private static void LoadEverythingThreaded() { Program.AppendToLogFile("Loading route file: " + CurrentRouteFile); string RailwayFolder = GetRailwayFolder(CurrentRouteFile); string ObjectFolder = OpenBveApi.Path.CombineDirectory(RailwayFolder, "Object"); string SoundFolder = OpenBveApi.Path.CombineDirectory(RailwayFolder, "Sound"); // reset Game.Reset(true); Game.MinimalisticSimulation = true; // screen World.CameraTrackFollower = new TrackManager.TrackFollower { Train = null, CarIndex = -1 }; World.CameraMode = World.CameraViewMode.Interior; //First, check the format of the route file //RW routes were written for BVE1 / 2, and have a different command syntax bool IsRW = CsvRwRouteParser.isRWFile(CurrentRouteFile); Program.AppendToLogFile("Route file format is: " + (IsRW ? "RW" : "CSV")); CsvRwRouteParser.ParseRoute(CurrentRouteFile, IsRW, CurrentRouteEncoding, CurrentTrainFolder, ObjectFolder, SoundFolder, false); Thread createIllustrations = new Thread(Game.RouteInformation.LoadInformation) { IsBackground = true }; createIllustrations.Start(); System.Threading.Thread.Sleep(1); if (Cancel) { return; } Game.CalculateSeaLevelConstants(); if (Game.BogusPretrainInstructions.Length != 0) { double t = Game.BogusPretrainInstructions[0].Time; double p = Game.BogusPretrainInstructions[0].TrackPosition; for (int i = 1; i < Game.BogusPretrainInstructions.Length; i++) { if (Game.BogusPretrainInstructions[i].Time > t) { t = Game.BogusPretrainInstructions[i].Time; } else { t += 1.0; Game.BogusPretrainInstructions[i].Time = t; } if (Game.BogusPretrainInstructions[i].TrackPosition > p) { p = Game.BogusPretrainInstructions[i].TrackPosition; } else { p += 1.0; Game.BogusPretrainInstructions[i].TrackPosition = p; } } } if (Game.Stations.Length == 1) { //Log the fact that only a single station is present, as this is probably not right Program.AppendToLogFile("The processed route file only contains a single station."); } Program.AppendToLogFile("Route file loaded successfully."); RouteProgress = 1.0; // initialize trains System.Threading.Thread.Sleep(1); if (Cancel) { return; } TrainManager.Trains = new TrainManager.Train[Game.PrecedingTrainTimeDeltas.Length + 1 + (Game.BogusPretrainInstructions.Length != 0 ? 1 : 0)]; for (int k = 0; k < TrainManager.Trains.Length; k++) { if (k == TrainManager.Trains.Length - 1 & Game.BogusPretrainInstructions.Length != 0) { TrainManager.Trains[k] = new TrainManager.Train(k, TrainManager.TrainState.Bogus); } else { TrainManager.Trains[k] = new TrainManager.Train(k, TrainManager.TrainState.Pending); } } TrainManager.PlayerTrain = TrainManager.Trains[Game.PrecedingTrainTimeDeltas.Length]; ObjectManager.UnifiedObject[] CarObjects = null; ObjectManager.UnifiedObject[] BogieObjects = null; // load trains double TrainProgressMaximum = 0.7 + 0.3 * (double)TrainManager.Trains.Length; for (int k = 0; k < TrainManager.Trains.Length; k++) { //Sleep for 20ms to allow route loading locks to release Thread.Sleep(20); if (TrainManager.Trains[k].State == TrainManager.TrainState.Bogus) { // bogus train string TrainData = OpenBveApi.Path.CombineFile(Program.FileSystem.GetDataFolder("Compatibility", "PreTrain"), "train.dat"); TrainDatParser.ParseTrainData(TrainData, System.Text.Encoding.UTF8, TrainManager.Trains[k]); System.Threading.Thread.Sleep(1); if (Cancel) { return; } TrainManager.Trains[k].InitializeCarSounds(); System.Threading.Thread.Sleep(1); if (Cancel) { return; } TrainProgressCurrentWeight = 0.3 / TrainProgressMaximum; TrainProgressCurrentSum += TrainProgressCurrentWeight; } else { TrainManager.Trains[k].TrainFolder = CurrentTrainFolder; // real train if (TrainManager.Trains[k] == TrainManager.PlayerTrain) { Program.AppendToLogFile("Loading player train: " + TrainManager.Trains[k].TrainFolder); } else { Program.AppendToLogFile("Loading AI train: " + TrainManager.Trains[k].TrainFolder); } TrainProgressCurrentWeight = 0.1 / TrainProgressMaximum; string TrainData = OpenBveApi.Path.CombineFile(TrainManager.Trains[k].TrainFolder, "train.dat"); TrainDatParser.ParseTrainData(TrainData, CurrentTrainEncoding, TrainManager.Trains[k]); TrainProgressCurrentSum += TrainProgressCurrentWeight; System.Threading.Thread.Sleep(1); if (Cancel) { return; } TrainProgressCurrentWeight = 0.2 / TrainProgressMaximum; SoundCfgParser.ParseSoundConfig(TrainManager.Trains[k].TrainFolder, CurrentTrainEncoding, TrainManager.Trains[k]); TrainProgressCurrentSum += TrainProgressCurrentWeight; System.Threading.Thread.Sleep(1); if (Cancel) { return; } // door open/close speed for (int i = 0; i < TrainManager.Trains[k].Cars.Length; i++) { if (TrainManager.Trains[k].Cars[i].Specs.DoorOpenFrequency <= 0.0) { if (TrainManager.Trains[k].Cars[i].Doors[0].OpenSound.Buffer != null & TrainManager.Trains[k].Cars[i].Doors[1].OpenSound.Buffer != null) { Sounds.LoadBuffer(TrainManager.Trains[k].Cars[i].Doors[0].OpenSound.Buffer); Sounds.LoadBuffer(TrainManager.Trains[k].Cars[i].Doors[1].OpenSound.Buffer); double a = TrainManager.Trains[k].Cars[i].Doors[0].OpenSound.Buffer.Duration; double b = TrainManager.Trains[k].Cars[i].Doors[1].OpenSound.Buffer.Duration; TrainManager.Trains[k].Cars[i].Specs.DoorOpenFrequency = a + b > 0.0 ? 2.0 / (a + b) : 0.8; } else if (TrainManager.Trains[k].Cars[i].Doors[0].OpenSound.Buffer != null) { Sounds.LoadBuffer(TrainManager.Trains[k].Cars[i].Doors[0].OpenSound.Buffer); double a = TrainManager.Trains[k].Cars[i].Doors[0].OpenSound.Buffer.Duration; TrainManager.Trains[k].Cars[i].Specs.DoorOpenFrequency = a > 0.0 ? 1.0 / a : 0.8; } else if (TrainManager.Trains[k].Cars[i].Doors[1].OpenSound.Buffer != null) { Sounds.LoadBuffer(TrainManager.Trains[k].Cars[i].Doors[0].OpenSound.Buffer); double b = TrainManager.Trains[k].Cars[i].Doors[1].OpenSound.Buffer.Duration; TrainManager.Trains[k].Cars[i].Specs.DoorOpenFrequency = b > 0.0 ? 1.0 / b : 0.8; } else { TrainManager.Trains[k].Cars[i].Specs.DoorOpenFrequency = 0.8; } } if (TrainManager.Trains[k].Cars[i].Specs.DoorCloseFrequency <= 0.0) { if (TrainManager.Trains[k].Cars[i].Doors[0].CloseSound.Buffer != null & TrainManager.Trains[k].Cars[i].Doors[1].CloseSound.Buffer != null) { Sounds.LoadBuffer(TrainManager.Trains[k].Cars[i].Doors[0].CloseSound.Buffer); Sounds.LoadBuffer(TrainManager.Trains[k].Cars[i].Doors[1].CloseSound.Buffer); double a = TrainManager.Trains[k].Cars[i].Doors[0].CloseSound.Buffer.Duration; double b = TrainManager.Trains[k].Cars[i].Doors[1].CloseSound.Buffer.Duration; TrainManager.Trains[k].Cars[i].Specs.DoorCloseFrequency = a + b > 0.0 ? 