME");

            if (name != null)
            {
                name.GetText = () => orderManager.LobbyInfo.GlobalSettings.ServerName;
            }

            Ui.LoadWidget("MAP_PREVIEW", lobby.Get("MAP_PREVIEW_ROOT"), new WidgetArgs
            {
                { "orderManager", orderManager },
                { "getMap", (Func <MapPreview>)(() => map) },
                { "onMouseDown", (Action <MapPreviewWidget, MapPreview, MouseInput>)((preview, mapPreview, mi) =>
                                                                                     LobbyUtils.SelectSpawnPoint(orderManager, preview, mapPreview, mi)) },
                { "getSpawnOccupants", (Func <MapPreview, Dictionary <CPos, SpawnOccupant> >)(mapPreview => LobbyUtils.GetSpawnOccupants(orderManager.LobbyInfo, mapPreview)) },
                { "showUnoccupiedSpawnpoints", true },
            });

            UpdateCurrentMap();

            var playerBin = Ui.LoadWidget("LOBBY_PLAYER_BIN", lobby.Get("TOP_PANELS_ROOT"), new WidgetArgs());

            playerBin.IsVisible = () => panel == PanelType.Players;

            players = playerBin.Get <ScrollPanelWidget>("LOBBY_PLAYERS");
            editablePlayerTemplate       = players.Get("TEMPLATE_EDITABLE_PLAYER");
            nonEditablePlayerTemplate    = players.Get("TEMPLATE_NONEDITABLE_PLAYER");
            emptySlotTemplate            = players.Get("TEMPLATE_EMPTY");
            editableSpectatorTemplate    = players.Get("TEMPLATE_EDITABLE_SPECTATOR");
            nonEditableSpectatorTemplate = players.Get("TEMPLATE_NONEDITABLE_SPECTATOR");
            newSpectatorTemplate         = players.Get("TEMPLATE_NEW_SPECTATOR");
            colorPreview       = lobby.Get <ColorPreviewManagerWidget>("COLOR_MANAGER");
            colorPreview.Color = Game.Settings.Player.Color;

            foreach (var f in modRules.Actors["world"].TraitInfos <FactionInfo>())
            {
                factions.Add(f.InternalName, new LobbyFaction {
                    Selectable = f.Selectable, Name = f.Name, Side = f.Side, Description = f.Description
                });
            }

            var         gameStarting          = false;
            Func <bool> configurationDisabled = () => !Game.IsHost || gameStarting ||
                                                panel == PanelType.Kick || panel == PanelType.ForceStart ||
                                                !map.RulesLoaded || map.InvalidCustomRules ||
                                                orderManager.LocalClient == null || orderManager.LocalClient.IsReady;

            var mapButton = lobby.GetOrNull <ButtonWidget>("CHANGEMAP_BUTTON");

            if (mapButton != null)
            {
                mapButton.IsDisabled = () => gameStarting || panel == PanelType.Kick || panel == PanelType.ForceStart ||
                                       orderManager.LocalClient == null || orderManager.LocalClient.IsReady;
                mapButton.OnClick = () =>
                {
                    var onSelect = new Action <string>(uid =>
                    {
                        // Don't select the same map again
                        if (uid == map.Uid)
                        {
                            return;
                        }

                        orderManager.IssueOrder(Order.Command("map " + uid));
                        Game.Settings.Server.Map = uid;
                        Game.Settings.Save();
                    });

                    Ui.OpenWindow("MAPCHOOSER_PANEL", new WidgetArgs()
                    {
                        { "initialMap", map.Uid },
                        { "initialTab", MapClassification.System },
                        { "onExit", DoNothing },
                        { "onSelect", Game.IsHost ? onSelect : null },
                        { "filter", MapVisibility.Lobby },
                    });
                };
            }

            var slotsButton = lobby.GetOrNull <DropDownButtonWidget>("SLOTS_DROPDOWNBUTTON");

            if (slotsButton != null)
            {
                slotsButton.IsDisabled = () => configurationDisabled() || panel != PanelType.Players ||
                                         (orderManager.LobbyInfo.Slots.Values.All(s => !s.AllowBots) &&
                                          orderManager.LobbyInfo.Slots.Count(s => !s.Value.LockTeam && orderManager.LobbyInfo.ClientInSlot(s.Key) != null) == 0);

                slotsButton.OnMouseDown = _ =>
                {
                    var botTypes = map.Rules.Actors["player"].TraitInfos <IBotInfo>().Select(t => t.Type);
                    var options  = new Dictionary <string, IEnumerable <DropDownOption> >();

                    var botController = orderManager.LobbyInfo.Clients.FirstOrDefault(c => c.IsAdmin);
                    if (orderManager.LobbyInfo.Slots.Values.Any(s => s.AllowBots))
                    {
                        var botOptions = new List <DropDownOption>()
                        {
                            new DropDownOption()
                            {
                                Title      = "Add",
                                IsSelected = () => false,
                                OnClick    = () =>
                                {
                                    foreach (var slot in orderManager.LobbyInfo.Slots)
                                    {
                                        var bot = botTypes.Random(Game.CosmeticRandom);
                                        var c   = orderManager.LobbyInfo.ClientInSlot(slot.Key);
                                        if (slot.Value.AllowBots == true && (c == null || c.Bot != null))
                                        {
                                            orderManager.IssueOrder(Order.Command("slot_bot {0} {1} {2}".F(slot.Key, botController.Index, bot)));
                                        }
                                    }
                                }
                            }
                        };

