public void AddEvasion(bool IsSourceNameMember, bool IsSkill, DateTime Time, ActionData Data) { // 回避した攻撃 if (IsSourceNameMember) { this.UpdateEvadeAttackNumber(); } // 回避された攻撃 else { if (!this.IsStart()) { this.StartTime = Time; } this.EndTime = Time; this.UpdateSeconds(); this.UpdateAttackNumber(IsSkill); this.UpdateDamageParSecond(); this.UpdateDamageParAttackNumber(); this.UpdateAttackNumberParSecond(); this.UpdateEvadedAttackNumber(); if (!IsSkill) { this.PreviousAttackSimpleFlag = true; this.PreviousAttackSimpleTime = Time; } else { if (this.PreviousAttackSimpleFlag) { double MCTime = ((double)Time.Ticks - (double)this.PreviousAttackSimpleTime.Ticks) / 10000000; this.UpdateMC(MCTime, Data); } this.PreviousAttackSimpleFlag = false; this.PreviousAttackSimpleTime = new DateTime(0); } if (!this.IsStart()) { this.StartFlag = true; } } }
public void AddHeal(ActionData Data) { if (!this.IsStart()) { this.StartTime = Data.Time; } this.EndTime = Data.Time; this.HealingAmount += Data.HealingAmount; this.HealingAmountLabel.Text = this.HealingAmount.ToString("#,0"); this.HealingNumber += 1; this.UpdateSeconds(); this.UpdateDamageParSecond(); this.UpdateDamageParAttackNumber(); this.UpdateAttackNumberParSecond(); this.PreviousAttackSimpleFlag = false; this.PreviousAttackSimpleTime = new DateTime(0); if (this.HealSkillList != null) { if (!this.HealSkillList.ContainsKey(Data.SkillName)) { AION.HealSkill _Skill = new AION.HealSkill(Data.SkillName, this.GetJob(), AION.HealSkillType.Others); this.HealSkillList.Add(Data.SkillName, _Skill); } this.HealSkillList[Data.SkillName].AddHeal(Data.HealingAmount); } if (!this.IsStart()) { this.StartFlag = true; } }
private void UpdateMC(double MCTime, ActionData Data) { this.MCTotalTime += MCTime; this.MCNumber += 1; this.MCSecondParNumberLabel.Text = (this.MCTotalTime / this.MCNumber).ToString("F3"); }