public static SpriteDrawingContext TextureWrapHorizontal(this SpriteDrawingContext context, TextureWrapMode mode, float left, float right) { context.TextureWrapU = mode; context.TextureRegionLeft = left; context.TextureRegionRight = right; return(context); }
public static SpriteDrawingContext TextureWrapVertical(this SpriteDrawingContext context, TextureWrapMode mode, float top, float bottom) { context.TextureWrapV = mode; context.TextureRegionTop = top; context.TextureRegionBottom = bottom; return(context); }
public static SpriteDrawingContext DestinationSize(this SpriteDrawingContext context, float width, float height) { context.Vec1 = new Vector2(context.Vec0.X + width, context.Vec0.Y); context.Vec2 = new Vector2(context.Vec0.X, context.Vec0.Y + height); context.Vec3 = new Vector2(context.Vec0.X + width, context.Vec0.Y + height); return(context); }
public static SpriteDrawingContext ColorMultiply(this SpriteDrawingContext context, ColorF color) { context.Color0 *= color; context.Color1 *= color; context.Color2 *= color; context.Color3 *= color; return(context); }
public static SpriteDrawingContext ColorAdd(this SpriteDrawingContext context, ColorF color) { context.Color0 += color; context.Color1 += color; context.Color2 += color; context.Color3 += color; return(context); }
public static SpriteDrawingContext Color(this SpriteDrawingContext context, ColorF color) { context.Color0 = color; context.Color1 = color; context.Color2 = color; context.Color3 = color; return(context); }
public static SpriteDrawingContext ColorDefault(this SpriteDrawingContext context) { context.Color0 = ColorWhite; context.Color1 = ColorWhite; context.Color2 = ColorWhite; context.Color3 = ColorWhite; return(context); }
public static SpriteDrawingContext Source(this SpriteDrawingContext context, float x, float y, float width, float height) { context.SourceLeft = x; context.SourceTop = y; context.SourceRight = x + width; context.SourceBottom = y + height; return(context); }
public static SpriteDrawingContext SourceLTRB(this SpriteDrawingContext context, float left, float top, float right, float bottom) { context.SourceLeft = left; context.SourceTop = top; context.SourceRight = right; context.SourceBottom = bottom; return(context); }
public static SpriteDrawingContext RotateZ(this SpriteDrawingContext context, float rotation) { var matrix = Matrix4x4.CreateRotationZ(rotation); context.Vec0 = Vector2.Transform(context.Vec0, matrix); context.Vec1 = Vector2.Transform(context.Vec1, matrix); context.Vec2 = Vector2.Transform(context.Vec2, matrix); context.Vec3 = Vector2.Transform(context.Vec3, matrix); return(context); }
public static SpriteDrawingContext ScaleSize(this SpriteDrawingContext context, float scaleX, float scaleY) { var matrix = Matrix4x4.CreateScale(scaleX, scaleY, 1.0f); context.Vec0 = Vector2.Transform(context.Vec0, matrix); context.Vec1 = Vector2.Transform(context.Vec1, matrix); context.Vec2 = Vector2.Transform(context.Vec2, matrix); context.Vec3 = Vector2.Transform(context.Vec3, matrix); return(context); }
public static SpriteDrawingContext Traslate(this SpriteDrawingContext context, float x, float y) { var v = new Vector2(x, y); context.Vec0 += v; context.Vec1 += v; context.Vec2 += v; context.Vec3 += v; return(context); }
public static SpriteDrawingContext Position(this SpriteDrawingContext context, float x, float y) { var width = context.Vec3.X - context.Vec0.X; var height = context.Vec3.Y - context.Vec0.Y; context.Vec0 = new Vector2(x, y); context.Vec1 = new Vector2(x + width, y); context.Vec2 = new Vector2(x, y + height); context.Vec3 = new Vector2(x + width, y + height); return(context); }
public static SpriteDrawingContext SpriteTexture(this SpriteDrawingContext context, ISpriteTexture spriteTexture) { context.SpriteTexture = spriteTexture; return(context); }
public static SpriteDrawingContext MatchSourceSize(this SpriteDrawingContext context) => context.DestinationSize( Math.Abs(context.SourceRight - context.SourceLeft), Math.Abs(context.SourceBottom - context.SourceTop));