void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner) { botModule = newOwner.PlayerActor.Trait <SupportPowerExplicitTargetBotModule>(); }
protected override void Created(Actor self) { botModule = self.Owner.PlayerActor.Trait <SupportPowerExplicitTargetBotModule>(); base.Created(self); }