public void Draw(SpriteBatch spriteBatch, GameTime gameTime, Font f, GUI gui) { for (int i = 0; i < options.Length; i++) { f.DrawText(options[i], 120 - f.TextSize(options[i]) / 2, 80 + (i - options.Length / 2) * 10, spriteBatch, currentOption == i ? Color.Green : Color.White); } }
public void DrawGUIBattle(SpriteBatch spriteBatch, Font f, Battle b) { spriteBatch.Draw(battleGUI, screen1, new Rectangle(0, sides[b.One.Type], 120, 160), Color.White); spriteBatch.Draw(battleGUI, screen2, new Rectangle(120, sides[b.Two.Type], 120, 160), Color.White); f.DrawNumbersLeft(b.Hit.Item1, 39, 112, spriteBatch); f.DrawNumbersLeft(b.Crit.Item1, 39, 120, spriteBatch); f.DrawNumbersLeft(b.Dmg.Item1, 39, 128, spriteBatch); f.DrawNumbersLeft(b.Hit.Item2, 237, 112, spriteBatch); f.DrawNumbersLeft(b.Crit.Item2, 237, 120, spriteBatch); f.DrawNumbersLeft(b.Dmg.Item2, 237, 128, spriteBatch); f.DrawNumbersLeft(b.One.HP, 25, 145, spriteBatch); f.DrawNumbersLeft(b.Two.HP, 145, 145, spriteBatch); f.DrawText(b.One.Weapon.Name, 88 - f.TextSize(b.One.Weapon.Name) / 2, 120, spriteBatch); f.DrawText(b.Two.Weapon.Name, 167 - f.TextSize(b.Two.Weapon.Name) / 2, 120, spriteBatch); DrawHP(b.One.HP, b.One.Stats["HP"].Value, 1, spriteBatch); DrawHP(b.Two.HP, b.Two.Stats["HP"].Value, 2, spriteBatch); f.DrawText(b.One.Name, 28 - f.TextSize(b.One.Name) / 2, 8, spriteBatch); f.DrawText(b.Two.Name, 212 - f.TextSize(b.Two.Name) / 2, 8, spriteBatch); int adv = b.One.Weapon.advantage(b.Two.Weapon); switch (adv) { case -1: disadvantage.Draw(spriteBatch, 54, 126); advantage.Draw(spriteBatch, 133, 126); break; case 1: advantage.Draw(spriteBatch, 133, 126); disadvantage.Draw(spriteBatch, 54, 126); break; } }