private static CoctCollision Map3(Coct.Collision source) => new CoctCollision { v00 = source.v00, Vertex1 = source.Vertex1, Vertex2 = source.Vertex2, Vertex3 = source.Vertex3, Vertex4 = source.Vertex4, Co5Index = source.PlaneIndex, Co6Index = source.BoundingBoxIndex, Co7Index = source.SurfaceFlagsIndex, };
private static CoctCollision MapCollision(Coct.Collision source) => new CoctCollision { v00 = source.v00, Vertex1 = source.Vertex1, Vertex2 = source.Vertex2, Vertex3 = source.Vertex3, Vertex4 = source.Vertex4, PlaneX = source.Plane.Normal.X, PlaneY = source.Plane.Normal.Y, PlaneZ = source.Plane.Normal.Z, PlaneD = source.Plane.D, BoundingBox = Map6(source.BoundingBox), Flags = MapSurfaceFlag(source.SurfaceFlags), };