예제 #1
0
        void DoProcess()
        {
            if (!(s1.Value is OpenCVForUnityPlayMakerActions.SelectiveSearchSegmentationStrategy))
            {
                LogError("s1 is not initialized. Add Action \"newSelectiveSearchSegmentationStrategy\".");
                return;
            }
            OpenCVForUnity.XimgprocModule.SelectiveSearchSegmentationStrategy wrapped_s1 = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.SelectiveSearchSegmentationStrategy, OpenCVForUnity.XimgprocModule.SelectiveSearchSegmentationStrategy>(s1);

            if (!(s2.Value is OpenCVForUnityPlayMakerActions.SelectiveSearchSegmentationStrategy))
            {
                LogError("s2 is not initialized. Add Action \"newSelectiveSearchSegmentationStrategy\".");
                return;
            }
            OpenCVForUnity.XimgprocModule.SelectiveSearchSegmentationStrategy wrapped_s2 = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.SelectiveSearchSegmentationStrategy, OpenCVForUnity.XimgprocModule.SelectiveSearchSegmentationStrategy>(s2);

            if (!(s3.Value is OpenCVForUnityPlayMakerActions.SelectiveSearchSegmentationStrategy))
            {
                LogError("s3 is not initialized. Add Action \"newSelectiveSearchSegmentationStrategy\".");
                return;
            }
            OpenCVForUnity.XimgprocModule.SelectiveSearchSegmentationStrategy wrapped_s3 = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.SelectiveSearchSegmentationStrategy, OpenCVForUnity.XimgprocModule.SelectiveSearchSegmentationStrategy>(s3);

            if (!(storeResult.Value is OpenCVForUnityPlayMakerActions.SelectiveSearchSegmentationStrategyMultiple))
            {
                storeResult.Value = new OpenCVForUnityPlayMakerActions.SelectiveSearchSegmentationStrategyMultiple();
            }
            ((OpenCVForUnityPlayMakerActions.SelectiveSearchSegmentationStrategyMultiple)storeResult.Value).wrappedObject = OpenCVForUnity.XimgprocModule.Ximgproc.createSelectiveSearchSegmentationStrategyMultiple(wrapped_s1, wrapped_s2, wrapped_s3);
        }
        void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.SelectiveSearchSegmentationStrategy))
            {
                LogError("owner is not initialized. Add Action \"newSelectiveSearchSegmentationStrategy\".");
                return;
            }
            OpenCVForUnity.XimgprocModule.SelectiveSearchSegmentationStrategy wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.SelectiveSearchSegmentationStrategy, OpenCVForUnity.XimgprocModule.SelectiveSearchSegmentationStrategy>(owner);

            if (!(img.Value is OpenCVForUnityPlayMakerActions.Mat))
            {
                LogError("img is not initialized. Add Action \"newMat\".");
                return;
            }
            OpenCVForUnity.CoreModule.Mat wrapped_img = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Mat, OpenCVForUnity.CoreModule.Mat>(img);

            if (!(regions.Value is OpenCVForUnityPlayMakerActions.Mat))
            {
                LogError("regions is not initialized. Add Action \"newMat\".");
                return;
            }
            OpenCVForUnity.CoreModule.Mat wrapped_regions = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Mat, OpenCVForUnity.CoreModule.Mat>(regions);

            if (!(sizes.Value is OpenCVForUnityPlayMakerActions.Mat))
            {
                LogError("sizes is not initialized. Add Action \"newMat\".");
                return;
            }
            OpenCVForUnity.CoreModule.Mat wrapped_sizes = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Mat, OpenCVForUnity.CoreModule.Mat>(sizes);

            wrapped_owner.setImage(wrapped_img, wrapped_regions, wrapped_sizes);
        }
예제 #3
0
        void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.SelectiveSearchSegmentationStrategy))
            {
                LogError("owner is not initialized. Add Action \"newSelectiveSearchSegmentationStrategy\".");
                return;
            }
            OpenCVForUnity.XimgprocModule.SelectiveSearchSegmentationStrategy wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.SelectiveSearchSegmentationStrategy, OpenCVForUnity.XimgprocModule.SelectiveSearchSegmentationStrategy>(owner);

            storeResult.Value = wrapped_owner.get(r1.Value, r2.Value);
        }
        void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.SelectiveSearchSegmentationStrategyMultiple))
            {
                LogError("owner is not initialized. Add Action \"newSelectiveSearchSegmentationStrategyMultiple\".");
                return;
            }
            OpenCVForUnity.XimgprocModule.SelectiveSearchSegmentationStrategyMultiple wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.SelectiveSearchSegmentationStrategyMultiple, OpenCVForUnity.XimgprocModule.SelectiveSearchSegmentationStrategyMultiple>(owner);

            if (!(g.Value is OpenCVForUnityPlayMakerActions.SelectiveSearchSegmentationStrategy))
            {
                LogError("g is not initialized. Add Action \"newSelectiveSearchSegmentationStrategy\".");
                return;
            }
            OpenCVForUnity.XimgprocModule.SelectiveSearchSegmentationStrategy wrapped_g = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.SelectiveSearchSegmentationStrategy, OpenCVForUnity.XimgprocModule.SelectiveSearchSegmentationStrategy>(g);

            wrapped_owner.addStrategy(wrapped_g, weight.Value);
        }
예제 #5
0
        void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.SelectiveSearchSegmentation))
            {
                LogError("owner is not initialized. Add Action \"newSelectiveSearchSegmentation\".");
                return;
            }
            OpenCVForUnity.XimgprocModule.SelectiveSearchSegmentation wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.SelectiveSearchSegmentation, OpenCVForUnity.XimgprocModule.SelectiveSearchSegmentation>(owner);

            if (!(s.Value is OpenCVForUnityPlayMakerActions.SelectiveSearchSegmentationStrategy))
            {
                LogError("s is not initialized. Add Action \"newSelectiveSearchSegmentationStrategy\".");
                return;
            }
            OpenCVForUnity.XimgprocModule.SelectiveSearchSegmentationStrategy wrapped_s = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.SelectiveSearchSegmentationStrategy, OpenCVForUnity.XimgprocModule.SelectiveSearchSegmentationStrategy>(s);

            wrapped_owner.addStrategy(wrapped_s);
        }
 public SelectiveSearchSegmentationStrategy(OpenCVForUnity.XimgprocModule.SelectiveSearchSegmentationStrategy nativeObj) : base(nativeObj)
 {
 }