                        if (orderManager.LobbyInfo.Clients.Any(c => c.Bot != null))
                        {
                            botOptions.Add(new DropDownOption()
                            {
                                Title      = "Remove",
                                IsSelected = () => false,
                                OnClick    = () =>
                                {
                                    foreach (var slot in orderManager.LobbyInfo.Slots)
                                    {
                                        var c = orderManager.LobbyInfo.ClientInSlot(slot.Key);
                                        if (c != null && c.Bot != null)
                                        {
                                            orderManager.IssueOrder(Order.Command("slot_open " + slot.Value.PlayerReference));
                                        }
                                    }
                                }
                            });
                        }

                        options.Add("Configure Bots", botOptions);
                    }

                    var teamCount = (orderManager.LobbyInfo.Slots.Count(s => !s.Value.LockTeam && orderManager.LobbyInfo.ClientInSlot(s.Key) != null) + 1) / 2;
                    if (teamCount >= 1)
                    {
                        var teamOptions = Enumerable.Range(2, teamCount - 1).Reverse().Select(d => new DropDownOption
                        {
                            Title      = "{0} Teams".F(d),
                            IsSelected = () => false,
                            OnClick    = () => orderManager.IssueOrder(Order.Command("assignteams {0}".F(d.ToString())))
                        }).ToList();

                        if (orderManager.LobbyInfo.Slots.Any(s => s.Value.AllowBots))
                        {
                            teamOptions.Add(new DropDownOption
                            {
                                Title      = "Humans vs Bots",
                                IsSelected = () => false,
                                OnClick    = () => orderManager.IssueOrder(Order.Command("assignteams 1"))
                            });
                        }

                        teamOptions.Add(new DropDownOption
                        {
                            Title      = "Free for all",
                            IsSelected = () => false,
                            OnClick    = () => orderManager.IssueOrder(Order.Command("assignteams 0"))
                        });

                        options.Add("Configure Teams", teamOptions);
                    }

                    Func <DropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
                    {
                        var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
                        item.Get <LabelWidget>("LABEL").GetText = () => option.Title;
                        return(item);
                    };
                    slotsButton.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 175, options, setupItem);
                };
            }

            var optionsBin = Ui.LoadWidget("LOBBY_OPTIONS_BIN", lobby.Get("TOP_PANELS_ROOT"), new WidgetArgs());

            optionsBin.IsVisible = () => panel == PanelType.Options;

            var musicBin = Ui.LoadWidget("LOBBY_MUSIC_BIN", lobby.Get("TOP_PANELS_ROOT"), new WidgetArgs
            {
                { "onExit", DoNothing },
                { "world", worldRenderer.World }
            });

            musicBin.IsVisible = () => panel == PanelType.Music;

            var optionsTab = lobby.Get <ButtonWidget>("OPTIONS_TAB");

            optionsTab.IsHighlighted = () => panel == PanelType.Options;
            optionsTab.IsDisabled    = () => !map.RulesLoaded || map.InvalidCustomRules || panel == PanelType.Kick || panel == PanelType.ForceStart;
            optionsTab.OnClick       = () => panel = PanelType.Options;

            var playersTab = lobby.Get <ButtonWidget>("PLAYERS_TAB");

            playersTab.IsHighlighted = () => panel == PanelType.Players;
            playersTab.IsDisabled    = () => panel == PanelType.Kick || panel == PanelType.ForceStart;
            playersTab.OnClick       = () => panel = PanelType.Players;

            var musicTab = lobby.Get <ButtonWidget>("MUSIC_TAB");

            musicTab.IsHighlighted = () => panel == PanelType.Music;
            musicTab.IsDisabled    = () => panel == PanelType.Kick || panel == PanelType.ForceStart;
            musicTab.OnClick       = () => panel = PanelType.Music;

