public WithFacingSpriteBody(ActorInitializer init, WithFacingSpriteBodyInfo info) : base(init, info, RenderSprites.MakeFacingFunc(init.Self)) { }
public WithFacingSpriteBody(ActorInitializer init, WithFacingSpriteBodyInfo info) : base(init, info, RenderSprites.MakeFacingFunc(init.Self)) { }