private void SaveDefaultFanSpeed() { if (!restoreDefaultFanSpeedRequired) { NvGPUCoolerSettings coolerSettings = GetCoolerSettings(); if (coolerSettings.Count > 0) { restoreDefaultFanSpeedRequired = true; initialFanSpeedValue.Level = coolerSettings.Cooler[0].CurrentLevel; initialFanSpeedValue.Policy = coolerSettings.Cooler[0].CurrentPolicy; } } }
private NvGPUCoolerSettings GetCoolerSettings() { NvGPUCoolerSettings settings = new NvGPUCoolerSettings(); settings.Version = NVAPI.GPU_COOLER_SETTINGS_VER; settings.Cooler = new NvCooler[NVAPI.MAX_COOLER_PER_GPU]; if (!(NVAPI.NvAPI_GPU_GetCoolerSettings != null && NVAPI.NvAPI_GPU_GetCoolerSettings(handle, 0, ref settings) == NvStatus.OK)) { settings.Count = 0; } return(settings); }
public override string GetReport() { StringBuilder r = new StringBuilder(); r.AppendLine("Nvidia GPU"); r.AppendLine(); r.AppendFormat("Name: {0}{1}", name, Environment.NewLine); r.AppendFormat("Index: {0}{1}", adapterIndex, Environment.NewLine); if (displayHandle.HasValue && NVAPI.NvAPI_GetDisplayDriverVersion != null) { NvDisplayDriverVersion driverVersion = new NvDisplayDriverVersion(); driverVersion.Version = NVAPI.DISPLAY_DRIVER_VERSION_VER; if (NVAPI.NvAPI_GetDisplayDriverVersion(displayHandle.Value, ref driverVersion) == NvStatus.OK) { r.Append("Driver Version: "); r.Append(driverVersion.DriverVersion / 100); r.Append("."); r.Append((driverVersion.DriverVersion % 100).ToString("00", CultureInfo.InvariantCulture)); r.AppendLine(); r.Append("Driver Branch: "); r.AppendLine(driverVersion.BuildBranch); } } r.AppendLine(); if (NVAPI.NvAPI_GPU_GetPCIIdentifiers != null) { uint deviceId, subSystemId, revisionId, extDeviceId; NvStatus status = NVAPI.NvAPI_GPU_GetPCIIdentifiers(handle, out deviceId, out subSystemId, out revisionId, out extDeviceId); if (status == NvStatus.OK) { r.Append("DeviceID: 0x"); r.AppendLine(deviceId.ToString("X", CultureInfo.InvariantCulture)); r.Append("SubSystemID: 0x"); r.AppendLine(subSystemId.ToString("X", CultureInfo.InvariantCulture)); r.Append("RevisionID: 0x"); r.AppendLine(revisionId.ToString("X", CultureInfo.InvariantCulture)); r.Append("ExtDeviceID: 0x"); r.AppendLine(extDeviceId.ToString("X", CultureInfo.InvariantCulture)); r.AppendLine(); } } if (NVAPI.NvAPI_GPU_GetThermalSettings != null) { NvGPUThermalSettings settings = new NvGPUThermalSettings(); settings.Version = NVAPI.GPU_THERMAL_SETTINGS_VER; settings.Count = NVAPI.MAX_THERMAL_SENSORS_PER_GPU; settings.Sensor = new NvSensor[NVAPI.MAX_THERMAL_SENSORS_PER_GPU]; NvStatus status = NVAPI.NvAPI_GPU_GetThermalSettings(handle, (int)NvThermalTarget.ALL, ref settings); r.AppendLine("Thermal Settings"); r.AppendLine(); if (status == NvStatus.OK) { for (int i = 0; i < settings.Count; i++) { r.AppendFormat(" Sensor[{0}].Controller: {1}{2}", i, settings.Sensor[i].Controller, Environment.NewLine); r.AppendFormat(" Sensor[{0}].DefaultMinTemp: {1}{2}", i, settings.Sensor[i].DefaultMinTemp, Environment.NewLine); r.AppendFormat(" Sensor[{0}].DefaultMaxTemp: {1}{2}", i, settings.Sensor[i].DefaultMaxTemp, Environment.NewLine); r.AppendFormat(" Sensor[{0}].CurrentTemp: {1}{2}", i, settings.Sensor[i].CurrentTemp, Environment.NewLine); r.AppendFormat(" Sensor[{0}].Target: {1}{2}", i, settings.Sensor[i].Target, Environment.NewLine); } } else { r.Append(" Status: "); r.AppendLine(status.ToString()); } r.AppendLine(); } if (NVAPI.NvAPI_GPU_GetAllClocks != null) { NvClocks allClocks = new NvClocks(); allClocks.Version = NVAPI.GPU_CLOCKS_VER; allClocks.Clock = new uint[NVAPI.MAX_CLOCKS_PER_GPU]; NvStatus status = NVAPI.NvAPI_GPU_GetAllClocks(handle, ref allClocks); r.AppendLine("Clocks"); r.AppendLine(); if (status == NvStatus.OK) { for (int i = 0; i < allClocks.Clock.Length; i++) { if (allClocks.Clock[i] > 0) { r.AppendFormat(" Clock[{0}]: {1}{2}", i, allClocks.Clock[i], Environment.NewLine); } } } else { r.Append(" Status: "); r.AppendLine(status.ToString()); } r.AppendLine(); } if (NVAPI.NvAPI_GPU_GetTachReading != null) { int tachValue; NvStatus status = NVAPI.NvAPI_GPU_GetTachReading(handle, out tachValue); r.AppendLine("Tachometer"); r.AppendLine(); if (status == NvStatus.OK) { r.AppendFormat(" Value: {0}{1}", tachValue, Environment.NewLine); } else { r.Append(" Status: "); r.AppendLine(status.ToString()); } r.AppendLine(); } if (NVAPI.NvAPI_GPU_GetDynamicPstatesInfoEx != null) { var info = new NvDynamicPstatesInfoEx(); info.Version = NVAPI.GPU_DYNAMIC_PSTATES_INFO_EX_VER; info.UtilizationDomains = new NvUtilizationDomainEx[NVAPI.NVAPI_MAX_GPU_UTILIZATIONS]; var status = NVAPI.NvAPI_GPU_GetDynamicPstatesInfoEx(handle, ref info); r.AppendLine("Utilization Domains Ex"); r.AppendLine(); if (status == NvStatus.OK) { for (int i = 0; i < info.UtilizationDomains.Length; i++) { if (info.UtilizationDomains[i].Present) { r.AppendFormat(" Percentage[{0}]: {1}{2}", i, info.UtilizationDomains[i].Percentage, Environment.NewLine); } } } else { r.Append(" Status: "); r.AppendLine(status.ToString()); } r.AppendLine(); } if (NVAPI.NvAPI_GPU_GetDynamicPstatesInfo != null) { var info = new NvDynamicPstatesInfo(); info.Version = NVAPI.GPU_DYNAMIC_PSTATES_INFO_VER; info.UtilizationDomains = new NvUtilizationDomain[NVAPI.NVAPI_MAX_GPU_UTILIZATIONS]; var status = NVAPI.NvAPI_GPU_GetDynamicPstatesInfo(handle, ref info); r.AppendLine("Utilization Domains"); r.AppendLine(); if (status == NvStatus.OK) { for (int i = 0; i < info.UtilizationDomains.Length; i++) { if (info.UtilizationDomains[i].Present) { r.AppendFormat(" Percentage[{0}]: {1}{2}", i, info.UtilizationDomains[i].Percentage, Environment.NewLine); } } } else { r.Append(" Status: "); r.AppendLine(status.ToString()); } r.AppendLine(); } if (NVAPI.NvAPI_GPU_GetCoolerSettings != null) { NvGPUCoolerSettings settings = new NvGPUCoolerSettings(); settings.Version = NVAPI.GPU_COOLER_SETTINGS_VER; settings.Cooler = new NvCooler[NVAPI.MAX_COOLER_PER_GPU]; NvStatus status = NVAPI.NvAPI_GPU_GetCoolerSettings(handle, 0, ref settings); r.AppendLine("Cooler Settings"); r.AppendLine(); if (status == NvStatus.OK) { for (int i = 0; i < settings.Count; i++) { r.AppendFormat(" Cooler[{0}].Type: {1}{2}", i, settings.Cooler[i].Type, Environment.NewLine); r.AppendFormat(" Cooler[{0}].Controller: {1}{2}", i, settings.Cooler[i].Controller, Environment.NewLine); r.AppendFormat(" Cooler[{0}].DefaultMin: {1}{2}", i, settings.Cooler[i].DefaultMin, Environment.NewLine); r.AppendFormat(" Cooler[{0}].DefaultMax: {1}{2}", i, settings.Cooler[i].DefaultMax, Environment.NewLine); r.AppendFormat(" Cooler[{0}].CurrentMin: {1}{2}", i, settings.Cooler[i].CurrentMin, Environment.NewLine); r.AppendFormat(" Cooler[{0}].CurrentMax: {1}{2}", i, settings.Cooler[i].CurrentMax, Environment.NewLine); r.AppendFormat(" Cooler[{0}].CurrentLevel: {1}{2}", i, settings.Cooler[i].CurrentLevel, Environment.NewLine); r.AppendFormat(" Cooler[{0}].DefaultPolicy: {1}{2}", i, settings.Cooler[i].DefaultPolicy, Environment.NewLine); r.AppendFormat(" Cooler[{0}].CurrentPolicy: {1}{2}", i, settings.Cooler[i].CurrentPolicy, Environment.NewLine); r.AppendFormat(" Cooler[{0}].Target: {1}{2}", i, settings.Cooler[i].Target, Environment.NewLine); r.AppendFormat(" Cooler[{0}].ControlType: {1}{2}", i, settings.Cooler[i].ControlType, Environment.NewLine); r.AppendFormat(" Cooler[{0}].Active: {1}{2}", i, settings.Cooler[i].Active, Environment.NewLine); } } else { r.Append(" Status: "); r.AppendLine(status.ToString()); } r.AppendLine(); } if (NVAPI.NvAPI_GetDisplayDriverMemoryInfo != null && displayHandle.HasValue) { NvDisplayDriverMemoryInfo memoryInfo = new NvDisplayDriverMemoryInfo(); memoryInfo.Version = NVAPI.DISPLAY_DRIVER_MEMORY_INFO_VER; memoryInfo.Values = new uint[NVAPI.MAX_MEMORY_VALUES_PER_GPU]; NvStatus status = NVAPI.NvAPI_GetDisplayDriverMemoryInfo( displayHandle.Value, ref memoryInfo); r.AppendLine("Memory Info"); r.AppendLine(); if (status == NvStatus.OK) { for (int i = 0; i < memoryInfo.Values.Length; i++) { r.AppendFormat(" Value[{0}]: {1}{2}", i, memoryInfo.Values[i], Environment.NewLine); } } else { r.Append(" Status: "); r.AppendLine(status.ToString()); } r.AppendLine(); } if (NVAPI.NvAPI_GPU_ClientFanCoolersGetStatus != null) { var coolers = new NvFanCoolersStatus(); coolers.Version = NVAPI.GPU_FAN_COOLERS_STATUS_VER; coolers.Items = new NvFanCoolersStatusItem[NVAPI.MAX_FAN_COOLERS_STATUS_ITEMS]; var status = NVAPI.NvAPI_GPU_ClientFanCoolersGetStatus(handle, ref coolers); r.AppendLine("Fan Coolers Status"); r.AppendLine(); if (status == NvStatus.OK) { for (int i = 0; i < coolers.Count; i++) { r.AppendFormat(" Items[{0}].Type: {1}{2}", i, coolers.Items[i].Type, Environment.NewLine); r.AppendFormat(" Items[{0}].CurrentRpm: {1}{2}", i, coolers.Items[i].CurrentRpm, Environment.NewLine); r.AppendFormat(" Items[{0}].CurrentMinLevel: {1}{2}", i, coolers.Items[i].CurrentMinLevel, Environment.NewLine); r.AppendFormat(" Items[{0}].CurrentMaxLevel: {1}{2}", i, coolers.Items[i].CurrentMaxLevel, Environment.NewLine); r.AppendFormat(" Items[{0}].CurrentLevel: {1}{2}", i, coolers.Items[i].CurrentLevel, Environment.NewLine); } } else { r.Append(" Status: "); r.AppendLine(status.ToString()); } r.AppendLine(); } return(r.ToString()); }
public NvidiaGPU(int adapterIndex, NvPhysicalGpuHandle handle, NvDisplayHandle?displayHandle, ISettings settings) : base(GetName(handle), new Identifier("nvidiagpu", adapterIndex.ToString(CultureInfo.InvariantCulture)), settings) { this.adapterIndex = adapterIndex; this.handle = handle; this.displayHandle = displayHandle; NvGPUThermalSettings thermalSettings = GetThermalSettings(); temperatures = new Sensor[thermalSettings.Count]; for (int i = 0; i < temperatures.Length; i++) { NvSensor sensor = thermalSettings.Sensor[i]; string name; switch (sensor.Target) { case NvThermalTarget.BOARD: name = "GPU Board"; break; case NvThermalTarget.GPU: name = "GPU Core"; break; case NvThermalTarget.MEMORY: name = "GPU Memory"; break; case NvThermalTarget.POWER_SUPPLY: name = "GPU Power Supply"; break; case NvThermalTarget.UNKNOWN: name = "GPU Unknown"; break; default: name = "GPU"; break; } temperatures[i] = new Sensor(name, i, SensorType.Temperature, this, new ParameterDescription[0], settings); ActivateSensor(temperatures[i]); } fan = new Sensor("GPU", 0, SensorType.Fan, this, settings); clocks = new Sensor[3]; clocks[0] = new Sensor("GPU Core", 0, SensorType.Clock, this, settings); clocks[1] = new Sensor("GPU Memory", 1, SensorType.Clock, this, settings); clocks[2] = new