2.0 / (a + b) : 0.8; } else if (TrainManager.Trains[k].Cars[i].Doors[0].CloseSound.Buffer != null) { Sounds.LoadBuffer(TrainManager.Trains[k].Cars[i].Doors[0].CloseSound.Buffer); double a = TrainManager.Trains[k].Cars[i].Doors[0].CloseSound.Buffer.Duration; TrainManager.Trains[k].Cars[i].Specs.DoorCloseFrequency = a > 0.0 ? 1.0 / a : 0.8; } else if (TrainManager.Trains[k].Cars[i].Doors[1].CloseSound.Buffer != null) { Sounds.LoadBuffer(TrainManager.Trains[k].Cars[i].Doors[0].CloseSound.Buffer); double b = TrainManager.Trains[k].Cars[i].Doors[1].CloseSound.Buffer.Duration; TrainManager.Trains[k].Cars[i].Specs.DoorCloseFrequency = b > 0.0 ? 1.0 / b : 0.8; } else { TrainManager.Trains[k].Cars[i].Specs.DoorCloseFrequency = 0.8; } } const double f = 0.015; const double g = 2.75; TrainManager.Trains[k].Cars[i].Specs.DoorOpenPitch = Math.Exp(f * Math.Tan(g * (Program.RandomNumberGenerator.NextDouble() - 0.5))); TrainManager.Trains[k].Cars[i].Specs.DoorClosePitch = Math.Exp(f * Math.Tan(g * (Program.RandomNumberGenerator.NextDouble() - 0.5))); TrainManager.Trains[k].Cars[i].Specs.DoorOpenFrequency /= TrainManager.Trains[k].Cars[i].Specs.DoorOpenPitch; TrainManager.Trains[k].Cars[i].Specs.DoorCloseFrequency /= TrainManager.Trains[k].Cars[i].Specs.DoorClosePitch; /* * Remove the following two lines, then the pitch at which doors play * takes their randomized opening and closing times into account. * */ TrainManager.Trains[k].Cars[i].Specs.DoorOpenPitch = 1.0; TrainManager.Trains[k].Cars[i].Specs.DoorClosePitch = 1.0; } } // add panel section if (k == TrainManager.PlayerTrain.TrainIndex) { TrainProgressCurrentWeight = 0.7 / TrainProgressMaximum; TrainManager.ParsePanelConfig(TrainManager.Trains[k].TrainFolder, CurrentTrainEncoding, TrainManager.Trains[k]); TrainProgressCurrentSum += TrainProgressCurrentWeight; System.Threading.Thread.Sleep(1); if (Cancel) { return; } Program.AppendToLogFile("Train panel loaded sucessfully."); } // add exterior section if (TrainManager.Trains[k].State != TrainManager.TrainState.Bogus) { bool LoadObjects = false; if (CarObjects == null) { CarObjects = new ObjectManager.UnifiedObject[TrainManager.Trains[k].Cars.Length]; BogieObjects = new ObjectManager.UnifiedObject[TrainManager.Trains[k].Cars.Length * 2]; LoadObjects = true; } string tXml = OpenBveApi.Path.CombineFile(TrainManager.Trains[k].TrainFolder, "train.xml"); if (System.IO.File.Exists(tXml)) { TrainXmlParser.Parse(tXml, TrainManager.Trains[k], ref CarObjects, ref BogieObjects); } else { ExtensionsCfgParser.ParseExtensionsConfig(TrainManager.Trains[k].TrainFolder, CurrentTrainEncoding, ref CarObjects, ref BogieObjects, TrainManager.Trains[k], LoadObjects); } World.CameraCar = TrainManager.Trains[k].DriverCar; System.Threading.Thread.Sleep(1); if (Cancel) { return; } //Stores the current array index of the bogie object to add //Required as there are two bogies per car, and we're using a simple linear array.... int currentBogieObject = 0; for (int i = 0; i < TrainManager.Trains[k].Cars.Length; i++) { if (CarObjects[i] == null) { // load default exterior object string file = OpenBveApi.Path.CombineFile(Program.FileSystem.GetDataFolder("Compatibility"), "exterior.csv"); ObjectManager.StaticObject so = ObjectManager.LoadStaticObject(file, System.Text.Encoding.UTF8, ObjectManager.ObjectLoadMode.Normal, false, false, false); if (so == null) { CarObjects[i] = null; } else { double sx = TrainManager.Trains[k].Cars[i].Width; double sy = TrainManager.Trains[k].Cars[i].Height; double sz = TrainManager.Trains[k].Cars[i].Length; so.ApplyScale(sx, sy, sz); CarObjects[i] = so; } } if (CarObjects[i] != null) { // add object TrainManager.Trains[k].Cars[i].LoadCarSections(CarObjects[i]); } //Load bogie objects if (BogieObjects[currentBogieObject] != null) { TrainManager.Trains[k].Cars[i].FrontBogie.LoadCarSections(BogieObjects[currentBogieObject]); } currentBogieObject++; if (BogieObjects[currentBogieObject] != null) { TrainManager.Trains[k].Cars[i].RearBogie.LoadCarSections(BogieObjects[currentBogieObject]); } currentBogieObject++; } } // place cars TrainManager.Trains[k].PlaceCars(0.0); // configure ai / timetable if (TrainManager.Trains[k] == TrainManager.PlayerTrain) { TrainManager.Trains[k].TimetableDelta = 0.0; } else if (TrainManager.Trains[k].State != TrainManager.TrainState.Bogus) { TrainManager.Trains[k].AI = new Game.SimpleHumanDriverAI(TrainManager.Trains[k]); TrainManager.Trains[k].TimetableDelta = Game.PrecedingTrainTimeDeltas[k]; TrainManager.Trains[k].Specs.DoorOpenMode = TrainManager.DoorMode.Manual; TrainManager.Trains[k].Specs.DoorCloseMode = TrainManager.DoorMode.Manual; } } TrainProgress = 1.0; // finished created objects System.Threading.Thread.Sleep(1); if (Cancel) { return; } Array.Resize(ref ObjectManager.Objects, ObjectManager.ObjectsUsed); Array.Resize(ref ObjectManager.AnimatedWorldObjects, ObjectManager.AnimatedWorldObjectsUsed); // update sections if (Game.Sections.Length > 0) { Game.UpdateSection(Game.Sections.Length - 1); } // load plugin for (int i = 0; i < TrainManager.Trains.Length; i++) { if (TrainManager.Trains[i].State != TrainManager.TrainState.Bogus) { if (TrainManager.Trains[i] == TrainManager.PlayerTrain) { if (!PluginManager.LoadCustomPlugin(TrainManager.Trains[i], TrainManager.Trains[i].TrainFolder, CurrentTrainEncoding)) { PluginManager.LoadDefaultPlugin(TrainManager.Trains[i], TrainManager.Trains[i].TrainFolder); } } else { PluginManager.LoadDefaultPlugin(TrainManager.Trains[i], TrainManager.Trains[i].TrainFolder); } } } }
private static void LoadEverythingThreaded() { string RailwayFolder = GetRailwayFolder(CurrentRouteFile); string ObjectFolder = OpenBveApi.Path.CombineDirectory(RailwayFolder, "Object"); string SoundFolder = OpenBveApi.Path.CombineDirectory(RailwayFolder, "Sound"); // string CompatibilityFolder = OpenBveApi.Path.CombineDirectory(Application.StartupPath, "Compatibility"); Program.Renderer.Camera.CurrentMode = CameraViewMode.Track; // load route bool IsRW = string.Equals(System.IO.Path.GetExtension(CurrentRouteFile), ".rw", StringComparison.OrdinalIgnoreCase); CsvRwRouteParser.ParseRoute(CurrentRouteFile, IsRW, CurrentRouteEncoding, Application.StartupPath, ObjectFolder, SoundFolder, false); World.CameraTrackFollower = new TrackFollower(Program.CurrentHost); System.Threading.Thread.Sleep(1); if (Cancel) { return; } Program.CurrentRoute.Atmosphere.CalculateSeaLevelConstants(); RouteProgress = 1.0; // camera World.CameraTrackFollower.UpdateAbsolute(0.0, true, false); World.CameraTrackFollower.UpdateAbsolute(0.1, true, false); World.CameraTrackFollower.UpdateAbsolute(-0.1, true, false); World.CameraTrackFollower.TriggerType = EventTriggerType.Camera; // default starting time Game.SecondsSinceMidnight = 0.0; Game.StartupTime = 0.0; // finished created objects System.Threading.Thread.Sleep(1); if (Cancel) { return; } // signals System.Threading.Thread.Sleep(1); if (Cancel) { return; } // ReSharper disable once CoVariantArrayConversion Program.CurrentRoute.Trains = TrainManager.Trains; Program.CurrentRoute.UpdateAllSections(); // starting track position System.Threading.Thread.Sleep(1); if (Cancel) { return; } // int FirstStationIndex = -1; double FirstStationPosition = 0.0; for (int i = 0; i < Program.CurrentRoute.Stations.Length; i++) { if (Program.CurrentRoute.Stations[i].Stops.Length != 0) { // FirstStationIndex = i; FirstStationPosition = Program.CurrentRoute.Stations[i].Stops[Program.CurrentRoute.Stations[i].Stops.Length - 1].TrackPosition; if (Program.CurrentRoute.Stations[i].ArrivalTime < 0.0) { if (Program.CurrentRoute.Stations[i].DepartureTime < 0.0) { Game.SecondsSinceMidnight = 0.0; } else { Game.SecondsSinceMidnight = Program.CurrentRoute.Stations[i].DepartureTime - Program.CurrentRoute.Stations[i].StopTime; } } else { Game.SecondsSinceMidnight = Program.CurrentRoute.Stations[i].ArrivalTime; } Game.StartupTime = Game.SecondsSinceMidnight; break; } } // initialize camera World.CameraTrackFollower.UpdateAbsolute(-1.0, true, false); World.CameraTrackFollower.UpdateAbsolute(FirstStationPosition, true, false); Program.Renderer.Camera.Alignment = new CameraAlignment(new Vector3(0.0, 2.5, 0.0), 0.0, 0.0, 0.0, FirstStationPosition, 1.0); World.UpdateAbsoluteCamera(0.0); }
private static void LoadEverythingThreaded() { string RailwayFolder = GetRailwayFolder(CurrentRouteFile); string ObjectFolder = OpenBveApi.Path.CombineDirectory(RailwayFolder, "Object"); string SoundFolder = OpenBveApi.Path.CombineDirectory(RailwayFolder, "Sound"); string CompatibilityFolder = OpenBveApi.Path.CombineDirectory(Application.StartupPath, "Compatibility"); // reset Game.Reset(); Game.MinimalisticSimulation = true; // screen World.CameraTrackFollower = new TrackManager.TrackFollower(); World.CameraTrackFollower.Train = null; World.CameraTrackFollower.CarIndex = -1; World.CameraMode = World.CameraViewMode.Interior; // load route bool IsRW = string.Equals(System.IO.Path.GetExtension(CurrentRouteFile), ".rw", StringComparison.OrdinalIgnoreCase); CsvRwRouteParser.ParseRoute(CurrentRouteFile, IsRW, CurrentRouteEncoding, Application.StartupPath, ObjectFolder, SoundFolder, false); System.Threading.Thread.Sleep(1); if (Cancel) { return; } Game.CalculateSeaLevelConstants(); RouteProgress = 1.0; // camera ObjectManager.InitializeVisibility(); TrackManager.UpdateTrackFollower(ref World.CameraTrackFollower, 0.0, true, false); TrackManager.UpdateTrackFollower(ref World.CameraTrackFollower, 0.1, true, false); TrackManager.UpdateTrackFollower(ref World.CameraTrackFollower, -0.1, true, false); World.CameraTrackFollower.TriggerType = TrackManager.EventTriggerType.Camera; // default starting time Game.SecondsSinceMidnight = 0.0; Game.StartupTime = 0.0; // finished created objects System.Threading.Thread.Sleep(1); if (Cancel) { return; } ObjectManager.FinishCreatingObjects(); // signals