public SmokeTrailWhenDamaged(Actor self, SmokeTrailWhenDamagedInfo info) { this.info = info; body = self.Trait <BodyOrientation>(); var facing = self.TraitOrDefault <IFacing>(); if (facing != null) { getFacing = facing.Facing; } else { getFacing = 0; } }
public SmokeTrailWhenDamaged(Actor self, SmokeTrailWhenDamagedInfo info) { this.info = info; body = self.Trait <IBodyOrientation>(); }
public SmokeTrailWhenDamaged(Actor self, SmokeTrailWhenDamagedInfo info) { this.info = info; body = self.Trait <BodyOrientation>(); getFacing = RenderSprites.MakeFacingFunc(self); }