void DoProcess() { if (!(owner.Value is OpenCVForUnityPlayMakerActions.SVMSGD)) { LogError("owner is not initialized. Add Action \"newSVMSGD\"."); return; } OpenCVForUnity.MlModule.SVMSGD wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.SVMSGD, OpenCVForUnity.MlModule.SVMSGD>(owner); wrapped_owner.setStepDecreasingPower(stepDecreasingPower.Value); }