/// <summary> /// Add Player to Level /// </summary> /// <param name="Player"></param> internal void AddPlayer(GraalPlayer Player) { if (!Players.Contains(Player)) { Players.Add(Player); this.CallNPCs("onPlayerEnters", new object[] { Player }); } }
/// <summary> /// Attach Player to Object /// </summary> public void detachplayer(GraalPlayer player) { if (player != null) Server.SendGSPacket(new CString() + (byte)GServerConnection.PacketOut.NCQUERY + (byte)GServerConnection.NCREQ.PLSETPROPS + (short)player.id + (byte)GraalPlayer.Properties.PLATTACHNPC + (byte)0 + (int)0); }
/// <summary> /// Delete Player from Level /// </summary> /// <param name="Player"></param> internal void DeletePlayer(GraalPlayer Player) { if (Players.Contains(Player)) { Players.Remove(Player); this.CallNPCs("onPlayerLeaves", new object[] { Player }); } }
/// <summary> /// Add Player to Playerlist (or return player) /// </summary> internal GraalPlayer AddPlayer(Int16 Id) { GraalPlayer pl = FindPlayer(Id); if (pl == null) { GraalPlayer Player = new GraalPlayer(this.Server, Id); PlayerList[Id] = Player; return Player; } return pl; }