public IAssetFetcher() { Displayables = new Dictionary <BHash, Displayable>(); Renderables = new Dictionary <BHash, DisplayableRenderable>(); Meshes = new OMV.DoubleDictionary <BHash, EntityHandle, MeshInfo>(); Materials = new OMV.DoubleDictionary <BHash, EntityHandle, MaterialInfo>(); Images = new OMV.DoubleDictionary <BHash, EntityHandle, ImageInfo>(); }
public EntityCollection(string nam) { m_name = nam; m_entityDictionary = new OMV.DoubleDictionary <string, ulong, IEntity>(); }
public EntityCollection(string nam) { m_name = nam; m_entityDictionary = new OMV.DoubleDictionary<string, ulong, IEntity>(); }