private static void RemovePetLevel(ref Mate mate, Guid idToRemove) { if (mate == null || mate.Level <= 1) { return; } mate.Level -= 1; mate.Experience = 0; mate.Hp = mate.HpLoad(); mate.Mp = mate.MpLoad(); mate.Owner?.Session.SendPacket(mate.GenerateCond()); mate.Owner?.Session.SendPacket(mate.GenerateScPacket()); mate.Owner?.Session.CurrentMapInstance?.Broadcast(StaticPacketHelper.GenerateEff(UserType.Npc, mate.MateTransportId, 8), mate.PositionX, mate.PositionY); mate.Owner?.Session.CurrentMapInstance?.Broadcast(StaticPacketHelper.GenerateEff(UserType.Npc, mate.MateTransportId, 198), mate.PositionX, mate.PositionY); mate.Owner?.Session.Character.Inventory.RemoveItemFromInventory(idToRemove); }
public override void Use(ClientSession session, ref ItemInstance inv, byte option = 0, string[] packetsplit = null) { switch (Effect) { default: bool delay = false; if (option == 255) { delay = true; option = 0; } Mate mate = null; if (option != 0) { mate = session.Character.Mates.FirstOrDefault(s => s.MateType == MateType.Partner && s.PetId == (option - 1)); } short slot = inv.Slot; InventoryType equipment = InventoryType.Wear; switch (option) { case 1: equipment = InventoryType.FirstPartnerInventory; break; case 2: equipment = InventoryType.SecondPartnerInventory; break; case 3: equipment = InventoryType.ThirdPartnerInventory; break; } InventoryType itemToWearType = inv.Type; if (inv == null) { return; } if (ItemValidTime > 0 && inv.IsBound) { inv.ItemDeleteTime = DateTime.Now.AddSeconds(ItemValidTime); } if (!inv.IsBound) { if (!delay && (EquipmentSlot == EquipmentType.Fairy && (MaxElementRate == 70 || MaxElementRate == 80) || EquipmentSlot == EquipmentType.CostumeHat || EquipmentSlot == EquipmentType.CostumeSuit || EquipmentSlot == EquipmentType.WeaponSkin)) { session.SendPacket($"qna #u_i^1^{session.Character.CharacterId}^{(byte)itemToWearType}^{slot}^1 {Language.Instance.GetMessageFromKey("ASK_BIND")}"); return; } if (delay) { inv.BoundCharacterId = session.Character.CharacterId; } } double timeSpanSinceLastSpUsage = (DateTime.Now - Process.GetCurrentProcess().StartTime.AddSeconds(-50)).TotalSeconds - session.Character.LastSp; if (EquipmentSlot == EquipmentType.Sp && inv.Rare == -2) { session.SendPacket(UserInterfaceHelper.Instance.GenerateMsg(Language.Instance.GetMessageFromKey("CANT_EQUIP_DESTROYED_SP"), 0)); return; } if (option == 0) { if (EquipmentSlot == EquipmentType.Sp && timeSpanSinceLastSpUsage <= session.Character.SpCooldown && session.Character.Inventory.LoadBySlotAndType <SpecialistInstance>((byte)EquipmentType.Sp, InventoryType.Specialist) != null) { session.SendPacket(UserInterfaceHelper.Instance.GenerateMsg(string.Format(Language.Instance.GetMessageFromKey("SP_INLOADING"), session.Character.SpCooldown - (int)Math.Round(timeSpanSinceLastSpUsage)), 0)); return; } if (ItemType != ItemType.Weapon && ItemType != ItemType.Armor && ItemType != ItemType.Fashion && ItemType != ItemType.Jewelery && ItemType != ItemType.Specialist || LevelMinimum > (IsHeroic ? session.Character.HeroLevel : session.Character.Level) || Sex != 0 && Sex != (byte)session.Character.Gender + 1 || ItemType != ItemType.Jewelery && EquipmentSlot != EquipmentType.Boots && EquipmentSlot != EquipmentType.Gloves && ((Class >> (byte)session.Character.Class) & 1) != 1) { session.SendPacket(session.Character.GenerateSay(Language.Instance.GetMessageFromKey("BAD_EQUIPMENT"), 10)); return; } if (session.Character.UseSp) { SpecialistInstance sp = session.Character.Inventory.LoadBySlotAndType <SpecialistInstance>((byte)EquipmentType.Sp, equipment); if (sp != null && sp.Item.Element != 0 && EquipmentSlot == EquipmentType.Fairy && Element != sp.Item.Element && Element != sp.Item.SecondaryElement) { session.SendPacket(UserInterfaceHelper.Instance.GenerateMsg(Language.Instance.GetMessageFromKey("BAD_FAIRY"), 0)); return; } } if (session.Character.UseSp && EquipmentSlot == EquipmentType.Sp) { session.SendPacket(session.Character.GenerateSay(Language.Instance.GetMessageFromKey("SP_BLOCKED"), 10)); return; } if (session.Character.JobLevel < LevelJobMinimum) { session.SendPacket(session.Character.GenerateSay(Language.Instance.GetMessageFromKey("LOW_JOB_LVL"), 10)); return; } } else if (mate != null) { if (mate.Level < LevelMinimum) { session.SendPacket(session.Character.GenerateSay(Language.Instance.GetMessageFromKey("BAD_EQUIPMENT"), 10)); return; } switch (EquipmentSlot) { case EquipmentType.Armor: if (ItemSubType == 4) { mate.ArmorInstance = inv; break; } else { goto default; } case EquipmentType.MainWeapon: if (ItemSubType == 