public ModData( params string[] mods ) { Manifest = new Manifest( mods ); ObjectCreator = new ObjectCreator( Manifest ); LoadScreen = ObjectCreator.CreateObject<ILoadScreen>(Manifest.LoadScreen); LoadScreen.Init(); LoadScreen.Display(); FileSystem.LoadFromManifest( Manifest ); ChromeProvider.Initialize( Manifest.Chrome ); SheetBuilder = new SheetBuilder( TextureChannel.Red ); CursorSheetBuilder = new CursorSheetBuilder( this ); AvailableMaps = FindMaps( mods ); WidgetLoader = new WidgetLoader( this ); }
public ModData( params string[] mods ) { Manifest = new Manifest( mods ); ObjectCreator = new ObjectCreator( Manifest ); LoadScreen = ObjectCreator.CreateObject<ILoadScreen>(Manifest.LoadScreen); LoadScreen.Init(); LoadScreen.Display(); // all this manipulation of static crap here is nasty and breaks // horribly when you use ModData in unexpected ways. FileSystem.LoadFromManifest( Manifest ); ChromeProvider.Initialize( Manifest.Chrome ); SheetBuilder = new SheetBuilder( TextureChannel.Red ); CursorSheetBuilder = new CursorSheetBuilder( this ); AvailableMaps = FindMaps( mods ); WidgetLoader = new WidgetLoader( this ); }
public Map PrepareMap(string uid) { LoadScreen.Display(); if (!AvailableMaps.ContainsKey(uid)) throw new InvalidDataException("Invalid map uid: {0}".F(uid)); var map = new Map(AvailableMaps[uid].Path); // unload the previous map mount if we have one if (previousMapMount != null) FileSystem.Unmount(previousMapMount); // Adds the map its container to the FileSystem // allowing the map to use custom assets // Container should have the lowest priority of all (ie int max) // Store a reference so we can unload it next time previousMapMount = FileSystem.OpenPackage(map.Path, int.MaxValue); FileSystem.Mount(previousMapMount); Rules.LoadRules(Manifest, map); if (map.Tileset != cachedTileset || previousMapHadSequences || map.Sequences.Count > 0) { SheetBuilder = new SheetBuilder( TextureChannel.Red ); SpriteSheetBuilder.Initialize( Rules.TileSets[map.Tileset] ); CursorSheetBuilder = new CursorSheetBuilder( this ); CursorProvider.Initialize(Manifest.Cursors); SequenceProvider.Initialize(Manifest.Sequences, map.Sequences); cachedTileset = map.Tileset; } previousMapHadSequences = map.Sequences.Count > 0; return map; }
public void LoadInitialAssets() { // all this manipulation of static crap here is nasty and breaks // horribly when you use ModData in unexpected ways. FileSystem.UnmountAll(); foreach (var dir in Manifest.Folders) FileSystem.Mount(dir); ReloadMaps(); Palette = new HardwarePalette(); ChromeProvider.Initialize( Manifest.Chrome ); SheetBuilder = new SheetBuilder( TextureChannel.Red ); CursorSheetBuilder = new CursorSheetBuilder( this ); CursorProvider.Initialize(Manifest.Cursors); Palette.Update(new IPaletteModifier[]{}); }