/// <summary> /// Construct a ImageTechnique. /// </summary> /// <param name="texture"> /// The <see cref="TextureArray2d"/> affected by this Technique. /// </param> /// <param name="target"> /// A <see cref="TextureTarget"/> that specifies the texture target. /// </param> /// <param name="pixelFormat"> /// The <see cref="PixelLayout"/> that specifies texture pixel format. /// </param> /// <param name="images"> /// A <see cref="Image"/> that specifies the texture array image for the specified layer. /// </param> public ImageTechnique(TextureArray2d texture, TextureTarget target, PixelLayout pixelFormat, Image image, uint layer) : base(texture) { if (image == null) { throw new ArgumentNullException("images"); } _TextureArray2d = texture; _Target = target; _PixelFormat = pixelFormat; _Image = image; _Image.IncRef(); _ImageLayer = layer; }
/// <summary> /// Construct a EmptyTechnique. /// </summary> /// <param name="texture"> /// The <see cref="Texture2D"/> affected by this Technique. /// </param> /// <param name="target"> /// A <see cref="TextureTarget"/> that specify the texture target. /// </param> /// <param name="level"> /// The specific level of the target to define. Defaults to zero. /// </param> /// <param name="pixelFormat"> /// The texture pixel format. /// </param> /// <param name="image"> /// The <see cref="Image"/> holding the texture data. /// </param> public ImageTechnique(Texture2D texture, TextureTarget target, uint level, PixelLayout pixelFormat, Image image) : base(texture) { if (image == null) { throw new ArgumentNullException("image"); } _Texture2d = texture; _Target = target; _Level = level; _PixelFormat = pixelFormat; _Image = image; _Image.IncRef(); // Referenced }
/// <summary> /// Construct a ImageTechnique. /// </summary> /// <param name="texture"> /// The <see cref="Texture1d"/> affected by this Technique. /// </param> /// <param name="level"> /// The specific level of the target to define. Defaults to zero. /// </param> /// <param name="pixelFormat"> /// The texture pixel format. /// </param> /// <param name="image"> /// The <see cref="Image"/> that holds the texture data. /// </param> public ImageTechnique(Texture1d texture, uint level, PixelLayout pixelFormat, Image image) : base(texture) { if (image == null) { throw new ArgumentNullException("image"); } if (image.Height != 1) { throw new ArgumentException("height greater than 1", "image"); } _Texture1d = texture; _Level = level; _PixelFormat = pixelFormat; _Image = image; _Image.IncRef(); // Referenced }