Sensor("GPU Shader", 2, SensorType.Clock, this, settings); for (int i = 0; i < clocks.Length; i++) { ActivateSensor(clocks[i]); } loads = new Sensor[4]; loads[0] = new Sensor("GPU Core", 0, SensorType.Load, this, settings); loads[1] = new Sensor("GPU Frame Buffer", 1, SensorType.Load, this, settings); loads[2] = new Sensor("GPU Video Engine", 2, SensorType.Load, this, settings); loads[3] = new Sensor("GPU Bus Interface", 3, SensorType.Load, this, settings); memoryLoad = new Sensor("GPU Memory", 4, SensorType.Load, this, settings); memoryFree = new Sensor("GPU Memory Free", 1, SensorType.SmallData, this, settings); memoryUsed = new Sensor("GPU Memory Used", 2, SensorType.SmallData, this, settings); memoryAvail = new Sensor("GPU Memory Total", 3, SensorType.SmallData, this, settings); control = new Sensor("GPU Fan", 0, SensorType.Control, this, settings); NvGPUCoolerSettings coolerSettings = GetCoolerSettings(); if (coolerSettings.Count > 0) { fanControl = new Control(control, settings, coolerSettings.Cooler[0].DefaultMin, coolerSettings.Cooler[0].DefaultMax); fanControl.ControlModeChanged += ControlModeChanged; fanControl.SoftwareControlValueChanged += SoftwareControlValueChanged; ControlModeChanged(fanControl); control.Control = fanControl; } if (NVML.IsInitialized) { if (NVAPI.NvAPI_GPU_GetBusId != null && NVAPI.NvAPI_GPU_GetBusId(handle, out uint busId) == NvStatus.OK) { if (NVML.NvmlDeviceGetHandleByPciBusId != null && NVML.NvmlDeviceGetHandleByPciBusId( "0000:" + busId.ToString("X2") + ":00.0", out var result) == NVML.NvmlReturn.Success) { device = result; power = new Sensor("GPU Power", 0, SensorType.Power, this, settings); pcieThroughputRx = new Sensor("GPU PCIE Rx", 0, SensorType.Throughput, this, settings); pcieThroughputTx = new Sensor("GPU PCIE Tx", 1, SensorType.Throughput, this, settings); } } } Update(); }
public NvidiaGPU(int adapterIndex, NvPhysicalGpuHandle handle, NvDisplayHandle?displayHandle, ISettings settings) : base(GetName(handle), new Identifier("nvidiagpu", adapterIndex.ToString(CultureInfo.InvariantCulture)), settings) { this.adapterIndex = adapterIndex; this.handle = handle; this.displayHandle = displayHandle; NvGPUThermalSettings thermalSettings = GetThermalSettings(); temperatures = new Sensor[thermalSettings.Count]; for (int i = 0; i < temperatures.Length; i++) { NvSensor sensor = thermalSettings.Sensor[i]; string name; switch (sensor.Target) { case NvThermalTarget.BOARD: name = "GPU Board"; break; case NvThermalTarget.GPU: name = "GPU Core"; break; case NvThermalTarget.MEMORY: name = "GPU Memory"; break; case NvThermalTarget.POWER_SUPPLY: name = "GPU Power Supply"; break; case NvThermalTarget.UNKNOWN: name = "GPU Unknown"; break; default: name = "GPU"; break; } temperatures[i] = new Sensor(name, i, SensorType.Temperature, this, new ParameterDescription[0], settings); ActivateSensor(temperatures[i]); } int value; if (NVAPI.NvAPI_GPU_GetTachReading != null && NVAPI.NvAPI_GPU_GetTachReading(handle, out value) == NvStatus.OK) { if (value > 0) { fan = new Sensor("GPU", 0, SensorType.Fan, this, settings); ActivateSensor(fan); } } clocks = new Sensor[3]; clocks[0] = new Sensor("GPU Core", 0, SensorType.Clock, this, settings); clocks[1] = new Sensor("GPU Memory", 1, SensorType.Clock, this, settings); clocks[2] = new Sensor("GPU Shader", 2, SensorType.Clock, this, settings); for (int i = 0; i < clocks.Length; i++) { ActivateSensor(clocks[i]); } loads = new Sensor[3]; loads[0] = new Sensor("GPU Core", 