            // Force start panel
            Action startGame = () =>
            {
                gameStarting = true;
                orderManager.IssueOrder(Order.Command("startgame"));
            };

            var startGameButton = lobby.GetOrNull <ButtonWidget>("START_GAME_BUTTON");

            if (startGameButton != null)
            {
                startGameButton.IsDisabled = () => configurationDisabled() || map.Status != MapStatus.Available ||
                                             orderManager.LobbyInfo.Slots.Any(sl => sl.Value.Required && orderManager.LobbyInfo.ClientInSlot(sl.Key) == null) ||
                                             (!orderManager.LobbyInfo.GlobalSettings.EnableSingleplayer && orderManager.LobbyInfo.NonBotPlayers.Count() < 2);

                startGameButton.OnClick = () =>
                {
                    // Bots and admins don't count
                    if (orderManager.LobbyInfo.Clients.Any(c => c.Slot != null && !c.IsAdmin && c.Bot == null && !c.IsReady))
                    {
                        panel = PanelType.ForceStart;
                    }
                    else
                    {
                        startGame();
                    }
                };
            }

            var forceStartBin = Ui.LoadWidget("FORCE_START_DIALOG", lobby.Get("TOP_PANELS_ROOT"), new WidgetArgs());

            forceStartBin.IsVisible = () => panel == PanelType.ForceStart;
            forceStartBin.Get("KICK_WARNING").IsVisible               = () => orderManager.LobbyInfo.Clients.Any(c => c.IsInvalid);
            forceStartBin.Get <ButtonWidget>("OK_BUTTON").OnClick     = startGame;
            forceStartBin.Get <ButtonWidget>("CANCEL_BUTTON").OnClick = () => panel = PanelType.Players;

            // Options panel
            var optionCheckboxes = new Dictionary <string, string>()
            {
                { "EXPLORED_MAP_CHECKBOX", "explored" },
                { "CRATES_CHECKBOX", "crates" },
                { "SHORTGAME_CHECKBOX", "shortgame" },
                { "FOG_CHECKBOX", "fog" },
                { "ALLYBUILDRADIUS_CHECKBOX", "allybuild" },
                { "ALLOWCHEATS_CHECKBOX", "cheats" },
                { "CREEPS_CHECKBOX", "creeps" },
            };

            foreach (var kv in optionCheckboxes)
            {
                var checkbox = optionsBin.GetOrNull <CheckboxWidget>(kv.Key);
                if (checkbox != null)
                {
                    var option = new CachedTransform <Session.Global, Session.LobbyOptionState>(
                        gs => gs.LobbyOptions[kv.Value]);

                    var visible = new CachedTransform <Session.Global, bool>(
                        gs => gs.LobbyOptions.ContainsKey(kv.Value));

                    checkbox.IsVisible  = () => visible.Update(orderManager.LobbyInfo.GlobalSettings);
                    checkbox.IsChecked  = () => option.Update(orderManager.LobbyInfo.GlobalSettings).Enabled;
                    checkbox.IsDisabled = () => configurationDisabled() ||
                                          option.Update(orderManager.LobbyInfo.GlobalSettings).Locked;
                    checkbox.OnClick = () => orderManager.IssueOrder(Order.Command(
                                                                         "option {0} {1}".F(kv.Value, !option.Update(orderManager.LobbyInfo.GlobalSettings).Enabled)));
                }
            }

            var optionDropdowns = new Dictionary <string, string>()
            {
                { "TECHLEVEL", "techlevel" },
                { "STARTINGUNITS", "startingunits" },
                { "STARTINGCASH", "startingcash" },
                { "DIFFICULTY", "difficulty" },
                { "GAMESPEED", "gamespeed" }
            };

            var allOptions = new CachedTransform <MapPreview, LobbyOption[]>(
                mapPreview => mapPreview.Rules.Actors["player"].TraitInfos <ILobbyOptions>()
                .Concat(mapPreview.Rules.Actors["world"].TraitInfos <ILobbyOptions>())
                .SelectMany(t => t.LobbyOptions(mapPreview.Rules))
                .ToArray());

            foreach (var kv in optionDropdowns)
            {
                var dropdown = optionsBin.GetOrNull <DropDownButtonWidget>(kv.Key + "_DROPDOWNBUTTON");
                if (dropdown != null)
                {
                    var optionValue = new CachedTransform <Session.Global, Session.LobbyOptionState>(
                        gs => gs.LobbyOptions[kv.Value]);

                    var option = new CachedTransform <MapPreview, LobbyOption>(
                        mapPreview => allOptions.Update(mapPreview).FirstOrDefault(o => o.Id == kv.Value));

                    var getOptionLabel = new CachedTransform <string, string>(id =>
                    {
                        string value;
                        if (id == null || !option.Update(map).Values.TryGetValue(id, out value))
                        {
                            return("Not Available");
                        }