System.Threading.Thread.Sleep(1); if (Cancel) { return; } if (Game.Sections.Length > 0) { Game.UpdateSection(Game.Sections.Length - 1); } // starting track position System.Threading.Thread.Sleep(1); if (Cancel) { return; } int FirstStationIndex = -1; double FirstStationPosition = 0.0; for (int i = 0; i < Game.Stations.Length; i++) { if (Game.Stations[i].Stops.Length != 0) { FirstStationIndex = i; FirstStationPosition = Game.Stations[i].Stops[Game.Stations[i].Stops.Length - 1].TrackPosition; if (Game.Stations[i].ArrivalTime < 0.0) { if (Game.Stations[i].DepartureTime < 0.0) { Game.SecondsSinceMidnight = 0.0; } else { Game.SecondsSinceMidnight = Game.Stations[i].DepartureTime - Game.Stations[i].StopTime; } } else { Game.SecondsSinceMidnight = Game.Stations[i].ArrivalTime; } Game.StartupTime = Game.SecondsSinceMidnight; break; } } // initialize camera TrackManager.UpdateTrackFollower(ref World.CameraTrackFollower, -1.0, true, false); TrackManager.UpdateTrackFollower(ref World.CameraTrackFollower, FirstStationPosition, true, false); World.CameraCurrentAlignment = new World.CameraAlignment(new World.Vector3D(0.0, 2.5, 0.0), 0.0, 0.0, 0.0, FirstStationPosition, 1.0); World.UpdateAbsoluteCamera(0.0); ObjectManager.UpdateVisibility(World.CameraTrackFollower.TrackPosition + World.CameraCurrentAlignment.Position.Z); }
private static void Main(string[] args) { // Add handler for UI thread exceptions Application.ThreadException += (CrashHandler.UIThreadException); // Force all WinForms errors to go through handler Application.SetUnhandledExceptionMode(UnhandledExceptionMode.CatchException); // This handler is for catching non-UI thread exceptions AppDomain.CurrentDomain.UnhandledException += (CrashHandler.CurrentDomain_UnhandledException); //Determine the current CPU architecture- //ARM will generally only support OpenGL-ES PortableExecutableKinds peKind; typeof(object).Module.GetPEKind(out peKind, out CurrentCPUArchitecture); Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); //--- determine the running environment --- //I wonder if disabling this hack will stop the craashing on Linux.... CurrentlyRunningOnMono = Type.GetType("Mono.Runtime") != null; //Doesn't appear to, but Mono have fixed the button appearance bug CurrentlyRunningOnWindows = Environment.OSVersion.Platform == PlatformID.Win32S | Environment.OSVersion.Platform == PlatformID.Win32Windows | Environment.OSVersion.Platform == PlatformID.Win32NT; Joysticks = new JoystickManager(); CurrentHost = new Host(); try { FileSystem = FileSystem.FromCommandLineArgs(args); FileSystem.CreateFileSystem(); } catch (Exception ex) { MessageBox.Show(Translations.GetInterfaceString("errors_filesystem_invalid") + Environment.NewLine + Environment.NewLine + ex.Message, Translations.GetInterfaceString("program_title"), MessageBoxButtons.OK, MessageBoxIcon.Hand); return; } //Platform specific startup checks if (CurrentlyRunningOnMono && !CurrentlyRunningOnWindows) { // --- Check if we're running as root, and prompt not to --- if (getuid() == 0) { MessageBox.Show( "You are currently running as the root user." + System.Environment.NewLine + "This is a bad idea, please dont!", Translations.GetInterfaceString("program_title"), MessageBoxButtons.OK, MessageBoxIcon.Hand); } } else { if (!System.IO.File.Exists(System.IO.Path.Combine(Environment.SystemDirectory, "OpenAL32.dll"))) { MessageBox.Show( "OpenAL was not found on your system, and will now be installed." + System.Environment.NewLine + System.Environment.NewLine + "Please follow the install prompts.", Translations.GetInterfaceString("program_title"), MessageBoxButtons.OK, MessageBoxIcon.Hand); ProcessStartInfo info = new ProcessStartInfo(Path.Combine(FileSystem.DataFolder, "Dependencies\\Win32\\oalinst.exe")); info.UseShellExecute = true; if (Environment.OSVersion.Version.Major >= 6) { info.Verb = "runas"; } try { Process p = Process.Start(info); if (p != null) { p.WaitForExit(); } else { //For unknown reasons, the process failed to trigger, but did not raise an exception itself //Throw one throw new Win32Exception(); } } catch (Win32Exception) { MessageBox.Show( "An error occured during OpenAL installation....", Translations.GetInterfaceString("program_title"), MessageBoxButtons.OK, MessageBoxIcon.Hand); } } } // --- update RAGLINK FileSystem --- RAGLINKCommons.RPlatform.SettingsContent.UpdateSettingsPath(); // --- load options and controls --- Interface.LoadOptions(); //Switch between SDL2 and native backends; use native backend by default var options = new ToolkitOptions(); if (Interface.CurrentOptions.PreferNativeBackend) { options.Backend = PlatformBackend.PreferNative; } Toolkit.Init(options); // --- load language --- { string folder = Program.FileSystem.GetDataFolder("Languages"); Translations.LoadLanguageFiles(folder); } { string folder = Program.FileSystem.GetDataFolder("Cursors"); Cursors.LoadCursorImages(folder); } Interface.LoadControls(null, out Interface.CurrentControls); { string folder = Program.FileSystem.GetDataFolder("Controls"); string file = OpenBveApi.Path.CombineFile(folder, "Default keyboard assignment.controls"); Interface.Control[] controls; Interface.LoadControls(file, out controls); Interface.AddControls(ref Interface.CurrentControls, controls); } InputDevicePlugin.LoadPlugins(Program.FileSystem); // --- check the command-line arguments for route and train --- FormMain.MainDialogResult result = new FormMain.MainDialogResult(); CommandLine.ParseArguments(args, ref result); // --- check whether route and train exist --- if (result.RouteFile != null) { if (!System.IO.File.Exists(result.RouteFile)) { result.RouteFile = null; } } if (result.TrainFolder != null) { if (!System.IO.Directory.Exists(result.TrainFolder)) { result.TrainFolder = null; } } // --- if a route was provided but no train, try to use the route default --- if (result.RouteFile != null & result.TrainFolder == null) { bool isRW = string.Equals(System.IO.Path.GetExtension(result.RouteFile), ".rw", StringComparison.OrdinalIgnoreCase); CsvRwRouteParser.ParseRoute(result.RouteFile, isRW, result.RouteEncoding, null, null, null, true); if (!string.IsNullOrEmpty(Game.TrainName)) { string folder = System.IO.Path.GetDirectoryName(result.RouteFile); while (true) { string trainFolder = OpenBveApi.Path.CombineDirectory(folder, "Train"); if (System.IO.Directory.Exists(trainFolder)) { folder = OpenBveApi.Path.CombineDirectory(trainFolder, Game.TrainName); if (System.IO.Directory.Exists(folder)) { string file = OpenBveApi.Path.CombineFile(folder, "train.dat"); if (System.IO.File.Exists(file)) { result.TrainFolder = folder; result.TrainEncoding = System.Text.Encoding.UTF8; for (int j = 0; j < Interface.CurrentOptions.TrainEncodings.Length; j++) { if (string.Compare(Interface.CurrentOptions.TrainEncodings[j].Value, result.TrainFolder, StringComparison.InvariantCultureIgnoreCase) == 0) { result.TrainEncoding = System.Text.Encoding.GetEncoding(Interface.CurrentOptions.TrainEncodings[j].Codepage); break; } } } } break; } if (folder == null) { continue; } System.IO.DirectoryInfo info = System.IO.Directory.GetParent(folder); if (info != null) { folder = info.FullName; } else { break; } } } Game.Reset(false); } // --- show the main menu if necessary --- if (result.RouteFile == null | result.TrainFolder == null) { Joysticks.RefreshJoysticks(); // end HACK // result = FormMain.ShowMainDialog(result); } else { result.Start = true; //Apply translations Translations.SetInGameLanguage(Translations.CurrentLanguageCode); } // --- start the actual program --- if (result.Start) { if (Initialize()) { #if !DEBUG try { #endif MainLoop.StartLoopEx(result); #if !DEBUG } catch (Exception ex) { bool found = false; for (int i = 0; i < TrainManager.Trains.Length; i++) { if (TrainManager.Trains[i] != null && TrainManager.Trains[i].Plugin != null) { if (TrainManager.Trains[i].Plugin.LastException != null) { CrashHandler.LoadingCrash(ex.Message, true); MessageBox.Show("The train plugin " + TrainManager.Trains[i].Plugin.PluginTitle + " caused a runtime exception: " + TrainManager.Trains[i].Plugin.LastException.Message, Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Hand); found = true; RestartArguments = ""; break; } } } if (!found) { if (ex is System.DllNotFoundException) { Interface.AddMessage(MessageType.Critical, false, "The required system library " + ex.Message + " was not found on the system."); switch (ex.Message) { case "libopenal.so.1": MessageBox.Show("openAL was not found on this system. \n Please install libopenal1 via your distribtion's package management system.", Translations.GetInterfaceString("program_title"), MessageBoxButtons.OK, MessageBoxIcon.Hand); break; default: MessageBox.Show("The required system library " + ex.Message + " was not found on this system.", Translations.GetInterfaceString("program_title"), MessageBoxButtons.OK, MessageBoxIcon.Hand); break; } } else { Interface.AddMessage(MessageType.Critical, false, "The route and train loader encountered the following critical error: " + ex.Message); CrashHandler.LoadingCrash(ex + Environment.StackTrace, false); } RestartArguments = ""; } } #endif } Deinitialize(); } // --- restart the program if necessary --- if (RestartArguments != null) { string arguments; if (FileSystem.RestartArguments.Length != 0 & RestartArguments.Length != 0) { arguments = FileSystem.RestartArguments + " " + RestartArguments; } else { arguments = FileSystem.RestartArguments + RestartArguments; } try { System.Diagnostics.Process.Start(System.IO.File.Exists(FileSystem.RestartProcess) ? FileSystem.RestartProcess : Application.ExecutablePath, arguments); } catch (Exception ex) { MessageBox.Show(ex.Message + "\n\nProcess = " + FileSystem.RestartProcess + "\nArguments = " + arguments, Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Error); } } }