0, SensorType.Load, this, settings); loads[1] = new Sensor("GPU Memory Controller", 1, SensorType.Load, this, settings); loads[2] = new Sensor("GPU Video Engine", 2, SensorType.Load, this, settings); memoryLoad = new Sensor("GPU Memory", 3, SensorType.Load, this, settings); control = new Sensor("GPU Fan", 0, SensorType.Control, this, settings); NvGPUCoolerSettings coolerSettings = GetCoolerSettings(); if (coolerSettings.Count > 0) { fanControl = new Control(control, settings, coolerSettings.Cooler[0].DefaultMin, coolerSettings.Cooler[0].DefaultMax); fanControl.ControlModeChanged += ControlModeChanged; fanControl.SoftwareControlValueChanged += SoftwareControlValueChanged; ControlModeChanged(fanControl); control.Control = fanControl; } Update(); }
public override void Update() { NvGPUThermalSettings settings = GetThermalSettings(); foreach (Sensor sensor in temperatures) { sensor.Value = settings.Sensor[sensor.Index].CurrentTemp; } if (fan != null) { int value = 0; NVAPI.NvAPI_GPU_GetTachReading(handle, out value); fan.Value = value; } uint[] values = GetClocks(); if (values != null) { clocks[0].Value = 0.001f * values[0]; clocks[1].Value = 0.001f * values[8]; clocks[2].Value = 0.001f * values[14]; if (values[30] != 0) { clocks[0].Value = 0.0005f * values[30]; clocks[2].Value = 0.001f * values[30]; } } NvPStates states = new NvPStates(); states.Version = NVAPI.GPU_PSTATES_VER; states.PStates = new NvPState[NVAPI.MAX_PSTATES_PER_GPU]; if (NVAPI.NvAPI_GPU_GetPStates != null && NVAPI.NvAPI_GPU_GetPStates(handle, ref states) == NvStatus.OK) { for (int i = 0; i < 3; i++) { if (states.PStates[i].Present) { loads[i].Value = states.PStates[i].Percentage; ActivateSensor(loads[i]); } } } else { NvUsages usages = new NvUsages(); usages.Version = NVAPI.GPU_USAGES_VER; usages.Usage = new uint[NVAPI.MAX_USAGES_PER_GPU]; if (NVAPI.NvAPI_GPU_GetUsages != null && NVAPI.NvAPI_GPU_GetUsages(handle, ref usages) == NvStatus.OK) { loads[0].Value = usages.Usage[2]; loads[1].Value = usages.Usage[6]; loads[2].Value = usages.Usage[10]; for (int i = 0; i < 3; i++) { ActivateSensor(loads[i]); } } } NvGPUCoolerSettings coolerSettings = GetCoolerSettings(); if (coolerSettings.Count > 0) { control.Value = coolerSettings.Cooler[0].CurrentLevel; ActivateSensor(control); } NvMemoryInfo memoryInfo = new NvMemoryInfo(); memoryInfo.Version = NVAPI.GPU_MEMORY_INFO_VER; memoryInfo.Values = new uint[NVAPI.MAX_MEMORY_VALUES_PER_GPU]; if (NVAPI.NvAPI_GPU_GetMemoryInfo != null && displayHandle.HasValue && NVAPI.NvAPI_GPU_GetMemoryInfo(displayHandle.Value, ref memoryInfo) == NvStatus.OK) { uint totalMemory = memoryInfo.Values[0]; uint freeMemory = memoryInfo.Values[4]; float usedMemory = Math.Max(totalMemory - freeMemory, 0); memoryLoad.Value = 100f * usedMemory / totalMemory; ActivateSensor(memoryLoad); } }
public override string GetReport() { StringBuilder r = new StringBuilder(); r.AppendLine("Nvidia GPU"); r.AppendLine(); r.AppendFormat("Name: {0}{1}", name, Environment.NewLine); r.AppendFormat("Index: {0}{1}", adapterIndex, Environment.NewLine); if (displayHandle.HasValue && NVAPI.NvAPI_GetDisplayDriverVersion != null) { NvDisplayDriverVersion driverVersion = new NvDisplayDriverVersion(); driverVersion.Version = NVAPI.DISPLAY_DRIVER_VERSION_VER; if (NVAPI.NvAPI_GetDisplayDriverVersion(displayHandle.Value, ref driverVersion) == NvStatus.OK) { r.Append("Driver Version: "); r.Append(driverVersion.DriverVersion / 100); r.Append("."); r.Append((driverVersion.DriverVersion % 100).ToString("00", CultureInfo.InvariantCulture)); r.AppendLine(); r.Append("Driver Branch: "); r.AppendLine(driverVersion.BuildBranch); } } r.AppendLine(); if (NVAPI.NvAPI_GPU_GetThermalSettings != null) { NvGPUThermalSettings settings = new NvGPUThermalSettings(); settings.Version = NVAPI.GPU_THERMAL_SETTINGS_VER; settings.Count = NVAPI.MAX_THERMAL_SENSORS_PER_GPU; settings.Sensor = new NvSensor[NVAPI.MAX_THERMAL_SENSORS_PER_GPU]; NvStatus status = NVAPI.NvAPI_GPU_GetThermalSettings(handle, (int)NvThermalTarget.ALL, ref settings); r.AppendLine("Thermal Settings"); r.AppendLine(); if (status == NvStatus.OK) { for (int i = 0; i < settings.Count; i++) { r.AppendFormat(" Sensor[{0}].Controller: {1}{2}", i, settings.Sensor[i].Controller, Environment.NewLine); r.AppendFormat(" Sensor[{0}].DefaultMinTemp: {1}{2}", i, settings.Sensor[i].DefaultMinTemp, Environment.NewLine); r.AppendFormat(" Sensor[{0}].DefaultMaxTemp: {1}{2}", i, settings.Sensor[i].DefaultMaxTemp, Environment.NewLine); r.AppendFormat(" Sensor[{0}].CurrentTemp: {1}{2}", i, settings.Sensor[i].CurrentTemp, Environment.NewLine); r.AppendFormat(" Sensor[{0}].Target: {1}{2}", i, settings.Sensor[i].Target, Environment.NewLine); } } else { r.Append(" Status: "); r.AppendLine(status.ToString()); } r.AppendLine(); } if (NVAPI.NvAPI_GPU_GetAllClocks != null) { NvClocks allClocks = new NvClocks(); allClocks.Version = NVAPI.GPU_CLOCKS_VER; allClocks.Clock = new uint[NVAPI.MAX_CLOCKS_PER_GPU]; NvStatus status = NVAPI.NvAPI_GPU_GetAllClocks(handle, ref allClocks); r.AppendLine("Clocks"); r.AppendLine(); if (status == NvStatus.OK) { for (int i = 0; i < allClocks.Clock.Length; i++) { if (allClocks.Clock[i] > 0) { r.AppendFormat(" Clock[{0}]: {1}{2}", i, allClocks.Clock[i], Environment.NewLine); } } } else { r.Append(" Status: "); r.AppendLine(status.ToString()); } r.AppendLine(); } if (NVAPI.NvAPI_GPU_GetTachReading != null) { int tachValue; NvStatus status = NVAPI.NvAPI_GPU_GetTachReading(handle, out tachValue); r.AppendLine("Tachometer"); r.AppendLine(); if (status == NvStatus.OK) { r.AppendFormat(" Value: {0}{1}", tachValue, Environment.NewLine); } else { r.Append(" Status: "); r.AppendLine(status.ToString()); } r.AppendLine(); } if (NVAPI.NvAPI_GPU_GetPStates != null) { NvPStates states = new NvPStates(); states.Version = NVAPI.GPU_PSTATES_VER; states.PStates = new NvPState[NVAPI.MAX_PSTATES_PER_GPU]; NvStatus status = NVAPI.NvAPI_GPU_GetPStates(handle, ref states); r.AppendLine("P-States"); r.AppendLine(); if (status == NvStatus.OK) { for (int i = 0; i < states.PStates.Length; i++) { if (states.PStates[i].Present) { r.AppendFormat(" Percentage[{0}]: {1}{2}", i, states.PStates[i].Percentage, Environment.NewLine); } } } else { r.Append(" Status: "); r.AppendLine(status.ToString()); } r.AppendLine(); } if (NVAPI.NvAPI_GPU_GetUsages != null) { NvUsages usages = new NvUsages(); usages.Version = NVAPI.GPU_USAGES_VER; usages.Usage = new uint[NVAPI.MAX_USAGES_PER_GPU]; NvStatus status = NVAPI.NvAPI_GPU_GetUsages(handle, ref usages); r.AppendLine("Usages"); r.AppendLine(); if (status == NvStatus.OK) { for (int i = 0; i < usages.Usage.Length; i++) { if (usages.Usage[i] > 0) { r.AppendFormat(" Usage[{0}]: {1}{2}", i, usages.Usage[i], Environment.NewLine); } } } else { r.Append(" Status: "); r.AppendLine(status.ToString()); } r.AppendLine(); } if (NVAPI.NvAPI_GPU_GetCoolerSettings != null) { NvGPUCoolerSettings settings = new NvGPUCoolerSettings(); settings.Version = NVAPI.GPU_COOLER_SETTINGS_VER; settings.Cooler = new NvCooler[NVAPI.MAX_COOLER_PER_GPU]; NvStatus status = NVAPI.NvAPI_GPU_GetCoolerSettings(handle, 0, ref settings); r.AppendLine("Cooler Settings"); r.AppendLine(); if (status == NvStatus.OK) { for (int i = 0; i < settings.Count; i++) { r.AppendFormat(" Cooler[{0}].Type: {1}{2}", i, settings.Cooler[i].Type, Environment.NewLine); r.AppendFormat(" Cooler[{0}].Controller: {1}{2}", i, settings.Cooler[i].Controller, Environment.NewLine); r.AppendFormat(" Cooler[{0}].DefaultMin: {1}{2}", i, settings.Cooler[i].DefaultMin, Environment.NewLine); r.AppendFormat(" Cooler[{0}].DefaultMax: {1}{2}", i, settings.Cooler[i].DefaultMax, Environment.NewLine); r.AppendFormat(" Cooler[{0}].CurrentMin: {1}{2}", i, settings.Cooler[i].CurrentMin, Environment.NewLine); r.AppendFormat(" Cooler[{0}].CurrentMax: {1}{2}", i, settings.Cooler[i].CurrentMax, Environment.NewLine); r.AppendFormat(" Cooler[{0}].CurrentLevel: {1}{2}", i, settings.Cooler[i].CurrentLevel, Environment.NewLine); r.AppendFormat(" Cooler[{0}].DefaultPolicy: {1}{2}", i, settings.Cooler[i].DefaultPolicy, Environment.NewLine); r.AppendFormat(" Cooler[{0}].CurrentPolicy: {1}{2}", i, settings.Cooler[i].CurrentPolicy, Environment.NewLine); r.AppendFormat(" Cooler[{0}].Target: {1}{2}", i, settings.Cooler[i].Target, Environment.NewLine); r.AppendFormat(" Cooler[{0}].ControlType: {1}{2}", i, settings.Cooler[i].ControlType, Environment.NewLine); r.AppendFormat(" Cooler[{0}].Active: {1}{2}", i, settings.Cooler[i].Active, Environment.NewLine); } } else { r.Append(" Status: "); r.AppendLine(status.ToString()); } r.AppendLine(); } if (NVAPI.NvAPI_GPU_GetMemoryInfo != null && displayHandle.HasValue) { NvMemoryInfo memoryInfo = new NvMemoryInfo(); memoryInfo.Version = NVAPI.GPU_MEMORY_INFO_VER; memoryInfo.Values = new uint[NVAPI.MAX_MEMORY_VALUES_PER_GPU]; NvStatus status = NVAPI.NvAPI_GPU_GetMemoryInfo(displayHandle.Value, ref memoryInfo); r.AppendLine("Memory Info"); r.AppendLine(); if (status == NvStatus.OK) { for (int i = 0; i < memoryInfo.Values.Length; i++) { r.AppendFormat(" Value[{0}]: {1}{2}", i, memoryInfo.Values[i], Environment.NewLine); } } else { r.Append(" Status: "); r.AppendLine(status.ToString()); } r.AppendLine(); } return(r.ToString()); }
public NvidiaGPU(int adapterIndex, NvPhysicalGpuHandle handle, NvDisplayHandle?displayHandle, ISettings settings, PhysicalGPU physicalGPU = null) : base(GetName(handle), new Identifier("nvidiagpu", adapterIndex.ToString(CultureInfo.InvariantCulture)), settings) { this.adapterIndex = adapterIndex; this.handle = handle; this.displayHandle = displayHandle; this.physicalGPU = physicalGPU; NvGPUThermalSettings thermalSettings = GetThermalSettings(); temperatures = new Sensor[thermalSettings.Count]; for (int i = 0; i < temperatures.Length; i++) { NvSensor sensor = thermalSettings.Sensor[i]; string name; switch (sensor.Target) { case NvThermalTarget.BOARD: name = "GPU Board"; break; case NvThermalTarget.GPU: name = "GPU Core"; break; case NvThermalTarget.MEMORY: name = "GPU Memory"; break; case NvThermalTarget.POWER_SUPPLY: name = "GPU Power Supply"; break; case NvThermalTarget.UNKNOWN: name = "GPU Unknown"; break; default: name = "GPU"; break; } temperatures[i] = new Sensor(name, i, SensorType.Temperature, this, new ParameterDescription[0], settings); ActivateSensor(temperatures[i]); } clocks = new Sensor[3]; clocks[0] = new Sensor("GPU Core", 0, SensorType.Clock, this, settings); clocks[1] = new