                        return(value);
                    });

                    dropdown.GetText    = () => getOptionLabel.Update(optionValue.Update(orderManager.LobbyInfo.GlobalSettings).Value);
                    dropdown.IsVisible  = () => option.Update(map) != null;
                    dropdown.IsDisabled = () => configurationDisabled() ||
                                          optionValue.Update(orderManager.LobbyInfo.GlobalSettings).Locked;

                    dropdown.OnMouseDown = _ =>
                    {
                        Func <KeyValuePair <string, string>, ScrollItemWidget, ScrollItemWidget> setupItem = (c, template) =>
                        {
                            Func <bool> isSelected = () => optionValue.Update(orderManager.LobbyInfo.GlobalSettings).Value == c.Key;
                            Action      onClick    = () => orderManager.IssueOrder(Order.Command("option {0} {1}".F(kv.Value, c.Key)));

                            var item = ScrollItemWidget.Setup(template, isSelected, onClick);
                            item.Get <LabelWidget>("LABEL").GetText = () => c.Value;
                            return(item);
                        };

                        var options = option.Update(map).Values;
                        dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", options.Count() * 30, options, setupItem);
                    };

                    var label = optionsBin.GetOrNull(kv.Key + "_DESC");
                    if (label != null)
                    {
                        label.IsVisible = () => option.Update(map) != null;
                    }
                }
            }

            var disconnectButton = lobby.Get <ButtonWidget>("DISCONNECT_BUTTON");

            disconnectButton.OnClick = () => { Ui.CloseWindow(); onExit(); };

            if (skirmishMode)
            {
                disconnectButton.Text = "Back";
            }

            var globalChat      = Game.LoadWidget(null, "LOBBY_GLOBALCHAT_PANEL", lobby.Get("GLOBALCHAT_ROOT"), new WidgetArgs());
            var globalChatInput = globalChat.Get <TextFieldWidget>("CHAT_TEXTFIELD");

            globalChat.IsVisible = () => chatPanel == ChatPanelType.Global;

            var globalChatTab = lobby.Get <ButtonWidget>("GLOBALCHAT_TAB");

            globalChatTab.IsHighlighted = () => chatPanel == ChatPanelType.Global;
            globalChatTab.OnClick       = () =>
            {
                chatPanel = ChatPanelType.Global;
                globalChatInput.TakeKeyboardFocus();
            };

            var globalChatLabel = globalChatTab.Text;

            globalChatTab.GetText = () =>
            {
                if (globalChatUnreadMessages == 0 || chatPanel == ChatPanelType.Global)
                {
                    return(globalChatLabel);
                }

                return(globalChatLabel + " ({0})".F(globalChatUnreadMessages));
            };

            globalChatLastReadMessages = Game.GlobalChat.History.Count(m => m.Type == ChatMessageType.Message);

            var lobbyChat = lobby.Get("LOBBYCHAT");

            lobbyChat.IsVisible = () => chatPanel == ChatPanelType.Lobby;

            chatLabel = lobby.Get <LabelWidget>("LABEL_CHATTYPE");
            var chatTextField = lobby.Get <TextFieldWidget>("CHAT_TEXTFIELD");

            chatTextField.MaxLength = UnitOrders.ChatMessageMaxLength;

            chatTextField.TakeKeyboardFocus();
            chatTextField.OnEnterKey = () =>
            {
                if (chatTextField.Text.Length == 0)
                {
                    return(true);
                }

                // Always scroll to bottom when we've typed something
                lobbyChatPanel.ScrollToBottom();

                orderManager.IssueOrder(Order.Chat(teamChat, chatTextField.Text));
                chatTextField.Text = "";
                return(true);
            };

            chatTextField.OnTabKey = () =>
            {
                var previousText = chatTextField.Text;
                chatTextField.Text           = tabCompletion.Complete(chatTextField.Text);
                chatTextField.CursorPosition = chatTextField.Text.Length;

                if (chatTextField.Text == previousText)
                {
                    return(SwitchTeamChat());
                }
                else
                {
                    return(true);
                }
            };

            chatTextField.OnEscKey = () => { chatTextField.Text = ""; return(true); };

            var lobbyChatTab = lobby.Get <ButtonWidget>("LOBBYCHAT_TAB");

            lobbyChatTab.IsHighlighted = () => chatPanel == ChatPanelType.Lobby;
            lobbyChatTab.OnClick       = () =>
            {
                chatPanel = ChatPanelType.Lobby;
                chatTextField.TakeKeyboardFocus();
            };

            var lobbyChatLabel = lobbyChatTab.Text;

            lobbyChatTab.GetText = () =>
            {
                if (lobbyChatUnreadMessages == 0 || chatPanel == ChatPanelType.Lobby)
                {
                    return(lobbyChatLabel);
                }

                return(lobbyChatLabel + " ({0})".F(lobbyChatUnreadMessages));
            };

            lobbyChatPanel = lobby.Get <ScrollPanelWidget>("CHAT_DISPLAY");
            chatTemplate   = lobbyChatPanel.Get("CHAT_TEMPLATE");
            lobbyChatPanel.RemoveChildren();

            var settingsButton = lobby.GetOrNull <ButtonWidget>("SETTINGS_BUTTON");

            if (settingsButton != null)
            {
                settingsButton.OnClick = () => Ui.OpenWindow("SETTINGS_PANEL", new WidgetArgs
                {
                    { "onExit", DoNothing },
                    { "worldRenderer", worldRenderer }
                });
            }

