void DoProcess() { if (!(owner.Value is OpenCVForUnityPlayMakerActions.SVM)) { LogError("owner is not initialized. Add Action \"newSVM\"."); return; } OpenCVForUnity.MlModule.SVM wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.SVM, OpenCVForUnity.MlModule.SVM>(owner); if (!(val.Value is OpenCVForUnityPlayMakerActions.Double)) { LogError("val is not initialized. Add Action \"newDouble\"."); return; } System.Double wrapped_val = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Double, System.Double>(val); wrapped_owner.setGamma(wrapped_val); }