예제 #1
0
        private MvdCameraFrame[] CreateFrames([NotNull] CharacterImasMotionAsset mainCamera, [NotNull] ScenarioObject baseScenario, [CanBeNull] CharacterImasMotionAsset cameraAppeal, AppealType appealType)
        {
            var mainAnimation   = CameraAnimation.CreateFrom(mainCamera);
            var appealAnimation = cameraAppeal != null?CameraAnimation.CreateFrom(cameraAppeal) : null;

            var animationFrameCount = mainAnimation.CameraFrames.Length;

            var cameraFrameList = new List <MvdCameraFrame>();

            var appealTimes = appealType != AppealType.None ? AppealHelper.CollectAppealTimeInfo(baseScenario) : default;

            var transform60FpsTo30Fps = _conversionConfig.Transform60FpsTo30Fps;
            var scaleToVmdSize        = _conversionConfig.ScaleToVmdSize;
            var unityToVmdScale       = _scalingConfig.ScaleUnityToVmd;

            for (var mltdFrameIndex = 0; mltdFrameIndex < animationFrameCount; ++mltdFrameIndex)
            {
                if (transform60FpsTo30Fps)
                {
                    if (mltdFrameIndex % 2 == 1)
                    {
                        continue;
                    }
                }

                // When entering and leaving the appeal, there is also a camera control event (type 58) with `layer` > 0 (see CollectFormationChanges() for the meaning of `layer`).
                var shouldUseAppeal = appealType != AppealType.None && (appealTimes.StartFrame <= mltdFrameIndex && mltdFrameIndex < appealTimes.EndFrame) && appealAnimation != null;
                var animation       = shouldUseAppeal ? appealAnimation : mainAnimation;

                int projectedFrameIndex;

                if (shouldUseAppeal)
                {
                    var indexInAppeal = mltdFrameIndex - appealTimes.StartFrame;

                    if (indexInAppeal >= appealAnimation.FrameCount)
                    {
                        indexInAppeal = appealAnimation.FrameCount - 1;
                    }

                    // `indexInAppeal`, unlike `mltdFrameIndex`, has not been scaled yet
                    if (transform60FpsTo30Fps)
                    {
                        projectedFrameIndex = indexInAppeal / 2;
                    }
                    else
                    {
                        projectedFrameIndex = indexInAppeal;
                    }
                }
                else
                {
                    projectedFrameIndex = mltdFrameIndex;
                }

                var motionFrame = animation.CameraFrames[projectedFrameIndex];

                int mvdFrameIndex;

                if (transform60FpsTo30Fps)
                {
                    mvdFrameIndex = mltdFrameIndex / 2;
                }
                else
                {
                    mvdFrameIndex = mltdFrameIndex;
                }

                var mvdFrame = new MvdCameraFrame(mvdFrameIndex);

                var position = new Vector3(motionFrame.PositionX, motionFrame.PositionY, motionFrame.PositionZ);

                position = position.FixUnityToMmd();

                if (scaleToVmdSize)
                {
                    position = position * unityToVmdScale;
                }

                mvdFrame.Position = position;

                var target = new Vector3(motionFrame.TargetX, motionFrame.TargetY, motionFrame.TargetZ);

                target = target.FixUnityToMmd();

                if (scaleToVmdSize)
                {
                    target = target * unityToVmdScale;
                }

                var delta = target - position;

                mvdFrame.Distance = delta.Length;

                var q = CameraOrientation.QuaternionLookAt(in position, in target, in Vector3.UnitY);

                var rotation = CameraOrientation.ComputeMmdOrientation(in q, motionFrame.AngleZ);

                mvdFrame.Rotation = rotation;

                // MVD has good support of dynamic FOV. So here we can animate its value.
                var fov = FocalLengthToFov(motionFrame.FocalLength);
                mvdFrame.FieldOfView = MathHelper.DegreesToRadians(fov);

                cameraFrameList.Add(mvdFrame);
            }

            return(cameraFrameList.ToArray());
        }
예제 #2
0
        private VmdBoneFrame[] CreateBoneFrames([NotNull] IBodyAnimationSource mainDance, [NotNull] PrettyAvatar avatar, [NotNull] PmxModel pmx, [NotNull] ScenarioObject baseScenario, [CanBeNull] ScenarioObject formationInfo, [CanBeNull] IBodyAnimationSource danceAppeal, int formationNumber, AppealType appealType)
        {
            var boneLookup = new BoneLookup(_conversionConfig);

            var mltdHierarchy = boneLookup.BuildBoneHierarchy(avatar);

            mltdHierarchy.AssertAllUnique();

            var pmxHierarchy = boneLookup.BuildBoneHierarchy(pmx);

            pmxHierarchy.AssertAllUnique();

            if (_conversionConfig.AppendIKBones || _conversionConfig.AppendEyeBones)
            {
                throw new NotSupportedException("Character motion frames generation (from MLTD) is not supported when appending bones (eyes and/or IK) is enabled.");
            }
            else
            {
                Debug.Assert(mltdHierarchy.Length == pmxHierarchy.Length, "Hierarchy number should be equal between MLTD and MMD.");
            }

            foreach (var mltdBone in mltdHierarchy)
            {
                mltdBone.Initialize();
            }

            foreach (var pmxBone in pmxHierarchy)
            {
                pmxBone.Initialize();
            }

            var mainAnimation     = mainDance.Convert();
            var appealAnimation   = danceAppeal?.Convert();
            var mltdBoneCount     = mltdHierarchy.Length;
            var animatedBoneCount = mainAnimation.BoneCount;
            var keyFrameCount     = mainAnimation.KeyFrames.Length;