            // Add a bot on the first lobbyinfo update
            if (skirmishMode)
            {
                addBotOnMapLoad = true;
            }
        }
예제 #4
0
        void SelectReplay(ReplayMetadata replay)
        {
            selectedReplay = replay;
            selectedSpawns = (selectedReplay != null)
                                ? LobbyUtils.GetSpawnOccupants(selectedReplay.GameInfo.Players, selectedReplay.GameInfo.MapPreview)
                                : new Dictionary <CPos, SpawnOccupant>();

            if (replay == null)
            {
                return;
            }

            try
            {
                var players = replay.GameInfo.Players
                              .GroupBy(p => p.Team)
                              .OrderBy(g => g.Key);

                var teams   = new Dictionary <string, IEnumerable <GameInformation.Player> >();
                var noTeams = players.Count() == 1;
                foreach (var p in players)
                {
                    var label = noTeams ? "Players" : p.Key == 0 ? "No Team" : "Team {0}".F(p.Key);
                    teams.Add(label, p);
                }

                playerList.RemoveChildren();

                foreach (var kv in teams)
                {
                    var group = kv.Key;
                    if (group.Length > 0)
                    {
                        var header = ScrollItemWidget.Setup(playerHeader, () => true, () => { });
                        header.Get <LabelWidget>("LABEL").GetText = () => group;
                        playerList.AddChild(header);
                    }

                    foreach (var option in kv.Value)
                    {
                        var o = option;

                        var color = o.Color.RGB;

                        var item = ScrollItemWidget.Setup(playerTemplate, () => false, () => { });

                        var label = item.Get <LabelWidget>("LABEL");
                        var font  = Game.Renderer.Fonts[label.Font];
                        var name  = WidgetUtils.TruncateText(o.Name, label.Bounds.Width, font);
                        label.GetText  = () => name;
                        label.GetColor = () => color;

                        var flag = item.Get <ImageWidget>("FLAG");
                        flag.GetImageCollection = () => "flags";
                        flag.GetImageName       = () => o.FactionId;

                        playerList.AddChild(item);
                    }
                }
            }
            catch (Exception e)
            {
                Log.Write("debug", "Exception while parsing replay: {0}", e);
                SelectReplay(null);
            }
        }
예제 #5
0
        internal LobbyMapPreviewLogic(Widget widget, ModData modData, OrderManager orderManager, LobbyLogic lobby)
        {
            var available = widget.GetOrNull("MAP_AVAILABLE");

            if (available != null)
            {
                available.IsVisible = () => lobby.Map.Status == MapStatus.Available && (!lobby.Map.RulesLoaded || !lobby.Map.InvalidCustomRules);

                var preview = available.Get <MapPreviewWidget>("MAP_PREVIEW");
                preview.Preview        = () => lobby.Map;
                preview.OnMouseDown    = mi => LobbyUtils.SelectSpawnPoint(orderManager, preview, lobby.Map, mi);
                preview.SpawnOccupants = () => LobbyUtils.GetSpawnOccupants(orderManager.LobbyInfo, lobby.Map);

                var titleLabel = available.GetOrNull <LabelWidget>("MAP_TITLE");
                if (titleLabel != null)
                {
                    var font  = Game.Renderer.Fonts[titleLabel.Font];
                    var title = new CachedTransform <MapPreview, string>(m => WidgetUtils.TruncateText(m.Title, titleLabel.Bounds.Width, font));
                    titleLabel.GetText = () => title.Update(lobby.Map);
                }

                var typeLabel = available.GetOrNull <LabelWidget>("MAP_TYPE");
                if (typeLabel != null)
                {
                    var type = new CachedTransform <MapPreview, string>(m => lobby.Map.Categories.FirstOrDefault() ?? "");
                    typeLabel.GetText = () => type.Update(lobby.Map);
                }

                var authorLabel = available.GetOrNull <LabelWidget>("MAP_AUTHOR");
                if (authorLabel != null)
                {
                    var font   = Game.Renderer.Fonts[authorLabel.Font];
                    var author = new CachedTransform <MapPreview, string>(
                        m => WidgetUtils.TruncateText("Created by {0}".F(lobby.Map.Author), authorLabel.Bounds.Width, font));
                    authorLabel.GetText = () => author.Update(lobby.Map);
                }
            }

            var invalid = widget.GetOrNull("MAP_INVALID");

