public static void Write(Stream stream, Pmp pmp) { stream.Position = 0; BinaryMapping.WriteObject <Header>(stream, pmp.header); for (int i = 0; i < pmp.objectInfo.Count; i++) { BinaryMapping.WriteObject <ObjectInfo>(stream, pmp.objectInfo[i]); } List <Pmo> nPmoList = pmp.PmoList; nPmoList.Sort((l, r) => l.PMO_StartPosition.CompareTo(r.PMO_StartPosition)); for (int p = 0; p < nPmoList.Count; p++) { uint off = (uint)stream.Position; stream.Seek(0x44 + (p * 0x30), SeekOrigin.Begin); stream.Write(off); stream.Seek(0, SeekOrigin.End); BinaryMapping.WriteObject <Pmo.Header>(stream, nPmoList[p].header); for (int g = 0; g < nPmoList[p].textureInfo.Length; g++) { BinaryMapping.WriteObject <Pmo.TextureInfo>(stream, nPmoList[p].textureInfo[g]); } Pmo.WriteMeshData(stream, nPmoList[p]); } uint pos = (uint)stream.Position; stream.Seek(0x1C, SeekOrigin.Begin); stream.Write(pos); stream.Seek(0, SeekOrigin.End); for (int tl = 0; tl < pmp.TextureList.Count; tl++) { BinaryMapping.WriteObject <PMPTextureInfo>(stream, pmp.TextureList[tl]); } for (int td = 0; td < pmp.TextureList.Count; td++) { uint sPos = (uint)stream.Position; List <Tm2> l = new List <Tm2>(); l.Add(pmp.TextureDataList[td]); Tm2.Write(stream, l); stream.Seek(pos + (td * 0x20), SeekOrigin.Begin); stream.Write(sPos); stream.Seek(0, SeekOrigin.End); } }
public static void Write(Stream stream, Pmp pmp) { stream.Position = 0; BinaryMapping.WriteObject <Header>(stream, pmp.header); for (int i = 0; i < pmp.objectInfo.Count; i++) { BinaryMapping.WriteObject <ObjectInfo>(stream, pmp.objectInfo[i]); } List <Pmo> nPmoList = pmp.PmoList; nPmoList.Sort((l, r) => l.PMO_StartPosition.CompareTo(r.PMO_StartPosition)); for (int p = 0; p < nPmoList.Count; p++) { BinaryMapping.WriteObject <Pmo.Header>(stream, nPmoList[p].header); for (int g = 0; g < nPmoList[p].textureInfo.Length; g++) { BinaryMapping.WriteObject <Pmo.TextureInfo>(stream, nPmoList[p].textureInfo[g]); } Pmo.WriteMeshData(stream, nPmoList[p]); } for (int tl = 0; tl < pmp.TextureList.Count; tl++) { BinaryMapping.WriteObject <PMPTextureInfo>(stream, pmp.TextureList[tl]); } for (int td = 0; td < pmp.TextureList.Count; td++) { List <Tm2> l = new List <Tm2>(); l.Add(pmp.TextureDataList[td]); Tm2.Write(stream, l); } }