internal static bool TryParseHexColor(string Expression, out World.ColorRGBA Color) { if (Expression.StartsWith("#")) { string a = Expression.Substring(1).TrimStart(); int x; if (int.TryParse(a, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out x)) { int r = (x >> 16) & 0xFF; int g = (x >> 8) & 0xFF; int b = x & 0xFF; if (r >= 0 & r <= 255 & g >= 0 & g <= 255 & b >= 0 & b <= 255) { Color = new World.ColorRGBA((byte)r, (byte)g, (byte)b, 255); return(true); } else { Color = new World.ColorRGBA(0, 0, 255, 255); return(false); } } else { Color = new World.ColorRGBA(0, 0, 255, 255); return(false); } } else { Color = new World.ColorRGBA(0, 0, 255, 255); return(false); } }
internal Material(Material Prototype) { this.Color = Prototype.Color; this.EmissiveColor = Prototype.EmissiveColor; this.EmissiveColorUsed = Prototype.EmissiveColorUsed; this.TransparentColor = Prototype.TransparentColor; this.TransparentColorUsed = Prototype.TransparentColorUsed; this.DaytimeTexture = Prototype.DaytimeTexture; this.NighttimeTexture = Prototype.NighttimeTexture; this.BlendMode = Prototype.BlendMode; this.GlowAttenuationData = Prototype.GlowAttenuationData; }
internal Material() { this.Color = new World.ColorRGBA(255, 255, 255, 255); this.EmissiveColor = new World.ColorRGB(0, 0, 0); this.EmissiveColorUsed = false; this.TransparentColor = new World.ColorRGB(0, 0, 0); this.TransparentColorUsed = false; this.DaytimeTexture = null; this.NighttimeTexture = null; this.BlendMode = World.MeshMaterialBlendMode.Normal; this.GlowAttenuationData = 0; }
internal Material() { this.Color = new World.ColorRGBA(255, 255, 255, 255); this.EmissiveColor = new World.ColorRGB(0, 0, 0); this.EmissiveColorUsed = false; this.TransparentColor = new World.ColorRGB(0, 0, 0); this.TransparentColorUsed = false; this.DaytimeTexture = null; this.NighttimeTexture = null; this.BlendMode = World.MeshMaterialBlendMode.Normal; this.GlowAttenuationData = 0; this.TextColor = System.Drawing.Color.Black; this.BackgroundColor = System.Drawing.Color.White; this.TextPadding = new Vector2(0, 0); this.Font = "Arial"; }
internal static bool TryParseHexColor(string Expression, out World.ColorRGBA Color) { if (Expression.StartsWith("#")) { string a = Expression.Substring(1).TrimStart(); int x; if (int.TryParse(a, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out x)) { int r = (x >> 16) & 0xFF; int g = (x >> 8) & 0xFF; int b = x & 0xFF; if (r >= 0 & r <= 255 & g >= 0 & g <= 255 & b >= 0 & b <= 255) { Color = new World.ColorRGBA((byte)r, (byte)g, (byte)b, 255); return true; } else { Color = new World.ColorRGBA(0, 0, 255, 255); return false; } } else { Color = new World.ColorRGBA(0, 0, 255, 255); return false; } } else { Color = new World.ColorRGBA(0, 0, 255, 255); return false; } }