예제 #1
0
 /// <summary>
 /// Writes data to a file storage.
 /// </summary>
 /// <param name="val"></param>
 public FileStorage Add(Vec4f val)
 {
     ThrowIfDisposed();
     NativeMethods.core_FileStorage_shift_Vec4f(ptr, val);
     GC.KeepAlive(this);
     return(this);
 }
예제 #2
0
        /// <summary>
        /// Creates a proxy class of the specified Vec*b
        /// </summary>
        /// <param name="vec"></param>
        /// <returns></returns>
        public static InputArray Create(IVec vec)
        {
            if (vec == null)
            {
                throw new ArgumentNullException(nameof(vec));
            }

            return(vec switch
            {
                Vec2b v => new InputArray(new[] { v.Item0, v.Item1 }),
                Vec3b v => new InputArray(new[] { v.Item0, v.Item1, v.Item2 }),
                Vec4b v => new InputArray(new[] { v.Item0, v.Item1, v.Item2, v.Item3 }),
                Vec6b v => new InputArray(new[] { v.Item0, v.Item1, v.Item2, v.Item3, v.Item4, v.Item5 }),
                Vec2s v => new InputArray(new[] { v.Item0, v.Item1 }),
                Vec3s v => new InputArray(new[] { v.Item0, v.Item1, v.Item2 }),
                Vec4s v => new InputArray(new[] { v.Item0, v.Item1, v.Item2, v.Item3 }),
                Vec6s v => new InputArray(new[] { v.Item0, v.Item1, v.Item2, v.Item3, v.Item4, v.Item5 }),
                Vec2w v => new InputArray(new[] { v.Item0, v.Item1 }),
                Vec3w v => new InputArray(new[] { v.Item0, v.Item1, v.Item2 }),
                Vec4w v => new InputArray(new[] { v.Item0, v.Item1, v.Item2, v.Item3 }),
                Vec6w v => new InputArray(new[] { v.Item0, v.Item1, v.Item2, v.Item3, v.Item4, v.Item5 }),
                Vec2i v => new InputArray(new[] { v.Item0, v.Item1 }),
                Vec3i v => new InputArray(new[] { v.Item0, v.Item1, v.Item2 }),
                Vec4i v => new InputArray(new[] { v.Item0, v.Item1, v.Item2, v.Item3 }),
                Vec6i v => new InputArray(new[] { v.Item0, v.Item1, v.Item2, v.Item3, v.Item4, v.Item5 }),
                Vec2f v => new InputArray(new[] { v.Item0, v.Item1 }),
                Vec3f v => new InputArray(new[] { v.Item0, v.Item1, v.Item2 }),
                Vec4f v => new InputArray(new[] { v.Item0, v.Item1, v.Item2, v.Item3 }),
                Vec6f v => new InputArray(new[] { v.Item0, v.Item1, v.Item2, v.Item3, v.Item4, v.Item5 }),
                Vec2d v => new InputArray(new[] { v.Item0, v.Item1 }),
                Vec3d v => new InputArray(new[] { v.Item0, v.Item1, v.Item2 }),
                Vec4d v => new InputArray(new[] { v.Item0, v.Item1, v.Item2, v.Item3 }),
                Vec6d v => new InputArray(new[] { v.Item0, v.Item1, v.Item2, v.Item3, v.Item4, v.Item5 }),
                _ => throw new ArgumentException($"Not supported type: '{vec.GetType().Name}'", nameof(vec))
            });
예제 #3
0
 public static extern void core_Mat_push_back_Vec4f(IntPtr self, Vec4f v);
 public static extern ExceptionStatus core_FileNode_read_Vec4f(IntPtr node, out Vec4f returnValue);
예제 #5
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="other"></param>
 /// <returns></returns>
 public bool Equals(Vec4f other)
 {
     return(Item0.Equals(other.Item0) && Item1.Equals(other.Item1) && Item2.Equals(other.Item2) && Item3.Equals(other.Item3));
 }
예제 #6
0
 public static extern ExceptionStatus core_FileStorage_shift_Vec4f(IntPtr fs, Vec4f val);
 public static extern ExceptionStatus core_Mat_push_back_Vec4f(IntPtr self, Vec4f v);
 public static extern void core_FileStorage_shift_Vec4f(IntPtr fs, Vec4f val);
예제 #9
0
파일: MatOfT.cs 프로젝트: rajs1006/3D-Unity
 public static void Run(IntPtr ptr, Vec4f v) => NativeMethods.core_Mat_push_back_Vec4f(ptr, v);