// ------------------------------------------------------------------------------- // OnClientMessageRequestUserChangePassword // @Client -> @Server // ------------------------------------------------------------------------------- /// <summary> /// Event <c>OnClientMessageRequestUserChangePassword</c>. /// Triggered when the server receives a user change password request. /// </summary> /// <param name="conn"></param> /// <param name="msg"></param> void OnClientMessageRequestUserChangePassword(NetworkConnection conn, ClientMessageRequestUserChangePassword msg) { ServerMessageResponseUserChangePassword message = new ServerMessageResponseUserChangePassword { success = true, text = "", causesDisconnect = false }; if (!GetIsUserLoggedIn(msg.username) && DatabaseManager.singleton.TryUserChangePassword(msg.username, msg.oldPassword, msg.newPassword)) { message.text = systemText.userChangePasswordSuccess; debug.LogFormat(this.name, nameof(OnClientMessageRequestUserChangePassword), conn.Id(), "Success"); //DEBUG } else { message.text = systemText.userChangePasswordFailure; message.success = false; debug.LogFormat(this.name, nameof(OnClientMessageRequestUserChangePassword), conn.Id(), "DENIED"); //DEBUG } conn.Send(message); }
// ------------------------------------------------------------------------------- // OnClientMessageRequestUserChangePassword // @Client -> @Server // ------------------------------------------------------------------------------- void OnClientMessageRequestUserChangePassword(NetworkConnection conn, ClientMessageRequestUserChangePassword msg) { ServerMessageResponseUserChangePassword message = new ServerMessageResponseUserChangePassword { success = true, text = "", causesDisconnect = false }; if (DatabaseManager.singleton.TryUserChangePassword(msg.username, msg.oldPassword, msg.newPassword)) { message.text = systemText.userChangePasswordSuccess; } else { message.text = systemText.userChangePasswordFailure; message.success = false; } conn.Send(message); }
// ------------------------------------------------------------------------------- // RequestUserChangePassword // @Client // ------------------------------------------------------------------------------- protected override bool RequestUserChangePassword(NetworkConnection conn, string userName, string oldpassword, string newpassword) { if (!base.RequestUserChangePassword(conn, userName, oldpassword, newpassword)) { return(false); } ClientMessageRequestUserChangePassword message = new ClientMessageRequestUserChangePassword { username = name, oldPassword = Tools.GenerateHash(userName, oldpassword), newPassword = Tools.GenerateHash(userName, newpassword) }; // reset player prefs on password change PlayerPrefs.SetString(Constants.PlayerPrefsPassword, ""); conn.Send(message); return(true); }