void PrepareMapResources(Manifest manifest, Map map) { Rules.LoadRules(manifest, map); tileset = Rules.TileSets[map.Theater]; tileset.LoadTiles(); var palette = new Palette(FileSystem.Open(tileset.Palette), true); surface1.Bind(map, tileset, palette); // construct the palette of tiles var palettes = new[] { tilePalette, actorPalette, resourcePalette }; foreach (var p in palettes) { p.Visible = false; p.SuspendLayout(); } foreach (var t in tileset.Templates) { try { var bitmap = RenderTemplate(tileset, (ushort)t.Key, palette); var ibox = new PictureBox { Image = bitmap, Width = bitmap.Width / 2, Height = bitmap.Height / 2, SizeMode = PictureBoxSizeMode.StretchImage }; var brushTemplate = new BrushTemplate { Bitmap = bitmap, N = t.Key }; ibox.Click += (_, e) => surface1.SetBrush(brushTemplate); var template = t.Value; tilePalette.Controls.Add(ibox); tt.SetToolTip(ibox, "{1}:{0} ({2}x{3})".F( template.Image, template.Id, template.Size.X, template.Size.Y)); } catch { } } var actorTemplates = new List<ActorTemplate>(); foreach (var a in Rules.Info.Keys) { try { var info = Rules.Info[a]; if( !info.Traits.Contains<RenderSimpleInfo>() ) continue; var template = RenderActor(info, tileset, palette); var ibox = new PictureBox { Image = template.Bitmap, Width = template.Bitmap.Width / 2, Height = template.Bitmap.Height / 2, SizeMode = PictureBoxSizeMode.StretchImage }; ibox.Click += (_, e) => surface1.SetActor(template); actorPalette.Controls.Add(ibox); tt.SetToolTip(ibox, "{0}:{1}".F( info.Name, info.Category)); actorTemplates.Add(template); } catch { } } surface1.BindActorTemplates(actorTemplates); var resourceTemplates = new List<ResourceTemplate>(); foreach (var a in Rules.Info["world"].Traits.WithInterface<ResourceTypeInfo>()) { try { var template = RenderResourceType(a, tileset.Extensions, palette); var ibox = new PictureBox { Image = template.Bitmap, Width = template.Bitmap.Width, Height = template.Bitmap.Height, SizeMode = PictureBoxSizeMode.StretchImage }; ibox.Click += (_, e) => surface1.SetResource(template); resourcePalette.Controls.Add(ibox); tt.SetToolTip(ibox, "{0}:{1}cr".F( template.Info.Name, template.Info.ValuePerUnit)); resourceTemplates.Add(template); } catch { } } surface1.BindResourceTemplates(resourceTemplates); foreach (var p in palettes) { p.Visible = true; p.ResumeLayout(); } }
// this code is insanely stupid, and mostly my fault -- chrisf void PrepareMapResources(Manifest manifest, Map map) { Rules.LoadRules(manifest, map); tileset = Rules.TileSets[map.Tileset]; tileset.LoadTiles(); var palette = new Palette(FileSystem.Open(tileset.Palette), true); surface1.Bind(map, tileset, palette); // construct the palette of tiles var palettes = new[] { tilePalette, actorPalette, resourcePalette }; foreach (var p in palettes) { p.Visible = false; p.SuspendLayout(); } foreach (var t in tileset.Templates) { try { var bitmap = tileset.RenderTemplate((ushort)t.Key, palette); var ibox = new PictureBox { Image = bitmap, Width = bitmap.Width / 2, Height = bitmap.Height / 2, SizeMode = PictureBoxSizeMode.StretchImage }; var brushTemplate = new BrushTemplate { Bitmap = bitmap, N = t.Key }; ibox.Click += (_, e) => surface1.SetTool(new BrushTool(brushTemplate)); var template = t.Value; tilePalette.Controls.Add(ibox); tt.SetToolTip(ibox, "{1}:{0} ({2}x{3})".F( template.Image, template.Id, template.Size.X, template.Size.Y)); } catch { } } var actorTemplates = new List<ActorTemplate>(); foreach (var a in Rules.Info.Keys) { try { var info = Rules.Info[a]; if (!info.Traits.Contains<RenderSimpleInfo>()) continue; var etf = info.Traits.GetOrDefault<EditorTilesetFilterInfo>(); if (etf != null && etf.ExcludeTilesets != null && etf.ExcludeTilesets.Contains(tileset.Id)) continue; if (etf != null && etf.RequireTilesets != null && !etf.RequireTilesets.Contains(tileset.Id)) continue; var template = RenderUtils.RenderActor(info, tileset, palette); var ibox = new PictureBox { Image = template.Bitmap, Width = 32, Height = 32, SizeMode = PictureBoxSizeMode.Zoom, BorderStyle = BorderStyle.FixedSingle }; ibox.Click += (_, e) => surface1.SetTool(new ActorTool(template)); actorPalette.Controls.Add(ibox); tt.SetToolTip(ibox, "{0}".F( info.Name)); actorTemplates.Add(template); } catch { } } surface1.BindActorTemplates(actorTemplates); var resourceTemplates = new List<ResourceTemplate>(); foreach (var a in Rules.Info["world"].Traits.WithInterface<ResourceTypeInfo>()) { try { var template = RenderUtils.RenderResourceType(a, tileset.Extensions, palette); var ibox = new PictureBox { Image = template.Bitmap, Width = 32, Height = 32, SizeMode = PictureBoxSizeMode.Zoom, BorderStyle = BorderStyle.FixedSingle }; ibox.Click += (_, e) => surface1.SetTool(new ResourceTool(template)); resourcePalette.Controls.Add(ibox); tt.SetToolTip(ibox, "{0}:{1}cr".F( template.Info.Name, template.Info.ValuePerUnit)); resourceTemplates.Add(template); } catch { } } surface1.BindResourceTemplates(resourceTemplates); foreach (var p in palettes) { p.Visible = true; p.ResumeLayout(); } pmMiniMap.Image = Minimap.AddStaticResources(surface1.Map, Minimap.TerrainBitmap(surface1.Map, true)); propertiesToolStripMenuItem.Enabled = true; resizeToolStripMenuItem.Enabled = true; saveToolStripMenuItem.Enabled = true; saveAsToolStripMenuItem.Enabled = true; mnuMinimapToPNG.Enabled = true; // todo: what is this VB naming bullshit doing here? PopulateActorOwnerChooser(); }
// this code is insanely stupid, and mostly my fault -- chrisf void PrepareMapResources(Manifest manifest, Map map) { Rules.LoadRules(manifest, map); tileset = Rules.TileSets[map.Tileset]; tileset.LoadTiles(); int[] ShadowIndex = { 3, 4 }; var palette = new Palette(FileSystem.Open(tileset.Palette), ShadowIndex); // required for desert terrain in RA var playerPalette = tileset.PlayerPalette ?? tileset.Palette; var PlayerPalette = new Palette(FileSystem.Open(playerPalette), ShadowIndex); surface1.Bind(map, tileset, palette, PlayerPalette); // construct the palette of tiles var palettes = new[] { tilePalette, actorPalette, resourcePalette }; foreach (var p in palettes) { p.Visible = false; p.SuspendLayout(); } string[] templateOrder = tileset.EditorTemplateOrder ?? new string[]{}; foreach (var tc in tileset.Templates.GroupBy(t => t.Value.Category).OrderBy(t => templateOrder.ToList().IndexOf(t.Key))) { var category = tc.Key ?? "(Uncategorized)"; var categoryHeader = new Label { BackColor = SystemColors.Highlight, ForeColor = SystemColors.HighlightText, Text = category, AutoSize = false, Height = 24, TextAlign = ContentAlignment.MiddleLeft, Width = tilePalette.ClientSize.Width, }; // hook this manually, anchoring inside FlowLayoutPanel is flaky. tilePalette.Resize += (_,e) => categoryHeader.Width = tilePalette.ClientSize.Width; if (tilePalette.Controls.Count > 0) tilePalette.SetFlowBreak( tilePalette.Controls[tilePalette.Controls.Count - 1], true); tilePalette.Controls.Add(categoryHeader); foreach( var t in tc ) { try { var bitmap = tileset.RenderTemplate((ushort)t.Key, palette); var ibox = new PictureBox { Image = bitmap, Width = bitmap.Width / 2, Height = bitmap.Height / 2, SizeMode = PictureBoxSizeMode.StretchImage }; var brushTemplate = new BrushTemplate { Bitmap = bitmap, N = t.Key }; ibox.Click += (_, e) => surface1.SetTool(new BrushTool(brushTemplate)); var template = t.Value; tilePalette.Controls.Add(ibox); tt.SetToolTip(ibox, "{1}:{0} ({2}x{3})".F( template.Image, template.Id, template.Size.X, template.Size.Y)); } catch { } } } var actorTemplates = new List<ActorTemplate>(); foreach (var a in Rules.Info.Keys) { try { var info = Rules.Info[a]; if (!info.Traits.Contains<RenderSimpleInfo>()) continue; var etf = info.Traits.GetOrDefault<EditorTilesetFilterInfo>(); if (etf != null && etf.ExcludeTilesets != null && etf.ExcludeTilesets.Contains(tileset.Id)) continue; if (etf != null && etf.RequireTilesets != null && !etf.RequireTilesets.Contains(tileset.Id)) continue; var TemplatePalette = PlayerPalette; var rsi = info.Traits.GetOrDefault<RenderSimpleInfo>(); // exception for desert buildings if (rsi != null && rsi.Palette != null && rsi.Palette.Contains("terrain")) TemplatePalette = palette; var template = RenderUtils.RenderActor(info, tileset, TemplatePalette); var ibox = new PictureBox { Image = template.Bitmap, Width = 32, Height = 32, SizeMode = PictureBoxSizeMode.Zoom, BorderStyle = BorderStyle.FixedSingle }; ibox.Click += (_, e) => surface1.SetTool(new ActorTool(template)); actorPalette.Controls.Add(ibox); tt.SetToolTip(ibox, "{0}".F( info.Name)); actorTemplates.Add(template); } catch { } } surface1.BindActorTemplates(actorTemplates); var resourceTemplates = new List<ResourceTemplate>(); foreach (var a in Rules.Info["world"].Traits.WithInterface<ResourceTypeInfo>()) { try { var template = RenderUtils.RenderResourceType(a, tileset.Extensions, PlayerPalette); var ibox = new PictureBox { Image = template.Bitmap, Width = 32, Height = 32, SizeMode = PictureBoxSizeMode.Zoom, BorderStyle = BorderStyle.FixedSingle }; ibox.Click += (_, e) => surface1.SetTool(new ResourceTool(template)); resourcePalette.Controls.Add(ibox); tt.SetToolTip(ibox, "{0}:{1}cr".F( template.Info.Name, template.Info.ValuePerUnit)); resourceTemplates.Add(template); } catch { } } surface1.BindResourceTemplates(resourceTemplates); foreach (var p in palettes) { p.Visible = true; p.ResumeLayout(); } pmMiniMap.Image = Minimap.AddStaticResources(surface1.Map, Minimap.TerrainBitmap(surface1.Map, true)); propertiesToolStripMenuItem.Enabled = true; resizeToolStripMenuItem.Enabled = true; saveToolStripMenuItem.Enabled = true; saveAsToolStripMenuItem.Enabled = true; mnuMinimapToPNG.Enabled = true; // todo: what is this VB naming bullshit doing here? PopulateActorOwnerChooser(); }