void DoProcess() { if (!(owner.Value is OpenCVForUnityPlayMakerActions.GrayCodePattern)) { LogError("owner is not initialized. Add Action \"newGrayCodePattern\"."); return; } OpenCVForUnity.Structured_lightModule.GrayCodePattern wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.GrayCodePattern, OpenCVForUnity.Structured_lightModule.GrayCodePattern>(owner); List <OpenCVForUnity.CoreModule.Mat> wrapped_patternImages = new List <OpenCVForUnity.CoreModule.Mat>(); OpenCVForUnityPlayMakerActionsUtils.ConvertFsmArrayToList <OpenCVForUnityPlayMakerActions.Mat, OpenCVForUnity.CoreModule.Mat>(patternImages, wrapped_patternImages); if (!(projPix.Value is OpenCVForUnityPlayMakerActions.Point)) { LogError("projPix is not initialized. Add Action \"newPoint\"."); return; } OpenCVForUnity.CoreModule.Point wrapped_projPix = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Point, OpenCVForUnity.CoreModule.Point>(projPix); storeResult.Value = wrapped_owner.getProjPixel(wrapped_patternImages, x.Value, y.Value, wrapped_projPix); OpenCVForUnityPlayMakerActionsUtils.ConvertListToFsmArray <OpenCVForUnity.CoreModule.Mat, OpenCVForUnityPlayMakerActions.Mat>(wrapped_patternImages, patternImages); Fsm.Event(storeResult.Value ? trueEvent : falseEvent); }
void DoProcess() { if (!(owner.Value is OpenCVForUnityPlayMakerActions.GrayCodePattern)) { LogError("owner is not initialized. Add Action \"newGrayCodePattern\"."); return; } OpenCVForUnity.Structured_lightModule.GrayCodePattern wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.GrayCodePattern, OpenCVForUnity.Structured_lightModule.GrayCodePattern>(owner); if (!(blackImage.Value is OpenCVForUnityPlayMakerActions.Mat)) { LogError("blackImage is not initialized. Add Action \"newMat\"."); return; } OpenCVForUnity.CoreModule.Mat wrapped_blackImage = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Mat, OpenCVForUnity.CoreModule.Mat>(blackImage); if (!(whiteImage.Value is OpenCVForUnityPlayMakerActions.Mat)) { LogError("whiteImage is not initialized. Add Action \"newMat\"."); return; } OpenCVForUnity.CoreModule.Mat wrapped_whiteImage = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Mat, OpenCVForUnity.CoreModule.Mat>(whiteImage); wrapped_owner.getImagesForShadowMasks(wrapped_blackImage, wrapped_whiteImage); }
// // C++: static Ptr_GrayCodePattern cv::structured_light::GrayCodePattern::create(int width, int height) // //javadoc: GrayCodePattern::create(width, height) public static GrayCodePattern create(int width, int height) { #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER GrayCodePattern retVal = GrayCodePattern.__fromPtr__(structured_1light_GrayCodePattern_create_10(width, height)); return(retVal); #else return(null); #endif }
void DoProcess() { if (!(owner.Value is OpenCVForUnityPlayMakerActions.GrayCodePattern)) { LogError("owner is not initialized. Add Action \"newGrayCodePattern\"."); return; } OpenCVForUnity.Structured_lightModule.GrayCodePattern wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.GrayCodePattern, OpenCVForUnity.Structured_lightModule.GrayCodePattern>(owner); wrapped_owner.setWhiteThreshold((int)value.Value); }
void DoProcess() { if (!(owner.Value is OpenCVForUnityPlayMakerActions.GrayCodePattern)) { LogError("owner is not initialized. Add Action \"newGrayCodePattern\"."); return; } OpenCVForUnity.Structured_lightModule.GrayCodePattern wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.GrayCodePattern, OpenCVForUnity.Structured_lightModule.GrayCodePattern>(owner); storeResult.Value = (int)wrapped_owner.getNumberOfPatternImages(); }
void DoProcess() { if (!(owner.Value is OpenCVForUnityPlayMakerActions.GrayCodePattern)) { LogError("owner is not initialized. Add Action \"newGrayCodePattern\"."); return; } OpenCVForUnity.Structured_lightModule.GrayCodePattern wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.GrayCodePattern, OpenCVForUnity.Structured_lightModule.GrayCodePattern>(owner); if (!(value.Value is OpenCVForUnityPlayMakerActions.Long)) { LogError("value is not initialized. Add Action \"newLong\"."); return; } System.Int64 wrapped_value = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Long, System.Int64>(value); wrapped_owner.setBlackThreshold(wrapped_value); }
// // C++: static Ptr_GrayCodePattern cv::structured_light::GrayCodePattern::create(int width, int height) // /** * Constructor * param width automatically generated * param height automatically generated * return automatically generated */ public static GrayCodePattern create(int width, int height) { return(GrayCodePattern.__fromPtr__(structured_1light_GrayCodePattern_create_10(width, height))); }
public GrayCodePattern(OpenCVForUnity.Structured_lightModule.GrayCodePattern nativeObj) : base(nativeObj) { }