12) { mate.WeaponInstance = inv; break; } else { goto default; } case EquipmentType.Gloves: mate.GlovesInstance = inv; break; case EquipmentType.Boots: mate.BootsInstance = inv; break; case EquipmentType.Sp: if (ItemSubType == 4) { mate.SpInstance = inv; break; } else { goto default; } default: session.SendPacket(session.Character.GenerateSay(Language.Instance.GetMessageFromKey("BAD_EQUIPMENT"), 10)); return; } } ItemInstance currentlyEquippedItem = session.Character.Inventory.LoadBySlotAndType((short)EquipmentSlot, equipment); if (currentlyEquippedItem == null) { // move from equipment to wear session.Character.Inventory.MoveInInventory(inv.Slot, itemToWearType, equipment); session.SendPacket(UserInterfaceHelper.Instance.GenerateInventoryRemove(itemToWearType, slot)); } else { // move from wear to equipment and back session.Character.Inventory.MoveInInventory(currentlyEquippedItem.Slot, equipment, itemToWearType, inv.Slot); session.SendPacket(currentlyEquippedItem.GenerateInventoryAdd()); session.Character.EquipmentBCards = session.Character.EquipmentBCards.Replace(o => o.ItemVNum != currentlyEquippedItem.ItemVNum); switch (currentlyEquippedItem.Slot) { case (byte)EquipmentType.Armor: session.Character.Inventory.Armor = null; break; case (byte)EquipmentType.MainWeapon: session.Character.Inventory.PrimaryWeapon = null; break; case (byte)EquipmentType.SecondaryWeapon: session.Character.Inventory.SecondaryWeapon = null; break; } } inv.Item.BCards.ForEach(s => session.Character.EquipmentBCards.Add(s)); if (inv is WearableInstance wearableInstance) { if (wearableInstance.EquipmentOptions != null) { switch (wearableInstance.Item.ItemType) { case ItemType.Armor: case ItemType.Weapon: switch (wearableInstance.Slot) { case (byte)EquipmentType.Armor: session.Character.Inventory.Armor = wearableInstance; break; case (byte)EquipmentType.MainWeapon: session.Character.Inventory.PrimaryWeapon = wearableInstance; break; case (byte)EquipmentType.SecondaryWeapon: session.Character.Inventory.SecondaryWeapon = wearableInstance; break; } EquipmentOptionHelper.Instance.ShellToBCards(wearableInstance.EquipmentOptions, wearableInstance.ItemVNum).ForEach(s => session.Character.EquipmentBCards.Add(s)); break; case ItemType.Jewelery: EquipmentOptionHelper.Instance.CellonToBCards(wearableInstance.EquipmentOptions, wearableInstance.ItemVNum).ForEach(s => session.Character.EquipmentBCards.Add(s)); break; } } } if (option == 0) { session.SendPacket(session.Character.GenerateStatChar()); session.CurrentMapInstance?.Broadcast(session.Character.GenerateEq()); session.SendPacket(session.Character.GenerateEquipment()); session.CurrentMapInstance?.Broadcast(session.Character.GeneratePairy()); switch (EquipmentSlot) { case EquipmentType.Fairy: WearableInstance fairy = session.Character.Inventory.LoadBySlotAndType <WearableInstance>((byte)EquipmentType.Fairy, equipment); session.SendPacket(session.Character.GenerateSay(string.Format(Language.Instance.GetMessageFromKey("FAIRYSTATS"), fairy.XP, CharacterHelper.LoadFairyXpData(fairy.ElementRate + fairy.Item.ElementRate)), 10)); break; case EquipmentType.Amulet: session.SendPacket(session.Character.GenerateEff(39)); inv.BoundCharacterId = session.Character.CharacterId; break; } } else if (mate != null) { session.SendPacket(mate.GenerateScPacket()); } break; } }
public override void Use(ClientSession session, ref ItemInstance inv, byte Option = 0, string[] packetsplit = null) { switch (Effect) { default: bool delay = false; if (Option == 255) { delay = true; Option = 0; } Mate mate = null; if (Option != 0) { mate = session.Character.Mates.Find(s => s.MateType == MateType.Partner && s.PetId == Option - 1); } short slot = inv.Slot; InventoryType equipment = InventoryType.Wear; switch (Option) { case 1: equipment = InventoryType.FirstPartnerInventory; break; case 2: equipment = InventoryType.SecondPartnerInventory; break; case 3: equipment = InventoryType.ThirdPartnerInventory; break; } InventoryType itemToWearType = inv.Type; if (inv == null) { return; } if (ItemValidTime > 0 && inv.IsBound) { inv.ItemDeleteTime = DateTime.Now.AddSeconds(ItemValidTime); } if (!inv.IsBound) { if (!delay && ((EquipmentSlot == EquipmentType.Fairy && (MaxElementRate == 70 || MaxElementRate == 80)) || EquipmentSlot == EquipmentType.CostumeHat || EquipmentSlot == EquipmentType.CostumeSuit || EquipmentSlot == EquipmentType.WeaponSkin)) { session.SendPacket($"qna #u_i^1^{session.Character.CharacterId}^{(byte)itemToWearType}^{slot}^1 {Language.Instance.GetMessageFromKey("ASK_BIND")}"); return; } if (delay) { inv.BoundCharacterId = session.Character.CharacterId; } } double timeSpanSinceLastSpUsage = (DateTime.Now - Process.GetCurrentProcess().StartTime.AddSeconds(-50)).TotalSeconds - session.Character.LastSp; if (EquipmentSlot == EquipmentType.Sp && inv.Rare == -2) { session.SendPacket(UserInterfaceHelper.GenerateMsg(Language.Instance.GetMessageFromKey("CANT_EQUIP_DESTROYED_SP"), 0)); return; } if (Option == 0) { if (EquipmentSlot == EquipmentType.Sp && timeSpanSinceLastSpUsage <= session.Character.SpCooldown && session.Character.Inventory.LoadBySlotAndType((byte)EquipmentType.Sp, InventoryType.Specialist) != null) { session.SendPacket(UserInterfaceHelper.GenerateMsg(string.Format(Language.Instance.GetMessageFromKey("SP_INLOADING"), session.Character.SpCooldown - (int)Math.Round(timeSpanSinceLastSpUsage)), 0)); return; } if ((ItemType != ItemType.Weapon && ItemType != ItemType.Armor && ItemType != ItemType.Fashion && ItemType != ItemType.Jewelery && ItemType != ItemType.Specialist) || LevelMinimum > (IsHeroic ? session.Character.HeroLevel : session.Character.Level) || (Sex != 0 && Sex != (byte)session.Character.Gender + 1) || (ItemType != ItemType.Jewelery && EquipmentSlot != EquipmentType.Boots && EquipmentSlot != EquipmentType.Gloves && ((Class >> (byte)session.Character.Class) & 1) != 1)) { session.SendPacket(session.Character.GenerateSay(Language.Instance.GetMessageFromKey("BAD_EQUIPMENT"), 10)); return; } if (session.Character.UseSp) { ItemInstance sp = session.Character.Inventory.LoadBySlotAndType((byte)EquipmentType.Sp, equipment); if (sp.Item.Element != 0 && EquipmentSlot == EquipmentType.Fairy && Element != sp.Item.Element && Element != sp.Item.SecondaryElement) { session.SendPacket(UserInterfaceHelper.GenerateMsg(Language.Instance.GetMessageFromKey("BAD_FAIRY"), 0)); return; } } if (session.Character.UseSp && EquipmentSlot == EquipmentType.Sp) { session.SendPacket(session.Character.GenerateSay(Language.Instance.GetMessageFromKey("SP_BLOCKED"), 10)); return; } if (session.Character.JobLevel < LevelJobMinimum) { session.SendPacket(session.Character.GenerateSay(Language.Instance.GetMessageFromKey("LOW_JOB_LVL"), 10)); return; } } else if (mate != null) { if ((EquipmentSlot != EquipmentType.Gloves && EquipmentSlot != EquipmentType.Boots) || LevelMinimum > mate.Level) { session.SendPacket(session.Character.GenerateSay(Language.Instance.GetMessageFromKey("BAD_EQUIPMENT"), 10)); return; } } ItemInstance currentlyEquippedItem = session.Character.Inventory.LoadBySlotAndType((short)EquipmentSlot, equipment); if (currentlyEquippedItem == null) { // move from equipment to wear session.Character.Inventory.MoveInInventory(inv.Slot, itemToWearType, equipment); session.SendPacket(UserInterfaceHelper.Instance.GenerateInventoryRemove(itemToWearType, slot)); } else { Logger.LogUserEvent("EQUIPMENT_TAKEOFF", session.GenerateIdentity(), $"IIId: {currentlyEquippedItem.Id} ItemVnum: {currentlyEquippedItem.ItemVNum} Upgrade: {currentlyEquippedItem.Upgrade} Rare: {currentlyEquippedItem.Rare}"); // move from wear to equipment and back session.Character.Inventory.MoveInInventory(currentlyEquippedItem.Slot, equipment, itemToWearType, inv.Slot); session.SendPacket(currentlyEquippedItem.GenerateInventoryAdd()); session.Character.EquipmentBCards.RemoveAll(o => o.ItemVNum == currentlyEquippedItem.ItemVNum); } Logger.LogUserEvent("EQUIPMENT_WEAR", session.GenerateIdentity(), $"IIId: {inv.Id} ItemVnum: {inv.ItemVNum} Upgrade: {inv.Upgrade} Rare: {inv.Rare}"); session.Character.EquipmentBCards.AddRange(inv.Item.BCards); if (Option == 0) { session.SendPacket(session.Character.GenerateStatChar()); session.CurrentMapInstance?.Broadcast(session.Character.GenerateEq()); session.SendPacket(session.Character.GenerateEquipment()); session.CurrentMapInstance?.Broadcast(session.Character.GeneratePairy()); if (EquipmentSlot == EquipmentType.Fairy) { ItemInstance fairy = session.Character.Inventory.LoadBySlotAndType((byte)EquipmentType.Fairy, equipment); session.SendPacket(session.Character.GenerateSay(string.Format(Language.Instance.GetMessageFromKey("FAIRYSTATS"), fairy.XP, CharacterHelper.LoadFairyXPData(fairy.ElementRate + fairy.Item.ElementRate)), 10)); } if (EquipmentSlot == EquipmentType.Amulet) { session.SendPacket(StaticPacketHelper.GenerateEff(UserType.Player, session.Character.CharacterId, 42)); inv.BoundCharacterId = session.Character.CharacterId; } } else if (mate != null) { session.SendPacket(mate.GenerateScPacket()); } break; } }
