Courtesy of MSDN. Adapted into a class
예제 #1
0
파일: Cave.cs 프로젝트: N3X15/MineEdit
        public Cave(ref Random rnd, ref IMapHandler mh, Vector3i StartingPoint)
        {
            mMap = mh;
            rand = rnd;
            AddPoint(StartingPoint);
            // We need at least 4 points.
            int numPoints2Make = rand.Next(3, 10);
            for(int i=0;i<numPoints2Make;i++)
            {
                i++;
                AddPoint(new Vector3i(StartingPoint.X+rand.Next(-16, 16), StartingPoint.Y+rand.Next(-16, 16), StartingPoint.Z+rand.Next(-16, 16)));
            }
            Profiler profSphere = new Profiler("MakeSphere");
            Profiler profSpline = new Profiler("GetInterpolatedSplinePoint");
            int rad = rand.Next(1, 3);
            for(int p = 0;p<20;p++)
            {
                double t = (double)p/(double)(Points.Count*32);
                // Between 2/10 radius.
                profSpline.Start();
                Vector3i derp = this.GetInterpolatedSplinePoint(t);
                profSpline.Stop();

                mMap.SetBlockAt(derp.X, derp.Y, derp.Z, 0);

                profSphere.Start();
                MakeSphere(derp, rad);
                profSphere.Stop();
                //Console.WriteLine("MakeSphere r={0} @ t={1}", rad, t);
                //t += 0.05;
            }
            mMap.SaveAll();
            Console.WriteLine(profSpline.ToString());
            Console.WriteLine(profSphere.ToString());
        }
예제 #2
0
파일: Cave.cs 프로젝트: N3X15/MineEdit
        private void MakeSphere(Vector3i pos, int rad)
        {
            Profiler profRead = new Profiler("Read");
            Profiler profWrite = new Profiler("Write");
            int radsq = rad ^ 2; // So we don't have to do sqrt, which is slow

            for (int x = (int)pos.X - rad; x < pos.X + rad; x++)
            {
                for (int y = (int)pos.Y - rad; y < pos.Y + rad; y++)
                {
                    for (int z = (int)pos.Z - rad; z < pos.Z + rad; z++)
                    {
                        if(y<0||y>=mMap.ChunkScale.Y-1) continue;

                        profRead.Start();
                        byte block = mMap.GetBlockAt(x,y,z);
                        profRead.Stop();
                        //byte blockabove = mMap.GetBlockAt(x,y+1,z);

                        // If water/sand/gravel, or the block above is, abort
                        if (block == 0 || block == 8 || block == 9 || block == 12 || block == 13 || block==KnownBlocks.Error)
                            continue;
                        //if (blockabove == 0 || blockabove == 8 || blockabove == 9 || blockabove == 12 || blockabove == 13)
                        //    continue;

                        int distsq = (x - (int)pos.X) ^ 2 + (y - (int)pos.Y) ^ 2 + (z - (int)pos.Z);
                        if (distsq <= radsq)
                        {
                            profWrite.Start();
                            mMap.SetBlockAt(x, y, z, 0);
                            profWrite.Stop();
                        }
                    }
                }
            }

            Console.WriteLine(profRead.ToString());
            Console.WriteLine(profWrite.ToString());
        }
예제 #3
0
파일: frmMain.cs 프로젝트: herpit/MineEdit
 private void recalcLightingToolStripMenuItem_Click(object sender, EventArgs e)
 {
     if (ActiveMdiChild != null)
     {
         if ((ActiveMdiChild as frmMap).Map != null)
         {
             Profiler profSky = new Profiler("Sky Lighting");
             Profiler profBlock = new Profiler("Block Lighting");
             tsbStatus.Text = "Waiting for user response lol";
             DialogResult dr = MessageBox.Show("MineEdit will remove lighting data from all chunks, forcing a lighting recalculation (according to advice from Notch, anyway).\n\nThis will inevitably take a long time.  ARE YOU SURE?", "DO YOU HAVE THE PATIENCE", MessageBoxButtons.YesNo);
             if (dr == DialogResult.No)
             {
                 ResetStatus();
                 return;
             }
             dlgLongTask dlt = new dlgLongTask();
             dlt.Start(delegate()
             {
                 int NumChunks = 0;
                 dlt.VocabSubtask = "Chunk";
                 dlt.VocabSubtasks = "Chunks";
                 dlt.Title = "Stripping lighting from chunks.";
                 dlt.Subtitle = "This will take a while.  Go take a break.";
                 dlt.SetMarquees(false, false);
                 dlt.CurrentTask = "Replacing stuff in chunks...";
                 dlt.TasksComplete = 0;
                 dlt.TasksTotal = 1;
                 dlt.SubtasksTotal = 1;
                 (ActiveMdiChild as frmMap).Map.ForEachProgress += new ForEachProgressHandler(delegate(int Total, int Progress)
                 {
                     dlt.TasksTotal = Total;
                     dlt.TasksComplete = Progress;
                 });
                 int NumSkipped=0;
                 (ActiveMdiChild as frmMap).Map.ForEachChunk(delegate(long X, long Y)
                 {
                     Chunk c = (ActiveMdiChild as frmMap).Map.GetChunk(X, Y);
                     if (c == null)
                     {
                         ++NumSkipped;
                         return;
                     }
                     c.Save();
                     dlt.CurrentTask= string.Format("Stripping lighting... ({0}/{1}, {2} skipped)", dlt.TasksComplete, dlt.TasksTotal, NumSkipped);
                 });
                 dlt.Done();
             });
             dlt.ShowDialog();
             MessageBox.Show("Lighting stripped from "+dlt.TasksComplete+" chunks.", "Report");
             //(ActiveMdiChild as frmMap).Enabled = true;
             (ActiveMdiChild as frmMap).ReloadAll();
             ResetStatus();
         }
     }
 }
예제 #4
0
파일: frmMain.cs 프로젝트: N3X15/MineEdit
        private void generateTerrainToolStripMenuItem_Click(object sender, EventArgs e)
        {
            if (ActiveMdiChild != null)
            {
                if ((ActiveMdiChild as frmMap).Map != null)
                {
                    dlgTerrainGen terragen = new dlgTerrainGen((ActiveMdiChild as frmMap).Map);
                    if(terragen.ShowDialog() == DialogResult.Cancel)
                    {
                        ResetStatus();
                        return;
                    }
                    DialogResult dr = MessageBox.Show("This could DELETE EVERYTHING. ARE YOU SURE?", "ARE YOU NUTS", MessageBoxButtons.YesNo);
                    if (dr == DialogResult.No)
                    {
                        ResetStatus();
                        return;
                    }
                    IMapGenerator mg = (IMapGenerator)terragen.pgMapGen.SelectedObject;