            if (invalid != null)
            {
                invalid.IsVisible = () => lobby.Map.Status == MapStatus.Available && lobby.Map.InvalidCustomRules;

                var preview = invalid.Get <MapPreviewWidget>("MAP_PREVIEW");
                preview.Preview        = () => lobby.Map;
                preview.OnMouseDown    = mi => LobbyUtils.SelectSpawnPoint(orderManager, preview, lobby.Map, mi);
                preview.SpawnOccupants = () => LobbyUtils.GetSpawnOccupants(orderManager.LobbyInfo, lobby.Map);

                var titleLabel = invalid.GetOrNull <LabelWidget>("MAP_TITLE");
                if (titleLabel != null)
                {
                    titleLabel.GetText = () => lobby.Map.Title;
                }

                var typeLabel = invalid.GetOrNull <LabelWidget>("MAP_TYPE");
                if (typeLabel != null)
                {
                    var type = new CachedTransform <MapPreview, string>(m => lobby.Map.Categories.FirstOrDefault() ?? "");
                    typeLabel.GetText = () => type.Update(lobby.Map);
                }
            }

            var download = widget.GetOrNull("MAP_DOWNLOADABLE");

            if (download != null)
            {
                download.IsVisible = () => lobby.Map.Status == MapStatus.DownloadAvailable;

                var preview = download.Get <MapPreviewWidget>("MAP_PREVIEW");
                preview.Preview        = () => lobby.Map;
                preview.OnMouseDown    = mi => LobbyUtils.SelectSpawnPoint(orderManager, preview, lobby.Map, mi);
                preview.SpawnOccupants = () => LobbyUtils.GetSpawnOccupants(orderManager.LobbyInfo, lobby.Map);

                var titleLabel = download.GetOrNull <LabelWidget>("MAP_TITLE");
                if (titleLabel != null)
                {
                    titleLabel.GetText = () => lobby.Map.Title;
                }

                var typeLabel = download.GetOrNull <LabelWidget>("MAP_TYPE");
                if (typeLabel != null)
                {
                    var type = new CachedTransform <MapPreview, string>(m => lobby.Map.Categories.FirstOrDefault() ?? "");
                    typeLabel.GetText = () => type.Update(lobby.Map);
                }

                var authorLabel = download.GetOrNull <LabelWidget>("MAP_AUTHOR");
                if (authorLabel != null)
                {
                    authorLabel.GetText = () => "Created by {0}".F(lobby.Map.Author);
                }

                var install = download.GetOrNull <ButtonWidget>("MAP_INSTALL");
                if (install != null)
                {
                    install.OnClick = () => lobby.Map.Install(() =>
                    {
                        lobby.Map.PreloadRules();
                        Game.RunAfterTick(() => orderManager.IssueOrder(Order.Command("state {0}".F(Session.ClientState.NotReady))));
                    });
                    install.IsHighlighted = () => installHighlighted;
                }
            }

            var progress = widget.GetOrNull("MAP_PROGRESS");

            if (progress != null)
            {
                progress.IsVisible = () => lobby.Map.Status != MapStatus.Available &&
                                     lobby.Map.Status != MapStatus.DownloadAvailable;

                var preview = progress.Get <MapPreviewWidget>("MAP_PREVIEW");
                preview.Preview        = () => lobby.Map;
                preview.OnMouseDown    = mi => LobbyUtils.SelectSpawnPoint(orderManager, preview, lobby.Map, mi);
                preview.SpawnOccupants = () => LobbyUtils.GetSpawnOccupants(orderManager.LobbyInfo, lobby.Map);

                var titleLabel = progress.GetOrNull <LabelWidget>("MAP_TITLE");
                if (titleLabel != null)
                {
                    titleLabel.GetText = () => lobby.Map.Title;
                }

                var typeLabel = progress.GetOrNull <LabelWidget>("MAP_TYPE");
                if (typeLabel != null)
                {
                    if (typeLabel != null)
                    {
                        var type = new CachedTransform <MapPreview, string>(m => lobby.Map.Categories.FirstOrDefault() ?? "");
                        typeLabel.GetText = () => type.Update(lobby.Map);
                    }
                }

                var statusSearching = progress.GetOrNull("MAP_STATUS_SEARCHING");
                if (statusSearching != null)
                {
                    statusSearching.IsVisible = () => lobby.Map.Status == MapStatus.Searching;
                }

                var statusUnavailable = progress.GetOrNull("MAP_STATUS_UNAVAILABLE");
                if (statusUnavailable != null)
                {
                    statusUnavailable.IsVisible = () => lobby.Map.Status == MapStatus.Unavailable;
                }

                var statusError = progress.GetOrNull("MAP_STATUS_ERROR");
                if (statusError != null)
                {
                    statusError.IsVisible = () => lobby.Map.Status == MapStatus.DownloadError;
                }

                var statusDownloading = progress.GetOrNull <LabelWidget>("MAP_STATUS_DOWNLOADING");
                if (statusDownloading != null)
                {
                    statusDownloading.IsVisible = () => lobby.Map.Status == MapStatus.Downloading;
                    statusDownloading.GetText   = () =>
                    {
                        if (lobby.Map.DownloadBytes == 0)
                        {
                            return("Connecting...");
                        }

