void UnpackLegacyData(ref BitPack pack) { PartDataFlags = (ParticleDataFlags)pack.UnpackUInt(); PartMaxAge = pack.UnpackFixed(false, 8, 8); byte r = pack.UnpackByte(); byte g = pack.UnpackByte(); byte b = pack.UnpackByte(); byte a = pack.UnpackByte(); PartStartColor = new Color4(r, g, b, a); r = pack.UnpackByte(); g = pack.UnpackByte(); b = pack.UnpackByte(); a = pack.UnpackByte(); PartEndColor = new Color4(r, g, b, a); PartStartScaleX = pack.UnpackFixed(false, 3, 5); PartStartScaleY = pack.UnpackFixed(false, 3, 5); PartEndScaleX = pack.UnpackFixed(false, 3, 5); PartEndScaleY = pack.UnpackFixed(false, 3, 5); }
/// <summary> /// Decodes a byte[] array into a ParticleSystem Object /// </summary> /// <param name="data">ParticleSystem object</param> /// <param name="pos">Start position for BitPacker</param> public ParticleSystem(byte[] data, int pos) { // TODO: Not sure exactly how many bytes we need here, so partial // (truncated) data will cause an exception to be thrown if (data.Length > 0) { BitPack pack = new BitPack(data, pos); CRC = pack.UnpackUBits(32); PartFlags = pack.UnpackUBits(32); Pattern = (SourcePattern)pack.UnpackByte(); MaxAge = pack.UnpackFixed(false, 8, 8); StartAge = pack.UnpackFixed(false, 8, 8); InnerAngle = pack.UnpackFixed(false, 3, 5); OuterAngle = pack.UnpackFixed(false, 3, 5); BurstRate = pack.UnpackFixed(false, 8, 8); BurstRadius = pack.UnpackFixed(false, 8, 8); BurstSpeedMin = pack.UnpackFixed(false, 8, 8); BurstSpeedMax = pack.UnpackFixed(false, 8, 8); BurstPartCount = pack.UnpackByte(); float x = pack.UnpackFixed(true, 8, 7); float y = pack.UnpackFixed(true, 8, 7); float z = pack.UnpackFixed(true, 8, 7); AngularVelocity = new Vector3(x, y, z); x = pack.UnpackFixed(true, 8, 7); y = pack.UnpackFixed(true, 8, 7); z = pack.UnpackFixed(true, 8, 7); PartAcceleration = new Vector3(x, y, z); Texture = pack.UnpackUUID(); Target = pack.UnpackUUID(); PartDataFlags = (ParticleDataFlags)pack.UnpackUBits(32); PartMaxAge = pack.UnpackFixed(false, 8, 8); byte r = pack.UnpackByte(); byte g = pack.UnpackByte(); byte b = pack.UnpackByte(); byte a = pack.UnpackByte(); PartStartColor = new Color4(r, g, b, a); r = pack.UnpackByte(); g = pack.UnpackByte(); b = pack.UnpackByte(); a = pack.UnpackByte(); PartEndColor = new Color4(r, g, b, a); PartStartScaleX = pack.UnpackFixed(false, 3, 5); PartStartScaleY = pack.UnpackFixed(false, 3, 5); PartEndScaleX = pack.UnpackFixed(false, 3, 5); PartEndScaleY = pack.UnpackFixed(false, 3, 5); } else { CRC = PartFlags = 0; Pattern = SourcePattern.None; MaxAge = StartAge = InnerAngle = OuterAngle = BurstRate = BurstRadius = BurstSpeedMin = BurstSpeedMax = 0.0f; BurstPartCount = 0; AngularVelocity = PartAcceleration = Vector3.Zero; Texture = Target = UUID.Zero; PartDataFlags = ParticleDataFlags.None; PartMaxAge = 0.0f; PartStartColor = PartEndColor = Color4.Black; PartStartScaleX = PartStartScaleY = PartEndScaleX = PartEndScaleY = 0.0f; } }
void UnpackSystem(ref BitPack pack) { CRC = pack.UnpackUBits(32); PartFlags = pack.UnpackUBits(32); Pattern = (SourcePattern)pack.UnpackByte(); MaxAge = pack.UnpackFixed(false, 8, 8); StartAge = pack.UnpackFixed(false, 8, 8); InnerAngle = pack.UnpackFixed(false, 3, 5); OuterAngle = pack.UnpackFixed(false, 3, 5); BurstRate = pack.UnpackFixed(false, 8, 8); BurstRadius = pack.UnpackFixed(false, 8, 8); BurstSpeedMin = pack.UnpackFixed(false, 8, 8); BurstSpeedMax = pack.UnpackFixed(false, 8, 8); BurstPartCount = pack.UnpackByte(); float x = pack.UnpackFixed(true, 8, 7); float y = pack.UnpackFixed(true, 8, 7); float z = pack.UnpackFixed(true, 8, 7); AngularVelocity = new Vector3(x, y, z); x = pack.UnpackFixed(true, 8, 7); y = pack.UnpackFixed(true, 8, 7); z = pack.UnpackFixed(true, 8, 7); PartAcceleration = new Vector3(x, y, z); Texture = pack.UnpackUUID(); Target = pack.UnpackUUID(); }
void UnpackLegacyData(ref BitPack pack) { PartDataFlags = (ParticleDataFlags)pack.UnpackUBits(32); PartMaxAge = pack.UnpackFixed(false, 8, 8); byte r = pack.UnpackByte(); byte g = pack.UnpackByte(); byte b = pack.UnpackByte(); byte a = pack.UnpackByte(); PartStartColor = new Color4(r, g, b, a); r = pack.UnpackByte(); g = pack.UnpackByte(); b = pack.UnpackByte(); a = pack.UnpackByte(); PartEndColor = new Color4(r, g, b, a); PartStartScaleX = pack.UnpackFixed(false, 3, 5); PartStartScaleY = pack.UnpackFixed(false, 3, 5); PartEndScaleX = pack.UnpackFixed(false, 3, 5); PartEndScaleY = pack.UnpackFixed(false, 3, 5); }
void UnpackSystem(ref BitPack pack) { CRC = pack.UnpackUInt(); PartFlags = pack.UnpackUInt(); Pattern = (SourcePattern)pack.UnpackByte(); MaxAge = pack.UnpackFixed(false, 8, 8); StartAge = pack.UnpackFixed(false, 8, 8); InnerAngle = pack.UnpackFixed(false, 3, 5); OuterAngle = pack.UnpackFixed(false, 3, 5); BurstRate = pack.UnpackFixed(false, 8, 8); BurstRadius = pack.UnpackFixed(false, 8, 8); BurstSpeedMin = pack.UnpackFixed(false, 8, 8); BurstSpeedMax = pack.UnpackFixed(false, 8, 8); BurstPartCount = pack.UnpackByte(); float x = pack.UnpackFixed(true, 8, 7); float y = pack.UnpackFixed(true, 8, 7); float z = pack.UnpackFixed(true, 8, 7); AngularVelocity = new Vector3(x, y, z); x = pack.UnpackFixed(true, 8, 7); y = pack.UnpackFixed(true, 8, 7); z = pack.UnpackFixed(true, 8, 7); PartAcceleration = new Vector3(x, y, z); Texture = pack.UnpackUUID(); Target = pack.UnpackUUID(); }