/// <summary> /// <para>Update a device's session information</para> /// <para>This method should be called when a device opens your app after they are already registered. This method will automatically increment the player's session_count, and should also be used to update any fields that may have changed (such as language or timezone).</para> /// <para>If a player record is not found, a new one will be created if and only if the request includes a device_type.</para> /// </summary> /// <param name="playerId">Player id to add a new session to</param> /// <param name="options">Parameters for creating a new session</param> /// <returns>Status of new session request</returns> public GenericResponse NewSession(string playerId, NewSessionOptions options) { var response = Post <GenericResponse>($"players/{playerId}/on_session", options); response.Id = playerId; return(response); }
/// <summary> /// <para>Update a device's session information</para> /// <para>This method should be called when a device opens your app after they are already registered. This method will automatically increment the player's session_count, and should also be used to update any fields that may have changed (such as language or timezone).</para> /// <para>If a player record is not found, a new one will be created if and only if the request includes a device_type.</para> /// </summary> /// <param name="playerId">Player id to add a new session to</param> /// <param name="options">Parameters for creating a new session</param> /// <returns>Status of new session request</returns> public async Task <GenericResponse> NewSessionAsync(string playerId, NewSessionOptions options) { var response = await PostAsync <GenericResponse>($"players/{playerId}/on_session", options); response.Id = playerId; return(response); }