                        // Server does not provide the total file length
                        if (lobby.Map.DownloadPercentage == 0)
                        {
                            return("Downloading {0} kB".F(lobby.Map.DownloadBytes / 1024));
                        }

                        return("Downloading {0} kB ({1}%)".F(lobby.Map.DownloadBytes / 1024, lobby.Map.DownloadPercentage));
                    };
                }

                var retry = progress.GetOrNull <ButtonWidget>("MAP_RETRY");
                if (retry != null)
                {
                    retry.IsVisible = () => (lobby.Map.Status == MapStatus.DownloadError || lobby.Map.Status == MapStatus.Unavailable) &&
                                      lobby.Map != MapCache.UnknownMap;
                    retry.OnClick = () =>
                    {
                        if (lobby.Map.Status == MapStatus.DownloadError)
                        {
                            lobby.Map.Install(() => orderManager.IssueOrder(Order.Command("state {0}".F(Session.ClientState.NotReady))));
                        }
                        else if (lobby.Map.Status == MapStatus.Unavailable)
                        {
                            modData.MapCache.QueryRemoteMapDetails(new[] { lobby.Map.Uid });
                        }
                    };

                    retry.GetText = () => lobby.Map.Status == MapStatus.DownloadError ? "Retry Install" : "Retry Search";
                }

                var progressbar = progress.GetOrNull <ProgressBarWidget>("MAP_PROGRESSBAR");
                if (progressbar != null)
                {
                    progressbar.IsIndeterminate = () => lobby.Map.DownloadPercentage == 0;
                    progressbar.GetPercentage   = () => lobby.Map.DownloadPercentage;
                    progressbar.IsVisible       = () => !retry.IsVisible();
                }
            }
        }
예제 #6
0
        internal LobbyMapPreviewLogic(Widget widget, OrderManager orderManager, LobbyLogic lobby)
        {
            var available = widget.GetOrNull("MAP_AVAILABLE");

            if (available != null)
            {
                available.IsVisible = () => lobby.Map.Status == MapStatus.Available && lobby.Map.RuleStatus == MapRuleStatus.Cached;

                var preview = available.Get <MapPreviewWidget>("MAP_PREVIEW");
                preview.Preview        = () => lobby.Map;
                preview.OnMouseDown    = mi => LobbyUtils.SelectSpawnPoint(orderManager, preview, lobby.Map, mi);
                preview.SpawnOccupants = () => LobbyUtils.GetSpawnOccupants(orderManager.LobbyInfo, lobby.Map);

                var title = available.GetOrNull <LabelWidget>("MAP_TITLE");
                if (title != null)
                {
                    title.GetText = () => lobby.Map.Title;
                }

                var type = available.GetOrNull <LabelWidget>("MAP_TYPE");
                if (type != null)
                {
                    type.GetText = () => lobby.Map.Type;
                }

                var author = available.GetOrNull <LabelWidget>("MAP_AUTHOR");
                if (author != null)
                {
                    author.GetText = () => "Created by {0}".F(lobby.Map.Author);
                }
            }

            var invalid = widget.GetOrNull("MAP_INVALID");

            if (invalid != null)
            {
                invalid.IsVisible = () => lobby.Map.Status == MapStatus.Available && lobby.Map.RuleStatus == MapRuleStatus.Invalid;

                var preview = invalid.Get <MapPreviewWidget>("MAP_PREVIEW");
                preview.Preview        = () => lobby.Map;
                preview.OnMouseDown    = mi => LobbyUtils.SelectSpawnPoint(orderManager, preview, lobby.Map, mi);
                preview.SpawnOccupants = () => LobbyUtils.GetSpawnOccupants(orderManager.LobbyInfo, lobby.Map);

                var title = invalid.GetOrNull <LabelWidget>("MAP_TITLE");
                if (title != null)
                {
                    title.GetText = () => lobby.Map.Title;
                }

                var type = invalid.GetOrNull <LabelWidget>("MAP_TYPE");
                if (type != null)
                {
                    type.GetText = () => lobby.Map.Type;
                }
            }

            var download = widget.GetOrNull("MAP_DOWNLOADABLE");

            if (download != null)
            {
                download.IsVisible = () => lobby.Map.Status == MapStatus.DownloadAvailable;

