public GainsExperience(ActorInitializer init, GainsExperienceInfo info) { self = init.Self; this.info = info; MaxLevel = info.Conditions.Count; initialExperience = init.GetValue <ExperienceInit, int>(info, 0); }
public GainsExperience(ActorInitializer init, GainsExperienceInfo info) { self = init.Self; this.info = info; MaxLevel = info.Conditions.Count; if (init.Contains <ExperienceInit>()) { initialExperience = init.Get <ExperienceInit, int>(); } }
public GainsExperience(ActorInitializer init, GainsExperienceInfo info) { self = init.Self; this.info = info; MaxLevel = info.Conditions.Count; var cost = self.Info.TraitInfo <ValuedInfo>().Cost; foreach (var kv in info.Conditions) { nextLevel.Add(Pair.New(kv.Key * cost, kv.Value)); } if (init.Contains <ExperienceInit>()) { initialExperience = init.Get <ExperienceInit, int>(); } }
public GainsExperience(ActorInitializer init, GainsExperienceInfo info) { self = init.Self; this.info = info; MaxLevel = info.Upgrades.Count; var cost = self.Info.Traits.Get <ValuedInfo>().Cost; foreach (var kv in info.Upgrades) { nextLevel.Add(Pair.New(kv.Key * cost, kv.Value)); } if (init.Contains <ExperienceInit>()) { GiveExperience(init.Get <ExperienceInit, int>(), info.SuppressLevelupAnimation); } um = self.Trait <UpgradeManager>(); }