            {
                var names1 = mainAnimation.KeyFrames.Take(animatedBoneCount)
                             .Select(kf => kf.Path).ToArray();
                var names = names1.Select(boneLookup.GetVmdBoneNameFromBonePath).ToArray();

                // Mark MLTD key bones.
                foreach (var name in names)
                {
                    MarkNamedBoneAsKeyBone(pmx, name);
                }

                // Special cases
                MarkNamedBoneAsKeyBone(pmx, "KUBI");
                MarkNamedBoneAsKeyBone(pmx, "頭");
            }

            Debug.Assert(keyFrameCount % animatedBoneCount == 0, "keyFrameCount % animatedBoneCount == 0");

            // Use this value to export visible frames only
            var resultFrameCount = (int)(mainAnimation.Duration * FrameRate.Mltd);
            // Use this value to export all frames, including invisible frames in normal MVs (e.g. seek targets)
            // var resultFrameCount = keyFrameCount / animatedBoneCount;

            var boneFrameList = new List <VmdBoneFrame>();

            // Reduce memory pressure of allocating new delegates (see mltdHierarchy.FirstOrDefault(...))
            var boneMatchPredicateCache = new Predicate <PmxBone> [mltdBoneCount];

            for (var j = 0; j < mltdBoneCount; j += 1)
            {
                var refBone = pmx.Bones[j];
                boneMatchPredicateCache[j] = bone => bone.Name == refBone.Name;
            }

            // Cache `mltdBoneName`s so we don't have to compute them all in every iteration
            var boneNameCache = new Dictionary <string, string>();

            var transform60FpsTo30Fps = _conversionConfig.Transform60FpsTo30Fps;
            var scaleToVmdSize        = _conversionConfig.ScaleToVmdSize;
            var unityToVmdScale       = _scalingConfig.ScaleUnityToVmd;

            var baseFormationList   = CollectFormationChanges(formationInfo, AppealType.None);
            var appealFormationList = CollectFormationChanges(formationInfo, appealType);
            var appealTimes         = AppealHelper.CollectAppealTimeInfo(baseScenario);
            var seekFrameControls   = CollectSeekFrames(baseScenario, formationNumber);

            var seekFrameCounter = 0;
            var lastSoughtFrame  = -1;

            // OK, now perform iterations
            for (var mltdFrameIndex = 0; mltdFrameIndex < resultFrameCount; ++mltdFrameIndex)
            {
                if (transform60FpsTo30Fps)
                {
                    if (mltdFrameIndex % 2 == 1)
                    {
                        continue;
                    }
                }

                var shouldUseAppeal = appealType != AppealType.None && (appealTimes.StartFrame <= mltdFrameIndex && mltdFrameIndex < appealTimes.EndFrame) && appealAnimation != null;

                var animation = shouldUseAppeal ? appealAnimation : mainAnimation;

                int projectedFrameIndex;

                if (shouldUseAppeal)
                {
                    var indexInAppeal = mltdFrameIndex - appealTimes.StartFrame;

                    if (indexInAppeal >= appealAnimation.FrameCount)
                    {
                        indexInAppeal = appealAnimation.FrameCount - 1;
                    }

                    // `indexInAppeal`, unlike `mltdFrameIndex`, has not been scaled yet
                    if (transform60FpsTo30Fps)
                    {
                        projectedFrameIndex = indexInAppeal / 2;
                    }
                    else
                    {
                        projectedFrameIndex = indexInAppeal;
                    }
                }
                else
                {
                    projectedFrameIndex = CalculateSeekFrameTarget(mltdFrameIndex, seekFrameControls, ref lastSoughtFrame, ref seekFrameCounter);
                }

                var formationList = shouldUseAppeal ? appealFormationList : baseFormationList;

                formationList.TryGetCurrentValue(mltdFrameIndex, out var formations);

                Vector4 idolOffset;

                if (formations == null || formations.Length < formationNumber)
                {
                    idolOffset = Vector4.Zero;
                }
                else
                {
                    idolOffset = formations[formationNumber - 1];
                }

                var keyFrameIndexStart = projectedFrameIndex * animatedBoneCount;

                for (var j = 0; j < animatedBoneCount; ++j)
                {
                    var keyFrame     = animation.KeyFrames[keyFrameIndexStart + j];
                    var mltdBoneName = GetMltdBoneNameWithoutBodyScale(boneNameCache, keyFrame);

                    // Uniqueness is asserted above
                    var targetBone = mltdHierarchy.Find(bone => bone.Name == mltdBoneName);

                    if (targetBone == null)
                    {
                        //throw new ArgumentException("Bone not found.");
                        continue; // Shika doesn't have the "POSITION" bone.
                    }

