void DoProcess() { if (!(owner.Value is OpenCVForUnityPlayMakerActions.DMatch)) { LogError("owner is not initialized. Add Action \"newDMatch\"."); return; } OpenCVForUnity.CoreModule.DMatch wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.DMatch, OpenCVForUnity.CoreModule.DMatch>(owner); storeResult.Value = wrapped_owner.lessThan(new OpenCVForUnity.CoreModule.DMatch((int)it_queryIdx.Value, (int)it_trainIdx.Value, (int)it_imgIdx.Value, (float)it_distance.Value)); Fsm.Event(storeResult.Value ? trueEvent : falseEvent); }
void DoProcess() { OpenCVForUnity.CoreModule.DMatch[] wrapped_ap = new OpenCVForUnity.CoreModule.DMatch[ap.Length]; OpenCVForUnityPlayMakerActionsUtils.ConvertFsmArrayToArray <OpenCVForUnityPlayMakerActions.DMatch, OpenCVForUnity.CoreModule.DMatch>(ap, wrapped_ap); if (!(storeResult.Value is OpenCVForUnityPlayMakerActions.MatOfDMatch)) { storeResult.Value = new OpenCVForUnityPlayMakerActions.MatOfDMatch(); } ((OpenCVForUnityPlayMakerActions.MatOfDMatch)storeResult.Value).wrappedObject = new OpenCVForUnity.CoreModule.MatOfDMatch(wrapped_ap); OpenCVForUnityPlayMakerActionsUtils.ConvertArrayToFsmArray <OpenCVForUnity.CoreModule.DMatch, OpenCVForUnityPlayMakerActions.DMatch>(wrapped_ap, ap); }
void DoProcess() { if (!(owner.Value is OpenCVForUnityPlayMakerActions.MatOfDMatch)) { LogError("owner is not initialized. Add Action \"newMatOfDMatch\"."); return; } OpenCVForUnity.CoreModule.MatOfDMatch wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.MatOfDMatch, OpenCVForUnity.CoreModule.MatOfDMatch>(owner); OpenCVForUnity.CoreModule.DMatch[] wrapped_a = new OpenCVForUnity.CoreModule.DMatch[a.Length]; OpenCVForUnityPlayMakerActionsUtils.ConvertFsmArrayToArray <OpenCVForUnityPlayMakerActions.DMatch, OpenCVForUnity.CoreModule.DMatch>(a, wrapped_a); wrapped_owner.fromArray(wrapped_a); OpenCVForUnityPlayMakerActionsUtils.ConvertArrayToFsmArray <OpenCVForUnity.CoreModule.DMatch, OpenCVForUnityPlayMakerActions.DMatch>(wrapped_a, a); }
public DMatch[] toArray() { int num = (int)total(); DMatch[] a = new DMatch[num]; if (num == 0) { return(a); } float[] buff = new float[num * _channels]; get(0, 0, buff); //TODO: check ret val! for (int i = 0; i < num; i++) { a[i] = new DMatch((int)buff[_channels * i + 0], (int)buff[_channels * i + 1], (int)buff[_channels * i + 2], buff[_channels * i + 3]); } return(a); }
void DoProcess() { if (!(owner.Value is OpenCVForUnityPlayMakerActions.DMatch)) { LogError("owner is not initialized. Add Action \"newDMatch\"."); return; } OpenCVForUnity.CoreModule.DMatch wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.DMatch, OpenCVForUnity.CoreModule.DMatch>(owner); if (!(it.Value is OpenCVForUnityPlayMakerActions.DMatch)) { LogError("it is not initialized. Add Action \"newDMatch\"."); return; } OpenCVForUnity.CoreModule.DMatch wrapped_it = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.DMatch, OpenCVForUnity.CoreModule.DMatch>(it); storeResult.Value = wrapped_owner.lessThan(wrapped_it); Fsm.Event(storeResult.Value ? trueEvent : falseEvent); }
public void fromArray(params DMatch[] a) { if (a == null || a.Length == 0) { return; } int num = a.Length; alloc(num); float[] buff = new float[num * _channels]; for (int i = 0; i < num; i++) { DMatch m = a[i]; buff[_channels * i + 0] = m.queryIdx; buff[_channels * i + 1] = m.trainIdx; buff[_channels * i + 2] = m.imgIdx; buff[_channels * i + 3] = m.distance; } put(0, 0, buff); //TODO: check ret val! }
public DMatch(OpenCVForUnity.CoreModule.DMatch nativeObj) : base(nativeObj) { }
public bool lessThan(DMatch it) { return(distance < it.distance); }