                var preview = download.Get <MapPreviewWidget>("MAP_PREVIEW");
                preview.Preview        = () => lobby.Map;
                preview.OnMouseDown    = mi => LobbyUtils.SelectSpawnPoint(orderManager, preview, lobby.Map, mi);
                preview.SpawnOccupants = () => LobbyUtils.GetSpawnOccupants(orderManager.LobbyInfo, lobby.Map);

                var title = download.GetOrNull <LabelWidget>("MAP_TITLE");
                if (title != null)
                {
                    title.GetText = () => lobby.Map.Title;
                }

                var type = download.GetOrNull <LabelWidget>("MAP_TYPE");
                if (type != null)
                {
                    type.GetText = () => lobby.Map.Type;
                }

                var author = download.GetOrNull <LabelWidget>("MAP_AUTHOR");
                if (author != null)
                {
                    author.GetText = () => "Created by {0}".F(lobby.Map.Author);
                }

                var install = download.GetOrNull <ButtonWidget>("MAP_INSTALL");
                if (install != null)
                {
                    install.OnClick = () => lobby.Map.Install();
                }
            }

            var progress = widget.GetOrNull("MAP_PROGRESS");

            if (progress != null)
            {
                progress.IsVisible = () =>
                                     (lobby.Map.Status != MapStatus.Available || lobby.Map.RuleStatus == MapRuleStatus.Unknown) &&
                                     lobby.Map.Status != MapStatus.DownloadAvailable;

                var preview = progress.Get <MapPreviewWidget>("MAP_PREVIEW");
                preview.Preview        = () => lobby.Map;
                preview.OnMouseDown    = mi => LobbyUtils.SelectSpawnPoint(orderManager, preview, lobby.Map, mi);
                preview.SpawnOccupants = () => LobbyUtils.GetSpawnOccupants(orderManager.LobbyInfo, lobby.Map);

                var title = progress.GetOrNull <LabelWidget>("MAP_TITLE");
                if (title != null)
                {
                    title.GetText = () => lobby.Map.Title;
                }

                var type = progress.GetOrNull <LabelWidget>("MAP_TYPE");
                if (type != null)
                {
                    type.GetText = () => lobby.Map.Type;
                }

                var statusSearching = progress.GetOrNull("MAP_STATUS_SEARCHING");
                if (statusSearching != null)
                {
                    statusSearching.IsVisible = () => lobby.Map.Status == MapStatus.Searching;
                }

                var statusUnavailable = progress.GetOrNull("MAP_STATUS_UNAVAILABLE");
                if (statusUnavailable != null)
                {
                    statusUnavailable.IsVisible = () => lobby.Map.Status == MapStatus.Unavailable;
                }

                var statusError = progress.GetOrNull("MAP_STATUS_ERROR");
                if (statusError != null)
                {
                    statusError.IsVisible = () => lobby.Map.Status == MapStatus.DownloadError;
                }

                var statusDownloading = progress.GetOrNull <LabelWidget>("MAP_STATUS_DOWNLOADING");
                if (statusDownloading != null)
                {
                    statusDownloading.IsVisible = () => lobby.Map.Status == MapStatus.Downloading;
                    statusDownloading.GetText   = () =>
                    {
                        if (lobby.Map.DownloadBytes == 0)
                        {
                            return("Connecting...");
                        }

                        // Server does not provide the total file length
                        if (lobby.Map.DownloadPercentage == 0)
                        {
                            return("Downloading {0} kB".F(lobby.Map.DownloadBytes / 1024));
                        }

                        return("Downloading {0} kB ({1}%)".F(lobby.Map.DownloadBytes / 1024, lobby.Map.DownloadPercentage));
                    };
                }

                var retry = progress.GetOrNull <ButtonWidget>("MAP_RETRY");
                if (retry != null)
                {
                    retry.IsVisible = () => (lobby.Map.Status == MapStatus.DownloadError || lobby.Map.Status == MapStatus.Unavailable) && lobby.Map != MapCache.UnknownMap;
                    retry.OnClick   = () =>
                    {
                        if (lobby.Map.Status == MapStatus.DownloadError)
                        {
                            lobby.Map.Install();
                        }
                        else if (lobby.Map.Status == MapStatus.Unavailable)
                        {
                            Game.ModData.MapCache.QueryRemoteMapDetails(new[] { lobby.Map.Uid });
                        }
                    };

                    retry.GetText = () => lobby.Map.Status == MapStatus.DownloadError ? "Retry Install" : "Retry Search";
                }

                var progressbar = progress.GetOrNull <ProgressBarWidget>("MAP_PROGRESSBAR");
                if (progressbar != null)
                {
                    progressbar.IsIndeterminate = () => lobby.Map.DownloadPercentage == 0;
                    progressbar.GetPercentage   = () => lobby.Map.DownloadPercentage;
                    progressbar.IsVisible       = () => !retry.IsVisible();
                }
            }
        }