                    (ActiveMdiChild as frmMap).Map.Generator = mg;
                    dlgLongTask dlt = new dlgLongTask();
                    dlt.Start(delegate()
                    {
                        // ACTIVATE AUTOREPAIR
                        (ActiveMdiChild as frmMap).Map.Autorepair = true;

                        /////////////////////////////////////////////////////////////////
                        // UI Stuff
                        /////////////////////////////////////////////////////////////////
                        dlt.SetMarquees(true, true);
                        dlt.VocabSubtask = "chunk";
                        dlt.VocabSubtasks = "chunks";
                        dlt.Title = "Generating chunks.";
                        dlt.Subtitle = "This will take a while.  Go take a break.";
                        dlt.SetMarquees(false, false);
                        dlt.CurrentTask = "Replacing stuff in chunks...";
                        dlt.TasksComplete = 0;
                        dlt.TasksTotal = 1;
                        dlt.SubtasksTotal = 1;

                        int numchunks = 0;
                        // Generate terrain
                        // Drop soil
                        // Add pbarriers
                        // Add dungeons
                        // Add trees
                        // Fix fluids
                        // Fix lava

                        int stage = 0;
                        int numstages = 1;
                        ForEachProgressHandler feph = new ForEachProgressHandler(delegate(int Total, int Progress)
                        {
                            numchunks = Total;
                            dlt.TasksTotal = numchunks * numstages;
                            dlt.TasksComplete = Progress + (stage * numchunks);
                            dlt.SubtasksComplete = Progress;
                            dlt.SubtasksTotal = Total;
                        });
                        ForEachProgressHandler fl_feph = new ForEachProgressHandler(delegate(int Total, int Progress)
                        {
                            numchunks = Total;
                            dlt.TasksTotal = numchunks * numstages;
                            dlt.TasksComplete = Progress + (stage * numchunks);
                            dlt.SubtasksComplete = Progress;
                            dlt.SubtasksTotal = Total;

                            dlt.perfChart.AddValue((ActiveMdiChild as frmMap).Map.ChunksLoaded);
                        });

                        Vector3i Max = new Vector3i(0,0,0);
                        Vector3i Min = new Vector3i(int.MaxValue, int.MaxValue, int.MaxValue);
                        dlt.CurrentTask = "Determining map scale...";
                        (ActiveMdiChild as frmMap).Map.ForEachProgress += feph;
                        dlt.ShowPerfChart(true);
                        dlt.perfChart.Clear();
                        dlt.perfChart.ScaleMode = SpPerfChart.ScaleMode.Relative;
                        (ActiveMdiChild as frmMap).Map.ForEachChunk(delegate(IMapHandler _mh, long X, long Z)
                        {
                            if (Min.X > X) Min.X = X;
                            if (Max.X < X) Max.X = X;
                            if (Min.Z > Z) Min.Z = Z;
                            if (Max.Z < Z) Max.Z = Z;
                            dlt.CurrentSubtask = string.Format("Map Scale: ({0},{1})", Max.X - Min.X, Max.Z - Min.Z);
                            _mh.SaveAll();
                        });

                        (ActiveMdiChild as frmMap).Map.Cache.Enabled = false;