Sensor("GPU Memory", 1, SensorType.Clock, this, settings); clocks[2] = new Sensor("GPU Shader", 2, SensorType.Clock, this, settings); for (int i = 0; i < clocks.Length; i++) { ActivateSensor(clocks[i]); } loads = new Sensor[4]; loads[0] = new Sensor("GPU Core", 0, SensorType.Load, this, settings); loads[1] = new Sensor("GPU Frame Buffer", 1, SensorType.Load, this, settings); loads[2] = new Sensor("GPU Video Engine", 2, SensorType.Load, this, settings); loads[3] = new Sensor("GPU Bus Interface", 3, SensorType.Load, this, settings); memoryLoad = new Sensor("GPU Memory", 4, SensorType.Load, this, settings); memoryFree = new Sensor("GPU Memory Free", 1, SensorType.SmallData, this, settings); memoryUsed = new Sensor("GPU Memory Used", 2, SensorType.SmallData, this, settings); memoryAvail = new Sensor("GPU Memory Total", 3, SensorType.SmallData, this, settings); memoryUsageDedicated = new Sensor("GPU Memory Dedicated", 4, SensorType.SmallData, this, settings); memoryUsageShared = new Sensor("GPU Memory Shared", 5, SensorType.SmallData, this, settings); fan = new Sensor("GPU Fan", 0, SensorType.Fan, this, settings); control = new Sensor("GPU Fan", 1, SensorType.Control, this, settings); voltage = new Sensor("GPU Voltage", 0, SensorType.Voltage, this, settings); powerLimit = new Sensor("GPU Power Limit", 0, SensorType.Factor, this, settings); temperatureLimit = new Sensor("GPU Thermal Limit", 1, SensorType.Factor, this, settings); voltageLimit = new Sensor("GPU Voltage Limit", 2, SensorType.Factor, this, settings); power = new Sensor("GPU Power", 0, SensorType.Power, this, settings); NvGPUCoolerSettings coolerSettings = GetCoolerSettings(); if (coolerSettings.Count > 0) { fanControl = new Control(control, settings, coolerSettings.Cooler[0].DefaultMin, coolerSettings.Cooler[0].DefaultMax); fanControl.ControlModeChanged += ControlModeChanged; fanControl.SoftwareControlValueChanged += SoftwareControlValueChanged; ControlModeChanged(fanControl); control.Control = fanControl; } try { if (PerformanceCounterCategory.Exists("GPU Adapter Memory")) { var category = new PerformanceCounterCategory("GPU Adapter Memory"); var instances = category.GetInstanceNames(); if (instances.Any()) { long maxRawValue = 0; int maxIndex = 0; for (int i = 0; i < instances.Length; i++) { try { var currentPerfCounter = new PerformanceCounter("GPU Adapter Memory", "Dedicated Usage", instances[i]); if (currentPerfCounter.RawValue > maxRawValue) { maxRawValue = currentPerfCounter.RawValue; maxIndex = i; } } catch (Exception ex) { Log.Logger.Error(ex, $"Error while creating performance counter with instance {i}."); } } dedicatedVramUsagePerformCounter = new PerformanceCounter("GPU Adapter Memory", "Dedicated Usage", instances[maxIndex]); sharedVramUsagePerformCounter = new PerformanceCounter("GPU Adapter Memory", "Shared Usage", instances[maxIndex]); } } } catch (Exception ex) { Log.Logger.Error(ex, "Error while creating GPU memory performance counter."); } if (NVML.IsInitialized) { if (NVAPI.NvAPI_GPU_GetBusId != null && NVAPI.NvAPI_GPU_GetBusId(handle, out uint busId) == NvStatus.OK) { if (NVML.NvmlDeviceGetHandleByPciBusId != null && NVML.NvmlDeviceGetHandleByPciBusId( "0000:" + busId.ToString("X2") + ":00.0", out var result) == NVML.NvmlReturn.Success) { device = result; pcieThroughputRx = new Sensor("GPU PCIE Rx", 0, SensorType.Throughput, this, settings); pcieThroughputTx = new Sensor("GPU PCIE Tx", 1, SensorType.Throughput, this, settings); } } } Update(); }