public override void Use(ClientSession session, ref ItemInstance inv, byte option = 0, string[] packetsplit = null) { switch (Effect) { default: bool delay = false; if (option == 255) { delay = true; option = 0; } Mate mate = null; if (option != 0) { if (session.Character.Mates.Count(s => s.MateType == MateType.Partner) == 1 && option == 2) { option = 1; } mate = session.Character.Mates.Find(s => s.MateType == MateType.Partner && s.PartnerSlot == (option - 1)); } short slot = inv.Slot; InventoryType equipment = InventoryType.Wear; if (option >= 1 && option <= 12) { equipment = (InventoryType)(option + 12); // partner inventories } InventoryType itemToWearType = inv.Type; if (inv == null) { return; } if (ItemValidTime > 0 && !inv.IsBound) { inv.ItemDeleteTime = DateTime.UtcNow.AddSeconds(ItemValidTime); } if (!inv.IsBound) { if (!delay && ((EquipmentSlot == EquipmentType.Fairy && (MaxElementRate == 70 || MaxElementRate == 80)) || EquipmentSlot == EquipmentType.CostumeHat || EquipmentSlot == EquipmentType.CostumeSuit || EquipmentSlot == EquipmentType.WeaponSkin)) { session.SendPacket($"qna #u_i^1^{session.Character.CharacterId}^{(byte)itemToWearType}^{slot}^1 {Language.Instance.GetMessageFromKey("ASK_BIND")}"); return; } if (delay) { inv.BoundCharacterId = session.Character.CharacterId; } } double timeSpanSinceLastSpUsage = (DateTime.UtcNow - Process.GetCurrentProcess().StartTime.AddHours(-2).AddSeconds(-50)).TotalSeconds - session.Character.LastSp; if (EquipmentSlot == EquipmentType.Sp && inv.Rare == -2) { session.SendPacket(UserInterfaceHelper.GenerateMsg(Language.Instance.GetMessageFromKey("CANT_EQUIP_DESTROYED_SP"), 0)); return; } if (option == 0) { if (EquipmentSlot == EquipmentType.Sp && timeSpanSinceLastSpUsage <= session.Character.SpCooldown && session.Character.Inventory.LoadBySlotAndType((byte)EquipmentType.Sp, InventoryType.Specialist) != null) { session.SendPacket(UserInterfaceHelper.GenerateMsg(string.Format(Language.Instance.GetMessageFromKey("SP_INLOADING"), session.Character.SpCooldown - (int)Math.Round(timeSpanSinceLastSpUsage)), 0)); return; } if ((ItemType != ItemType.Weapon && ItemType != ItemType.Armor && ItemType != ItemType.Fashion && ItemType != ItemType.Jewelery && ItemType != ItemType.Specialist) || LevelMinimum > (IsHeroic ? session.Character.HeroLevel : session.Character.Level) || (Sex != 0 && Sex != (byte)session.Character.Gender + 1) || (ItemType != ItemType.Jewelery && EquipmentSlot != EquipmentType.Boots && EquipmentSlot != EquipmentType.Gloves && ((Class >> (byte)session.Character.Class) & 1) != 1) || (inv.BoundCharacterId != null && inv.BoundCharacterId != session.Character.CharacterId)) { session.SendPacket(session.Character.GenerateSay(Language.Instance.GetMessageFromKey("BAD_EQUIPMENT"), 10)); return; } if (session.Character.UseSp && session.Character.Inventory.LoadBySlotAndType((byte)EquipmentType.Sp, equipment) is ItemInstance sp && sp.Item.Element != 0 && EquipmentSlot == EquipmentType.Fairy && Element != sp.Item.Element && Element != sp.Item.SecondaryElement) { session.SendPacket(UserInterfaceHelper.GenerateMsg(Language.Instance.GetMessageFromKey("BAD_FAIRY"), 0)); return; } if (session.Character.UseSp && EquipmentSlot == EquipmentType.Sp) { session.SendPacket(session.Character.GenerateSay(Language.Instance.GetMessageFromKey("SP_BLOCKED"), 10)); return; } if (session.Character.JobLevel < LevelJobMinimum) { session.SendPacket(session.Character.GenerateSay(Language.Instance.GetMessageFromKey("LOW_JOB_LVL"), 10)); return; } } else if (mate != null) { if (mate.Level < LevelMinimum || mate.Level < inv.MinimumLevel) { session.SendPacket(session.Character.GenerateSay(Language.Instance.GetMessageFromKey("BAD_EQUIPMENT"), 10)); return; } var isRagnar = mate.NpcMonsterVNum == 2603 || mate.NpcMonsterVNum == 2618; var mateSpType = ServerManager.GetNpcMonster(mate.NpcMonsterVNum).SpecialistType; var itemSpType = ServerManager.GetItem(VNum).SpecialistType; switch (EquipmentSlot) { case EquipmentType.Armor: if (ItemSubType == 4 && !inv.Item.IsHeroic && mateSpType == itemSpType) { mate.ArmorInstance = inv; break; } else if (ItemSubType == 4 && isRagnar && !inv.Item.IsHeroic && itemSpType == PartnerSpecialistType.Close) { mate.ArmorInstance = inv; break; } else { goto default; } case EquipmentType.MainWeapon: if (ItemSubType == 12 && !inv.Item.IsHeroic && mateSpType == itemSpType) { mate.WeaponInstance = inv; break; } else if (ItemSubType == 4 && isRagnar && !inv.Item.IsHeroic && itemSpType == PartnerSpecialistType.Close) { mate.WeaponInstance = inv; break; } else { goto default; } case EquipmentType.Gloves: if (!inv.Item.IsHeroic) { mate.GlovesInstance = inv; } else { goto default; } break; case EquipmentType.Boots: if (!inv.Item.IsHeroic) { mate.BootsInstance = inv; } else { goto default; } break; case EquipmentType.Sp: if (ItemSubType == 4 && mateSpType == itemSpType) { mate.SpInstance = inv; break; } else if (ItemSubType == 4 && isRagnar && itemSpType == PartnerSpecialistType.RagnarOnly) { mate.SpInstance = inv; break; } else { goto default; } default: session.SendPacket(session.Character.GenerateSay(Language.Instance.GetMessageFromKey("BAD_EQUIPMENT"), 10)); return; } } ItemInstance currentlyEquippedItem = session.Character.Inventory.LoadBySlotAndType((short)EquipmentSlot, equipment); if (currentlyEquippedItem == null) { // move from equipment to wear session.Character.Inventory.MoveInInventory(inv.Slot, itemToWearType, equipment); session.SendPacket(UserInterfaceHelper.Instance.GenerateInventoryRemove(itemToWearType, slot)); } else { GameLogger.Instance.LogEquipmentUnwear(ServerManager.Instance.ChannelId, session.Character.Name, session.Character.CharacterId, currentlyEquippedItem); // move from wear to equipment and back session.Character.Inventory.MoveInInventory(currentlyEquippedItem.Slot, equipment, itemToWearType, inv.Slot); session.SendPacket(currentlyEquippedItem.GenerateInventoryAdd()); session.Character.EquipmentBCards.RemoveAll(o => o.ItemVNum == currentlyEquippedItem.ItemVNum); } GameLogger.Instance.LogEquipmentWear(ServerManager.Instance.ChannelId, session.Character.Name, session.Character.CharacterId, inv); session.Character.EquipmentBCards.AddRange(inv.Item.BCards); switch (inv.Item.ItemType) { case ItemType.Armor: session.Character.ShellEffectArmor.Clear(); foreach (ShellEffectDTO dto in inv.ShellEffects) { session.Character.ShellEffectArmor.Add(dto); } break; case ItemType.Weapon: switch (inv.Item.EquipmentSlot) { case EquipmentType.MainWeapon: session.Character.ShellEffectMain.Clear(); foreach (ShellEffectDTO dto in inv.ShellEffects) { session.Character.ShellEffectMain.Add(dto); } break; case EquipmentType.SecondaryWeapon: session.Character.ShellEffectSecondary.Clear(); foreach (ShellEffectDTO dto in inv.ShellEffects) { session.Character.ShellEffectSecondary.Add(dto); } break; } break; } if (option == 0) { session.SendPacket(session.Character.GenerateStatChar()); session.CurrentMapInstance?.Broadcast(session.Character.GenerateEq()); session.SendPacket(session.Character.GenerateEquipment()); session.CurrentMapInstance?.Broadcast(session.Character.GeneratePairy()); if (EquipmentSlot == EquipmentType.Fairy) { ItemInstance fairy = session.Character.Inventory.LoadBySlotAndType((byte)EquipmentType.Fairy, equipment); session.SendPacket(session.Character.GenerateSay(string.Format(Language.Instance.GetMessageFromKey("FAIRYSTATS"), fairy.XP, CharacterHelper.LoadFairyXPData(fairy.ElementRate + fairy.Item.ElementRate)), 10)); } if (EquipmentSlot == EquipmentType.Amulet) { session.SendPacket(StaticPacketHelper.GenerateEff(UserType.Player, session.Character.CharacterId, 39)); inv.BoundCharacterId = session.Character.CharacterId; } } else if (mate != null) { session.SendPacket(mate.GenerateScPacket()); } break; } }
public override void Use(ClientSession session, ref ItemInstance inv, byte Option = 0, string[] packetsplit = null) { switch (Effect) { default: bool delay = false; if (Option == 255) { delay = true; Option = 0; } Mate mate = null; if (Option != 0) { mate = session.Character.Mates.Find(s => s.MateType == MateType.Partner && s.PetId == Option - 1); if (mate == null || mate.IsTemporalMate) { return; } } short slot = inv.Slot; InventoryType equipment = InventoryType.Wear; if (Option > 0) { equipment = (InventoryType)(12 + Option); } InventoryType itemToWearType = inv.Type; if (inv == null) { return; } if (ItemValidTime > 0 && !inv.IsBound) { inv.ItemDeleteTime = DateTime.Now.AddSeconds(ItemValidTime); } else if (!inv.IsBound && ItemType == ItemType.Jewelery && new int[] { 3951, 3952, 3953, 3954, 3955, 7427 }.Contains(EffectValue)) { inv.ItemDeleteTime = DateTime.Now.AddSeconds(3600); } if (!inv.IsBound) { switch (inv.Item.Effect) { case 790: // Tarot case 932: // Attack amulet case 933: // defense amulet inv.BoundCharacterId = session.Character.CharacterId; break; } if (!delay && ((EquipmentSlot == EquipmentType.Fairy && (MaxElementRate == 70 || MaxElementRate == 80)) || EquipmentSlot == EquipmentType.CostumeHat || EquipmentSlot == EquipmentType.CostumeSuit || EquipmentSlot == EquipmentType.WeaponSkin)) { session.SendPacket($"qna #u_i^1^{session.Character.CharacterId}^{(byte)itemToWearType}^{slot}^1 {Language.Instance.GetMessageFromKey("ASK_BIND")}"); return; } if (delay) { inv.BoundCharacterId = session.Character.CharacterId; } } double timeSpanSinceLastSpUsage = (DateTime.Now - Process.GetCurrentProcess().StartTime.AddSeconds(-50)).TotalSeconds - session.Character.LastSp; if (EquipmentSlot == EquipmentType.Sp && inv.Rare == -2) { session.SendPacket(UserInterfaceHelper.GenerateMsg(Language.Instance.GetMessageFromKey("CANT_EQUIP_DESTROYED_SP"), 0)); return; } if (Option == 0) { if (EquipmentSlot == EquipmentType.Sp && timeSpanSinceLastSpUsage <= session.Character.SpCooldown && session.Character.Inventory.LoadBySlotAndType((byte)EquipmentType.Sp, InventoryType.Specialist) != null) { session.SendPacket(UserInterfaceHelper.GenerateMsg(string.Format(Language.Instance.GetMessageFromKey("SP_INLOADING"), session.Character.SpCooldown - (int)Math.Round(timeSpanSinceLastSpUsage)), 0)); return; } if ((ItemType != ItemType.Weapon && ItemType != ItemType.Armor && ItemType != ItemType.Fashion && ItemType != ItemType.Jewelery && ItemType != ItemType.Specialist) || LevelMinimum > (IsHeroic ? session.Character.HeroLevel : session.Character.Level) || (Sex != 0 && Sex != (byte)session.Character.Gender + 1) || (ItemType != ItemType.Jewelery && EquipmentSlot != EquipmentType.Boots && EquipmentSlot != EquipmentType.Gloves && ((Class >> (byte)session.Character.Class) & 1) != 1)) { session.SendPacket(session.Character.GenerateSay(Language.Instance.GetMessageFromKey("BAD_EQUIPMENT"), 10)); return; } if (session.Character.UseSp) { if (session.Character.Inventory.LoadBySlotAndType((byte)EquipmentType.Sp, equipment) is ItemInstance sp && sp.Item.Element != 0 && EquipmentSlot == EquipmentType.Fairy && Element != sp.Item.Element && Element != sp.Item.SecondaryElement) { session.SendPacket(UserInterfaceHelper.GenerateMsg(Language.Instance.GetMessageFromKey("BAD_FAIRY"), 0)); return; } } if (ItemType == ItemType.Weapon || ItemType == ItemType.Armor) { if (inv.BoundCharacterId.HasValue && inv.BoundCharacterId.Value != session.Character.CharacterId) { session.SendPacket(session.Character.GenerateSay(Language.Instance.GetMessageFromKey("BAD_EQUIPMENT"), 10)); return; } } if (session.Character.UseSp && EquipmentSlot == EquipmentType.Sp) { session.SendPacket(session.Character.GenerateSay(Language.Instance.GetMessageFromKey("SP_BLOCKED"), 10)); return; } if (session.Character.JobLevel < LevelJobMinimum) { session.SendPacket(session.Character.GenerateSay(Language.Instance.GetMessageFromKey("LOW_JOB_LVL"), 10)); return; } } else if (mate != null) { if (inv.Item.EquipmentSlot == EquipmentType.MainWeapon || inv.Item.EquipmentSlot == EquipmentType.SecondaryWeapon || inv.Item.EquipmentSlot == EquipmentType.Armor) { switch (mate.Monster.AttackClass) { case 0: if (inv.ItemVNum != 990 && inv.ItemVNum != 997) { session.SendPacket(session.Character.GenerateSay(Language.Instance.GetMessageFromKey("BAD_EQUIPMENT"), 10)); return; } break; case 1: if (inv.ItemVNum != 991 && inv.ItemVNum != 996) { session.SendPacket(session.Character.GenerateSay(Language.Instance.GetMessageFromKey("BAD_EQUIPMENT"), 10)); return; } break; case 2: if (inv.ItemVNum != 992 && inv.ItemVNum != 995) { session.SendPacket(session.Character.GenerateSay(Language.Instance.GetMessageFromKey("BAD_EQUIPMENT"), 10)); return; } break; } } if (mate.Level < LevelMinimum) { session.SendPacket(session.Character.GenerateSay(Language.Instance.GetMessageFromKey("BAD_EQUIPMENT"), 10)); return; } Item partnerEquipment = ServerManager.GetItem(inv.ItemVNum); bool isBadEquipment = false; switch (partnerEquipment.EquipmentSlot) { case EquipmentType.MainWeapon: { if (partnerEquipment.ItemSubType != 12) { isBadEquipment = true; } else { mate.WeaponInstance = inv; } } break; case EquipmentType.Armor: { if (partnerEquipment.ItemSubType != 4) { isBadEquipment = true; } else { mate.ArmorInstance = inv; } } break; case EquipmentType.Gloves: { mate.GlovesInstance = inv; } break; case EquipmentType.Boots: { mate.BootsInstance = inv; } break; case EquipmentType.Sp: { if (mate.IsUsingSp) { return; } if (partnerEquipment.ItemSubType != 4 || !PartnerHelper.CanWearSp(mate.NpcMonsterVNum, inv.ItemVNum)) { isBadEquipment = true; } else { if (!mate.CanUseSp()) { int spRemainingCooldown = mate.GetSpRemainingCooldown(); session.SendPacket(session.Character.GenerateSay(string.Format(Language.Instance.GetMessageFromKey("STAY_TIME"), spRemainingCooldown), 11)); session.SendPacket($"psd {spRemainingCooldown}"); return; } mate.Sp = new PartnerSp(inv); } } break; } if (isBadEquipment) { session.SendPacket(session.Character.GenerateSay(Language.Instance.GetMessageFromKey("BAD_EQUIPMENT"), 10)); return; } } ItemInstance currentlyEquippedItem = session.Character.Inventory.LoadBySlotAndType((short)EquipmentSlot, equipment); if (currentlyEquippedItem == null) { // move from equipment to wear session.Character.Inventory.MoveInInventory(inv.Slot, itemToWearType, equipment); session.SendPacket(UserInterfaceHelper.Instance.GenerateInventoryRemove(itemToWearType, slot)); } else { Logger.LogUserEvent("EQUIPMENT_TAKEOFF", session.GenerateIdentity(), $"IIId: {currentlyEquippedItem.Id} ItemVnum: {currentlyEquippedItem.ItemVNum} Upgrade: {currentlyEquippedItem.Upgrade} Rare: {currentlyEquippedItem.Rare}"); // move from wear to equipment and back session.Character.Inventory.MoveInInventory(currentlyEquippedItem.Slot, equipment, itemToWearType, inv.Slot); session.SendPacket(currentlyEquippedItem.GenerateInventoryAdd()); session.Character.EquipmentBCards.RemoveAll(o => o.ItemVNum == currentlyEquippedItem.ItemVNum); } Logger.LogUserEvent("EQUIPMENT_WEAR", session.GenerateIdentity(), $"IIId: {inv.Id} ItemVnum: {inv.ItemVNum} Upgrade: {inv.Upgrade} Rare: {inv.Rare}"); ScriptedInstance raid = ServerManager.Instance.Raids.FirstOrDefault(s => s.RequiredItems?.Any(obj => obj?.VNum == VNum) == true)?.Copy(); if (raid?.DailyEntries > 0) { var entries = raid.DailyEntries - session.Character.GeneralLogs.CountLinq(s => s.LogType == "InstanceEntry" && short.Parse(s.LogData) == raid.Id && s.Timestamp.Date == DateTime.Today); session.SendPacket(session.Character.GenerateSay(string.Format(Language.Instance.GetMessageFromKey("INSTANCE_ENTRIES"), entries), 10)); } if (mate == null) { session.Character.EquipmentBCards.AddRange(inv.Item.BCards); switch (inv.Item.ItemType) { case ItemType.Armor: session.Character.ShellEffectArmor.Clear(); foreach (ShellEffectDTO dto in inv.ShellEffects) { session.Character.ShellEffectArmor.Add(dto); } break; case ItemType.Weapon: switch (inv.Item.EquipmentSlot) { case EquipmentType.MainWeapon: session.Character.ShellEffectMain.Clear(); foreach (ShellEffectDTO dto in inv.ShellEffects) { session.Character.ShellEffectMain.Add(dto); } break; case EquipmentType.SecondaryWeapon: session.Character.ShellEffectSecondary.Clear(); foreach (ShellEffectDTO dto in inv.ShellEffects) { session.Character.ShellEffectSecondary.Add(dto); } break; } break; } } else { mate.BattleEntity.BCards.AddRange(inv.Item.BCards); } if (Option == 0) { session.SendPackets(session.Character.GenerateStatChar()); session.CurrentMapInstance?.Broadcast(session.Character.GenerateEq()); session.SendPacket(session.Character.GenerateEquipment()); session.CurrentMapInstance?.Broadcast(session.Character.GeneratePairy()); if (EquipmentSlot == EquipmentType.Fairy) { ItemInstance fairy = session.Character.Inventory.LoadBySlotAndType((byte)EquipmentType.Fairy, equipment); session.SendPacket(session.Character.GenerateSay(string.Format(Language.Instance.GetMessageFromKey("FAIRYSTATS"), fairy.XP, CharacterHelper.LoadFairyXPData(fairy.ElementRate + fairy.Item.ElementRate)), 10)); } if (EquipmentSlot == EquipmentType.Amulet) { session.SendPacket(StaticPacketHelper.GenerateEff(UserType.Player, session.Character.CharacterId, 39)); inv.BoundCharacterId = session.Character.CharacterId; if (inv.ItemDeleteTime > DateTime.Now || inv.DurabilityPoint > 0) { session.Character.AddBuff(new Buff(62, session.Character.Level), session.Character.BattleEntity); } } } else if (mate != null) { session.SendPacket(mate.GenerateScPacket()); } break; } }
public override void Use(ClientSession session, ref ItemInstance inv, byte option = 0, string[] packetsplit = null) { if (packetsplit == null) { return; } void ReleasePet(MateType mateType, Guid itemToRemoveId) { if (!int.TryParse(packetsplit[3], out int mateTransportId)) { return; } Mate mate = session.Character.Mates.Find(s => s.MateTransportId == mateTransportId && s.MateType == mateType); if (mate == null) { return; } if (mate.MateType == MateType.Partner) { if (mate.SpInstance != null || mate.GlovesInstance != null || mate.BootsInstance != null || mate.WeaponInstance != null || mate.ArmorInstance != null) { session.SendPacket(UserInterfaceHelper.GenerateInfo(Language.Instance.GetMessageFromKey("MUST_REMOVE_PARTNER_EQUIPMENT"))); return; } } if (!mate.IsTeamMember) { session.Character.Mates.Remove(mate); session.SendPacket(UserInterfaceHelper.GenerateInfo(Language.Instance.GetMessageFromKey("PET_RELEASED"))); session.SendPacket(UserInterfaceHelper.GeneratePClear()); session.SendPackets(session.Character.GenerateScP()); session.SendPackets(session.Character.GenerateScN()); session.CurrentMapInstance?.Broadcast(mate.GenerateOut()); session.Character.Inventory.RemoveItemFromInventory(itemToRemoveId); } else { session.SendPacket(UserInterfaceHelper.GenerateMsg(Language.Instance.GetMessageFromKey("PET_IN_TEAM_UNRELEASABLE"), 0)); } } switch (Effect) { // loyalty & xp petfood case 10: if (int.TryParse(packetsplit[3], out var mateTransportId)) { Mate mate = session.Character.Mates.Find(s => s.MateTransportId == mateTransportId && s.MateType == MateType.Pet); if (mate == null || mate.Loyalty >= 1000 || mate.MateType == MateType.Partner) { return; } mate.Loyalty = (short)(mate.Loyalty + 100 > 1000 ? 