예제 #1
0
        private void StartListening()
        {
            if (_isLoggedIn)
            {
                UnityEngine.Debug.Log("StartCoroutine(_listener.Listen())");

                _isListening = true;

                StartCoroutine(_listener.Listen());
            }
        }
예제 #2
0
        private void StartListening()
        {
            if (_isLoggedIn)
            {
                UnityEngine.Debug.Log(OCLogSymbol.CONNECTION + "Router Logged In. OcServerListener.Listen() coroutine started by OcNetworkElement.StartListening()");

                _isListening = true;

                StartCoroutine(_listener.Listen());
            }
        }