public override void FrameFeed() { if (characterInventory == null) { characterInventory = agent.RequestComponent <CharacterInventoryComponent>(); throwTrajectory = agent.RequestComponent <TrajectoryGizmo>(); return; } if (characterInventory.HasItem(arrow)) { if (InputConfig.Aim()) { Aim(); } else if (InputConfig.ActionUp()) { ThrowArrow(); characterInventory.UseItem(arrow); } else { ResetAim(); } } else { ResetAim(); } }
public override void FrameFeed() { if (characterInventory == null) { characterInventory = agent.RequestComponent <CharacterInventoryComponent>(); return; } ConsumableType smokeItem = ConsumableType.Bomb; if (InputConfig.SmokeBomb() && characterInventory.HasItem(smokeItem)) { characterInventory.UseItem(smokeItem); Fire(); } }
public override void FrameFeed() { if (characterInventory == null) { characterInventory = agent.RequestComponent <CharacterInventoryComponent>(); return; } ConsumableAgent[] resources = Resources.FindObjectsOfTypeAll <ConsumableAgent>(); foreach (ConsumableAgent ctb in resources) { float distance = Vector3.Distance(ctb.WorlPos, agent.WorlPos); if (ctb.gameObject.activeInHierarchy && distance < agent.collectorRange) { if (characterInventory.HasSpace(ctb.Item)) { ctb.Collect(this); } return; } } }