public void Draw() { GraphicsManager.DrawSprite(Feet); GraphicsManager.DrawSprite(RightArm); GraphicsManager.DrawSprite(LeftArm); GraphicsManager.DrawSprite(Chest); GraphicsManager.DrawSprite(Head); }
public override void Draw() { GraphicsManager.DrawSprite(feet); GraphicsManager.DrawSprite(armR); GraphicsManager.DrawSprite(armL); GraphicsManager.DrawSprite(chest); GraphicsManager.DrawSprite(head); }
public void Draw(GameTime gameTime) { if (selectedItem != 0) { GraphicsManager.DrawSprite(selection); GraphicsManager.DrawText(selectionText); } GraphicsManager.DrawSprite(settings); GraphicsManager.DrawSprite(play); GraphicsManager.DrawSprite(quit); GraphicsManager.DrawText(title); GraphicsManager.EndSpriteBatch(); }
public void Draw() { GraphicsManager.DrawSprite(Feet); GraphicsManager.DrawSprite(RightArm); GraphicsManager.DrawSprite(LeftArm); GraphicsManager.DrawSprite(Gun); GraphicsManager.DrawSprite(Chest); GraphicsManager.DrawSprite(Head); for (int i = 0; i < active; i++) { bullets[i].Draw(); } GraphicsManager.DrawText(health); GraphicsManager.EndSpriteBatch(); }
public void Draw() { GraphicsManager.DrawSprite(Sprite); }
public override void Draw() { GraphicsManager.DrawSprite(sprite); }