1000 : mate.Loyalty + 100); mate.GenerateXp(EffectValue); session.SendPacket(mate.GenerateScPacket()); mate.Owner?.Session.SendPacket(mate.GenerateCond()); mate.Owner?.Session.SendPacket(StaticPacketHelper.GenerateEff(UserType.Npc, mate.MateTransportId, 5)); mate.Owner?.Session.SendPacket(StaticPacketHelper.GenerateEff(UserType.Npc, mate.MateTransportId, 5002)); mate.Owner?.Session.SendPacket(mate.Owner.GenerateSay(Language.Instance.GetMessageFromKey("MATE_EATS_FOOD"), 10)); session.Character.Inventory.RemoveItemFromInventory(inv.Id); } break; case 11: case 12: if (int.TryParse(packetsplit[3], out mateTransportId)) { Mate mate = session.Character.Mates.Find(s => s.MateTransportId == mateTransportId && s.MateType == (Effect == 11 ? MateType.Pet : MateType.Partner)); AddPetLevel(ref mate, inv.Id); } break; case 13: if (int.TryParse(packetsplit[3], out mateTransportId) && session.Character.Mates.Any(s => s.MateTransportId == mateTransportId)) { session.SendPacket(UserInterfaceHelper.GenerateGuri(10, 1, mateTransportId, 2)); } break; case 14: if (int.TryParse(packetsplit[3], out mateTransportId)) { Mate mate = session.Character.Mates.Find(s => s.MateTransportId == mateTransportId && s.MateType == MateType.Pet); if (mate?.CanPickUp == false) { session.CurrentMapInstance.Broadcast(StaticPacketHelper.GenerateEff(UserType.Npc, mate.MateTransportId, 5)); session.CurrentMapInstance.Broadcast(StaticPacketHelper.GenerateEff(UserType.Npc, mate.MateTransportId, 5002)); mate.CanPickUp = true; session.SendPackets(session.Character.GenerateScP()); session.SendPacket(session.Character.GenerateSay(Language.Instance.GetMessageFromKey("PET_CAN_PICK_UP"), 10)); session.Character.Inventory.RemoveItemFromInventory(inv.Id); } } break; case 16: if (int.TryParse(packetsplit[3], out mateTransportId)) { Mate mate = session.Character.Mates.Find(s => s.MateTransportId == mateTransportId && s.MateType == MateType.Pet); RemovePetLevel(ref mate, inv.Id); } break; case 17: if (int.TryParse(packetsplit[3], out mateTransportId)) { Mate mate = session.Character.Mates.Find(s => s.MateTransportId == mateTransportId); if (mate?.IsSummonable == false) { mate.IsSummonable = true; session.SendPackets(session.Character.GenerateScP()); session.SendPacket(session.Character.GenerateSay(string.Format(Language.Instance.GetMessageFromKey("PET_SUMMONABLE"), mate.Name), 10)); session.SendPacket(UserInterfaceHelper.GenerateMsg(string.Format(Language.Instance.GetMessageFromKey("PET_SUMMONABLE"), mate.Name), 0)); session.Character.Inventory.RemoveItemFromInventory(inv.Id); } } break; case 18: if (int.TryParse(packetsplit[3], out mateTransportId)) { Mate mate = session.Character.Mates.Find(s => s.MateTransportId == mateTransportId && s.MateType == MateType.Partner); RemovePetLevel(ref mate, inv.Id); } break; case 1000: ReleasePet(MateType.Pet, inv.Id); break; case 1001: ReleasePet(MateType.Partner, inv.Id); break; // Pet trainer case 10000: if (session.Character.MapInstance != session.Character.Miniland) { session.SendPacket(UserInterfaceHelper.GenerateModal(Language.Instance.GetMessageFromKey("NOT_IN_MINILAND"), 1)); return; } var monster = new MapMonster { MonsterVNum = (short)EffectValue, MapY = session.Character.PositionY, MapX = session.Character.PositionX, MapId = session.Character.MapInstance.Map.MapId, Position = session.Character.Direction, IsMoving = true, IsHostile = true, MapMonsterId = session.CurrentMapInstance.GetNextMonsterId(), IsMateTrainer = true, ShouldRespawn = false }; monster.Initialize(session.CurrentMapInstance); session.CurrentMapInstance.AddMonster(monster); session.CurrentMapInstance.Broadcast(monster.GenerateIn()); session.Character.Inventory.RemoveItemAmount(inv.ItemVNum); monster.GetNearestOponent(); break; default: Logger.Warn(string.Format(Language.Instance.GetMessageFromKey("NO_HANDLER_ITEM"), GetType(), VNum, Effect, EffectValue)); break; } }