public EditorSelectionLayer(Actor self, EditorSelectionLayerInfo info) { if (self.World.Type != WorldType.Editor) return; this.info = info; map = self.World.Map; copySprite = map.Rules.Sequences.GetSequence(info.Image, info.CopySequence).GetSprite(0); pasteSprite = map.Rules.Sequences.GetSequence(info.Image, info.PasteSequence).GetSprite(0); }