public virtual void WriteCodeToAccessSetting(TextWriter writer, int numTabs, int versionArrayIndex)
        {
            StringBuilder  builder = new StringBuilder();
            AccessModifier defaultScope;

            // Start the property
            if ((TooltipDocumentation != null) && (TooltipDocumentation.Length > 0))
            {
                GameSettingsGenerator.WriteTooltipComment(writer, numTabs, TooltipDocumentation);
            }
            numTabs = GameSettingsGenerator.WriteStartEncapsulation(writer, numTabs, GetCodeForPropertyDeclaration(builder, out defaultScope));

            // Check if we should write the getter
            GeneratePropertyEventArgs args = new GeneratePropertyEventArgs(writer, numTabs, GetCodeToInstance(builder, versionArrayIndex, true), versionArrayIndex);

            if (GetterScope != AccessModifier.None)
            {
                WriteCodeForGetter(args, builder, defaultScope);
            }

            // Check if we should write the setter
            if (SetterScope != AccessModifier.None)
            {
                WriteCodeForSetter(args, builder, defaultScope);
            }

            // End the property
            numTabs = GameSettingsGenerator.WriteEndEncapsulation(writer, numTabs);
        }
 private void WriteGetter(GeneratorDecorator source, GeneratePropertyEventArgs args)
 {
     if (args != null)
     {
         args.WriteTabs();
         args.WriteSingleLine(true, "TotalPlayTime");
     }
 }
예제 #3
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 private static void WriteSetter(GeneratorDecorator source, GeneratePropertyEventArgs args)
 {
     if (args != null)
     {
         args.WriteTabs();
         args.WriteSingleLine(false, "SetValue(value, Settings, AppVersion)");
     }
 }
예제 #4
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 private static void WriteGetter(GeneratorDecorator source, GeneratePropertyEventArgs args)
 {
     if (args != null)
     {
         args.WriteTabs();
         args.WriteSingleLine(true, "Value");
     }
 }
        protected void WriteCodeForSetter(GeneratePropertyEventArgs args, StringBuilder builder, AccessModifier defaultScope)
        {
            builder.Clear();

            // Start set
            if (SetterScope != defaultScope)
            {
                AppendScopeToStringBuilder(builder, SetterScope);
            }
            builder.Append("set");
            args.numTabs = GameSettingsGenerator.WriteStartEncapsulation(args.writer, args.numTabs, builder.ToString());

            // Write instance
            SetterCode?.Invoke(this, args);

            // End the property
            args.numTabs = GameSettingsGenerator.WriteEndEncapsulation(args.writer, args.numTabs);
        }