internal void OnBalloonChanged(BalloonChangedEventArgs e) { //update visible state mVisible = e.Visible; if (this.BalloonChanged != null) { this.BalloonChanged(this, e); } }
internal void OnBalloonChanged(BalloonChangedEventArgs e) { //update visible state mVisible = e.Visible; if(this.BalloonChanged!=null) { this.BalloonChanged(this, e); } }