                        int total = (int)((Max.X - Min.X) * (Max.Z - Min.Z));
                        int completed = 0;
                        (ActiveMdiChild as frmMap).Map.ForEachKnownChunk(0,delegate(IMapHandler _mh, long X, long Z)
                        {
                            if (dlt.STOP) return;
                            dlt.CurrentSubtask = string.Format("Generating chunk ({0},{1})", X, Z);
                            double min, max;
                            (ActiveMdiChild as frmMap).Map.Generate(X, Z, out min, out max);
                            dlt.grpPerformance.Text = string.Format("Terrain Profile [{0},{1}]m", (int)(min * 100), (int)(max * 100));
                            dlt.perfChart.AddValue((decimal)max);
                            feph(total, completed++);
                        });

                        if ((ActiveMdiChild as frmMap).Map.Generator.GenerateCaves)
                        {
                            dlt.CurrentTask = "Generating caves...";
                            dlt.grpPerformance.Text = "Generation time (ms)";
                            Random rand = new Random((int)(ActiveMdiChild as frmMap).Map.RandomSeed);
                            Profiler profCaves = new Profiler("Cave");
                            (ActiveMdiChild as frmMap).Map.ForEachKnownChunk(0, delegate(IMapHandler _mh, long X, long Z)
                            {
                                if (dlt.STOP) return;
                                dlt.CurrentSubtask = string.Format("Generating caves in chunk ({0},{1})", X, Z);
                                if (rand.Next(3) != 0)
                                {
                                    int xo = (int)(X * _mh.ChunkScale.X);
                                    int zo = (int)(Z * _mh.ChunkScale.Z);
                                    int x = rand.Next((int)_mh.ChunkScale.X - 1);
                                    int z = rand.Next((int)_mh.ChunkScale.Z - 1);
                                    int y = rand.Next((int)(_mh.GetHeightAt(x, z) * 127) + 5);
                                    profCaves.Start();
                                    new Cave(ref rand, ref _mh, new Vector3i(x + xo, y, z + zo));
                                    Console.WriteLine("LOLDONE");
                                    dlt.perfChart.AddValue(profCaves.Stop());
                                    feph(total, completed++);
                                }
                            });
                        }
                        completed = 0;
                        /*
                        Profiler profTrees = new Profiler("Trees");
                        for (int X = (int)Min.X; X < Max.X + 1; X++)
                        {
                            for (int Z = (int)Min.Z; Z < Max.Z + 1; Z++)
                            {
                                profTrees.Start();
                                if (dlt.STOP) return;
                                dlt.CurrentSubtask = string.Format("Adding trees to chunk ({0},{1})", X, Z);
                                (ActiveMdiChild as frmMap).Map.Populate(X, Z);
                                dlt.grpPerformance.Text = "Performance";
                                profTrees.Stop();
                                dlt.perfChart.AddValue(profTrees.Stop());
                                feph(total, completed++);
                            }
                        }
                        */
                        /*
                        stage++;
                        dlt.CurrentTask = "Eroding chunk surfaces...";
                        (ActiveMdiChild as frmMap).Map.ForEachProgress += feph;
                        (ActiveMdiChild as frmMap).Map.ForEachChunk(delegate(IMapHandler _mh, long X, long Y)
                        {
                            dlt.CurrentSubtask = string.Format("Eroding chunk ({0},{1}, thermal)", X, Y);
                            //(ActiveMdiChild as frmMap).Map.ErodeThermal(5, 10, (int)X, (int)Y);

                            dlt.CurrentSubtask = string.Format("Eroding chunk ({0},{1}, hydraulic)", X, Y);
                            //(ActiveMdiChild as frmMap).Map.Erode(5, 10, (int)X, (int)Y);

                            dlt.CurrentSubtask = string.Format("Eroding chunk ({0},{1}, silt)", X, Y);
                            //(ActiveMdiChild as frmMap).Map.Silt(63,true, (int)X, (int)Y);

                            dlt.grpPerformance.Text = string.Format("Chunks in-memory ({0})", _mh.ChunksLoaded);
                            dlt.perfChart.AddValue(_mh.ChunksLoaded);
                        });
                        */

                        dlt.CurrentSubtask = "SAVING CHUNKS";
                        (ActiveMdiChild as frmMap).Map.SaveAll();
                        dlt.SetMarquees(false,false);
                        dlt.Done();
                        ClearReport();
                        (ActiveMdiChild as frmMap).Map.Time = 0;
                        //Utils.FixPlayerPlacement(ref (ActiveMdiChild as frmMap).Map);
                        (ActiveMdiChild as frmMap).Map.Save();

                        (ActiveMdiChild as frmMap).Map.Cache.Enabled = true;

                        MessageBox.Show("Done.  Keep in mind that loading may initially be slow.");

                        // DEACTIVATE AUTOREPAIR
                        (ActiveMdiChild as frmMap).Map.Autorepair = false;
                    });
                    dlt.ShowDialog();
                }
            }
        }