private void StartListening() { if (_isLoggedIn) { UnityEngine.Debug.Log("StartCoroutine(_listener.Listen())"); _isListening = true; StartCoroutine(_listener.Listen()); } }
private void StartListening() { if (_isLoggedIn) { UnityEngine.Debug.Log(OCLogSymbol.CONNECTION + "Router Logged In. OcServerListener.Listen() coroutine started by OcNetworkElement.StartListening()"); _isListening = true; StartCoroutine(_listener.Listen()); } }