void DoProcess() { if (!(owner.Value is OpenCVForUnityPlayMakerActions.Feature2D)) { LogError("owner is not initialized. Add Action \"newFeature2D\"."); return; } OpenCVForUnity.Features2dModule.Feature2D wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Feature2D, OpenCVForUnity.Features2dModule.Feature2D>(owner); if (!(image.Value is OpenCVForUnityPlayMakerActions.Mat)) { LogError("image is not initialized. Add Action \"newMat\"."); return; } OpenCVForUnity.CoreModule.Mat wrapped_image = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Mat, OpenCVForUnity.CoreModule.Mat>(image); if (!(keypoints.Value is OpenCVForUnityPlayMakerActions.MatOfKeyPoint)) { LogError("keypoints is not initialized. Add Action \"newMatOfKeyPoint\"."); return; } OpenCVForUnity.CoreModule.MatOfKeyPoint wrapped_keypoints = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.MatOfKeyPoint, OpenCVForUnity.CoreModule.MatOfKeyPoint>(keypoints); if (!(descriptors.Value is OpenCVForUnityPlayMakerActions.Mat)) { LogError("descriptors is not initialized. Add Action \"newMat\"."); return; } OpenCVForUnity.CoreModule.Mat wrapped_descriptors = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Mat, OpenCVForUnity.CoreModule.Mat>(descriptors); wrapped_owner.compute(wrapped_image, wrapped_keypoints, wrapped_descriptors); }
void DoProcess() { if (!(owner.Value is OpenCVForUnityPlayMakerActions.Feature2D)) { LogError("owner is not initialized. Add Action \"newFeature2D\"."); return; } OpenCVForUnity.Features2dModule.Feature2D wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Feature2D, OpenCVForUnity.Features2dModule.Feature2D>(owner); List <OpenCVForUnity.CoreModule.Mat> wrapped_images = new List <OpenCVForUnity.CoreModule.Mat>(); OpenCVForUnityPlayMakerActionsUtils.ConvertFsmArrayToList <OpenCVForUnityPlayMakerActions.Mat, OpenCVForUnity.CoreModule.Mat>(images, wrapped_images); List <OpenCVForUnity.CoreModule.MatOfKeyPoint> wrapped_keypoints = new List <OpenCVForUnity.CoreModule.MatOfKeyPoint>(); OpenCVForUnityPlayMakerActionsUtils.ConvertFsmArrayToList <OpenCVForUnityPlayMakerActions.MatOfKeyPoint, OpenCVForUnity.CoreModule.MatOfKeyPoint>(keypoints, wrapped_keypoints); List <OpenCVForUnity.CoreModule.Mat> wrapped_descriptors = new List <OpenCVForUnity.CoreModule.Mat>(); OpenCVForUnityPlayMakerActionsUtils.ConvertFsmArrayToList <OpenCVForUnityPlayMakerActions.Mat, OpenCVForUnity.CoreModule.Mat>(descriptors, wrapped_descriptors); wrapped_owner.compute(wrapped_images, wrapped_keypoints, wrapped_descriptors); OpenCVForUnityPlayMakerActionsUtils.ConvertListToFsmArray <OpenCVForUnity.CoreModule.Mat, OpenCVForUnityPlayMakerActions.Mat>(wrapped_images, images); OpenCVForUnityPlayMakerActionsUtils.ConvertListToFsmArray <OpenCVForUnity.CoreModule.MatOfKeyPoint, OpenCVForUnityPlayMakerActions.MatOfKeyPoint>(wrapped_keypoints, keypoints); OpenCVForUnityPlayMakerActionsUtils.ConvertListToFsmArray <OpenCVForUnity.CoreModule.Mat, OpenCVForUnityPlayMakerActions.Mat>(wrapped_descriptors, descriptors); }
/** * param backend The detector/extractor you want to use as backend. * param maxTilt The highest power index of tilt factor. 5 is used in the paper as tilt sampling range n. * param minTilt The lowest power index of tilt factor. 0 is used in the paper. * return automatically generated */ public static AffineFeature create(Feature2D backend, int maxTilt, int minTilt) { if (backend != null) { backend.ThrowIfDisposed(); } return(AffineFeature.__fromPtr__(features2d_AffineFeature_create_12(backend.getNativeObjAddr(), maxTilt, minTilt))); }
// // C++: static Ptr_AffineFeature cv::AffineFeature::create(Ptr_Feature2D backend, int maxTilt = 5, int minTilt = 0, float tiltStep = 1.4142135623730951f, float rotateStepBase = 72) // /** * param backend The detector/extractor you want to use as backend. * param maxTilt The highest power index of tilt factor. 5 is used in the paper as tilt sampling range n. * param minTilt The lowest power index of tilt factor. 0 is used in the paper. * param tiltStep Tilt sampling step \(\delta_t\) in Algorithm 1 in the paper. * param rotateStepBase Rotation sampling step factor b in Algorithm 1 in the paper. * return automatically generated */ public static AffineFeature create(Feature2D backend, int maxTilt, int minTilt, float tiltStep, float rotateStepBase) { if (backend != null) { backend.ThrowIfDisposed(); } return(AffineFeature.__fromPtr__(features2d_AffineFeature_create_10(backend.getNativeObjAddr(), maxTilt, minTilt, tiltStep, rotateStepBase))); }
/** * param backend The detector/extractor you want to use as backend. * return automatically generated */ public static AffineFeature create(Feature2D backend) { if (backend != null) { backend.ThrowIfDisposed(); } return(AffineFeature.__fromPtr__(features2d_AffineFeature_create_14(backend.getNativeObjAddr()))); }
void DoProcess() { if (!(owner.Value is OpenCVForUnityPlayMakerActions.Feature2D)) { LogError("owner is not initialized. Add Action \"newFeature2D\"."); return; } OpenCVForUnity.Features2dModule.Feature2D wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Feature2D, OpenCVForUnity.Features2dModule.Feature2D>(owner); storeResult.Value = wrapped_owner.defaultNorm(); }
void DoProcess() { if (!(owner.Value is OpenCVForUnityPlayMakerActions.Feature2D)) { LogError("owner is not initialized. Add Action \"newFeature2D\"."); return; } OpenCVForUnity.Features2dModule.Feature2D wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Feature2D, OpenCVForUnity.Features2dModule.Feature2D>(owner); wrapped_owner.write(fileName.Value); }
void DoProcess() { if (!(backend.Value is OpenCVForUnityPlayMakerActions.Feature2D)) { LogError("backend is not initialized. Add Action \"newFeature2D\"."); return; } OpenCVForUnity.Features2dModule.Feature2D wrapped_backend = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Feature2D, OpenCVForUnity.Features2dModule.Feature2D>(backend); if (!(storeResult.Value is OpenCVForUnityPlayMakerActions.AffineFeature)) { storeResult.Value = new OpenCVForUnityPlayMakerActions.AffineFeature(); } ((OpenCVForUnityPlayMakerActions.AffineFeature)storeResult.Value).wrappedObject = OpenCVForUnity.Features2dModule.AffineFeature.create(wrapped_backend, maxTilt.Value); }
public Feature2D(OpenCVForUnity.Features2dModule.Feature2D nativeObj) : base(nativeObj) { }