void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.DenseOpticalFlow))
            {
                LogError("owner is not initialized. Add Action \"newDenseOpticalFlow\".");
                return;
            }
            OpenCVForUnity.VideoModule.DenseOpticalFlow wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.DenseOpticalFlow, OpenCVForUnity.VideoModule.DenseOpticalFlow>(owner);

            if (!(I0.Value is OpenCVForUnityPlayMakerActions.Mat))
            {
                LogError("I0 is not initialized. Add Action \"newMat\".");
                return;
            }
            OpenCVForUnity.CoreModule.Mat wrapped_I0 = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Mat, OpenCVForUnity.CoreModule.Mat>(I0);

            if (!(I1.Value is OpenCVForUnityPlayMakerActions.Mat))
            {
                LogError("I1 is not initialized. Add Action \"newMat\".");
                return;
            }
            OpenCVForUnity.CoreModule.Mat wrapped_I1 = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Mat, OpenCVForUnity.CoreModule.Mat>(I1);

            if (!(flow.Value is OpenCVForUnityPlayMakerActions.Mat))
            {
                LogError("flow is not initialized. Add Action \"newMat\".");
                return;
            }
            OpenCVForUnity.CoreModule.Mat wrapped_flow = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Mat, OpenCVForUnity.CoreModule.Mat>(flow);

            wrapped_owner.calc(wrapped_I0, wrapped_I1, wrapped_flow);
        }
        void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.DenseOpticalFlow))
            {
                LogError("owner is not initialized. Add Action \"newDenseOpticalFlow\".");
                return;
            }
            OpenCVForUnity.VideoModule.DenseOpticalFlow wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.DenseOpticalFlow, OpenCVForUnity.VideoModule.DenseOpticalFlow>(owner);

            wrapped_owner.collectGarbage();
        }
 public DenseOpticalFlow(OpenCVForUnity.VideoModule.DenseOpticalFlow nativeObj) : base(nativeObj)
 {
 }