                    BoneNode transferredBone = null;

                    foreach (var kv in BoneAttachmentMap)
                    {
                        if (kv.Key != mltdBoneName)
                        {
                            continue;
                        }

                        var attachmentTarget = kv.Value;

                        // Uniqueness is asserted above
                        transferredBone = mltdHierarchy.Find(bone => bone.Name == attachmentTarget);

                        if (transferredBone == null)
                        {
                            throw new ArgumentException("Cannot find transferred bone.");
                        }

                        break;
                    }

                    if (keyFrame.HasPositions)
                    {
                        // ReSharper disable once PossibleInvalidOperationException
                        var x = keyFrame.PositionX.Value;
                        // ReSharper disable once PossibleInvalidOperationException
                        var y = keyFrame.PositionY.Value;
                        // ReSharper disable once PossibleInvalidOperationException
                        var z = keyFrame.PositionZ.Value;

                        if (string.Equals(keyFrame.Path, "MODEL_00", StringComparison.Ordinal))
                        {
                            var worldRotation = Quaternion.FromAxisAngle(Vector3.UnitY, MathHelper.DegreesToRadians(idolOffset.W));
                            var newOrigin     = worldRotation * new Vector3(x, y, z);
                            var newPosition   = newOrigin + idolOffset.Xyz;

                            (x, y, z) = (newPosition.X, newPosition.Y, newPosition.Z);
                        }

                        var t = new Vector3(x, y, z);

                        t = t.FixUnityToMmd();

                        if (scaleToVmdSize)
                        {
                            t = t * unityToVmdScale;
                        }

                        targetBone.LocalPosition = t;

                        //if (transferredBone != null) {
                        //    transferredBone.LocalPosition = t;
                        //}
                    }

                    if (keyFrame.HasRotations)
                    {
                        // ReSharper disable once PossibleInvalidOperationException
                        var x = keyFrame.AngleX.Value;
                        // ReSharper disable once PossibleInvalidOperationException
                        var y = keyFrame.AngleY.Value;
                        // ReSharper disable once PossibleInvalidOperationException
                        var z = keyFrame.AngleZ.Value;

                        if (string.Equals(keyFrame.Path, "MODEL_00", StringComparison.Ordinal))
                        {
                            // The W component stores rotation
                            y += idolOffset.W;
                        }

                        var q = UnityRotation.EulerDeg(x, y, z);

                        q = q.FixUnityToOpenTK();

                        targetBone.LocalRotation = q;

                        if (transferredBone != null)
                        {
                            transferredBone.LocalRotation = q;
                        }
                    }
                }

                foreach (var mltdBone in mltdHierarchy)
                {
                    mltdBone.UpdateTransform();
                }

                for (var j = 0; j < mltdBoneCount; ++j)
                {
                    var pmxBone  = pmxHierarchy[j];
                    var mltdBone = mltdHierarchy[j];

                    {
                        var predicate = boneMatchPredicateCache[j];
                        var pb        = pmx.Bones.Find(predicate);

#if DEBUG
                        if (pb == null)
                        {
                            // Lazy evaluation of the assertion message
                            Debug.Assert(pb != null, $"PMX bone with the name \"{pmxBone.Name}\" should exist.");
                        }
#endif

                        if (!pb.IsMltdKeyBone)
                        {
                            continue;
                        }
                    }

                    var skinMatrix      = mltdBone.SkinMatrix;
                    var mPmxBindingPose = pmxBone.BindingPose;
                    var mWorld          = pmxBone.Parent?.WorldMatrix ?? Matrix4.Identity;

                    // skinMatrix == inv(mPmxBindingPose) x mLocal x mWorld
                    var mLocal = mPmxBindingPose * skinMatrix * mWorld.Inverted();

                    // Here, translation is in... world coords? WTF?
                    var t = mLocal.ExtractTranslation();
                    var q = mLocal.ExtractRotation();

                    if (pmxBone.Parent != null)
                    {
                        t = t - (pmxBone.InitialPosition - pmxBone.Parent.InitialPosition);
                    }

                    int vmdFrameIndex;

                    if (_conversionConfig.Transform60FpsTo30Fps)
                    {
                        vmdFrameIndex = mltdFrameIndex / 2;
                    }
                    else
                    {
                        vmdFrameIndex = mltdFrameIndex;
                    }

                    var mltdBoneName = GetMltdBoneNameWithoutBodyScale(boneNameCache, mltdBone.Path);
                    var vmdBoneName  = boneLookup.GetVmdBoneNameFromBoneName(mltdBone.Path);
                    var boneFrame    = new VmdBoneFrame(vmdFrameIndex, vmdBoneName);

                    var isMovable = BoneLookup.IsBoneMovable(mltdBoneName);

                    boneFrame.Position = isMovable ? t : Vector3.Zero;
                    boneFrame.Rotation = q;

                    boneFrameList.Add(boneFrame);

                    pmxBone.LocalPosition = t;
                    pmxBone.LocalRotation = q;
                    pmxBone.UpdateTransform();
                }
            }

            return(boneFrameList.ToArray());
        }