void INotifyAddedToWorld.AddedToWorld(Actor self) { tnm = self.Owner.PlayerActor.TraitsImplementing <TeleportNetworkManager>().First(x => x.Type == Info.Type); IncreaseTeleportNetworkCount(self, self.Owner); }
public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner) { DecreaseTeleportNetworkCount(self); tnm = newOwner.PlayerActor.TraitsImplementing <TeleportNetworkManager>().First(x => x.Type == Info.Type); IncreaseTeleportNetworkCount(self); }