예제 #1
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		private static extern RESULT FMOD_Event_Get3DAttributes(IntPtr _event, ref VECTOR position, ref VECTOR velocity, IntPtr orientation);
예제 #2
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		private static extern RESULT FMOD_Geometry_GetScale(IntPtr geometry, ref VECTOR scale);
예제 #3
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		public RESULT get3DAttributes(ref VECTOR position, ref float mindistance, ref float maxdistance)
		{
			return FMOD_Reverb_Get3DAttributes(reverbraw, ref position, ref mindistance, ref maxdistance);
		}
예제 #4
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		private static extern RESULT FMOD_Geometry_AddPolygon(IntPtr geometry, float directocclusion, float reverbocclusion, int doublesided, int numvertices, VECTOR[] vertices, ref int polygonindex);
예제 #5
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		private static extern RESULT FMOD_Geometry_GetRotation(IntPtr geometry, ref VECTOR forward, ref VECTOR up);
예제 #6
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		public RESULT getPolygonVertex(int index, int vertexindex, ref VECTOR vertex)
		{
			return FMOD_Geometry_GetPolygonVertex(geometryraw, index, vertexindex, ref vertex);
		}
예제 #7
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		public RESULT getPosition(ref VECTOR position)
		{
			return FMOD_Geometry_GetPosition(geometryraw, ref position);
		}
예제 #8
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		public RESULT set3DCustomRolloff(ref VECTOR points, int numpoints)
		{
			return FMOD_Sound_Set3DCustomRolloff(soundraw, ref points, numpoints);
		}
예제 #9
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		private static extern RESULT FMOD_Sound_Set3DCustomRolloff(IntPtr sound, ref VECTOR points, int numpoints);
예제 #10
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		private static extern RESULT FMOD_System_Get3DListenerAttributes(IntPtr system, int listener, ref VECTOR pos, ref VECTOR vel, ref VECTOR forward, ref VECTOR up);
예제 #11
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		private static extern RESULT FMOD_System_GetGeometryOcclusion(IntPtr system, ref VECTOR listener, ref VECTOR source, ref float direct, ref float reverb);
예제 #12
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		public RESULT getGeometryOcclusion(ref VECTOR listener, ref VECTOR source, ref float direct, ref float reverb)
		{
			return FMOD_System_GetGeometryOcclusion(systemraw, ref listener, ref source, ref direct, ref reverb);
		}
예제 #13
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		public RESULT get3DListenerAttributes(int listener, ref VECTOR pos, ref VECTOR vel, ref VECTOR forward, ref VECTOR up)
		{
			return FMOD_System_Get3DListenerAttributes(systemraw, listener, ref pos, ref vel, ref forward, ref up);
		}
예제 #14
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		private static extern RESULT FMOD_EventReverb_Set3DAttributes(IntPtr eventreverb, ref VECTOR position, float mindistance, float maxdistance);
예제 #15
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		private static extern RESULT FMOD_ChannelGroup_Override3DAttributes(IntPtr channelgroup, ref VECTOR pos, ref VECTOR vel);
예제 #16
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		public RESULT get3DAttributes(ref VECTOR pos, ref VECTOR vel)
		{
			return FMOD_Channel_Get3DAttributes(channelraw, ref pos, ref vel);
		}
예제 #17
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		public RESULT addPolygon(float directocclusion, float reverbocclusion, bool doublesided, int numvertices, VECTOR[] vertices, ref int polygonindex)
		{
			return FMOD_Geometry_AddPolygon(geometryraw, directocclusion, reverbocclusion, (doublesided ? 1 : 0), numvertices, vertices, ref polygonindex);
		}
예제 #18
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		public RESULT get3DConeOrientation(ref VECTOR orientation)
		{
			return FMOD_Channel_Get3DConeOrientation(channelraw, ref orientation);
		}
예제 #19
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		public RESULT getRotation(ref VECTOR forward, ref VECTOR up)
		{
			return FMOD_Geometry_GetRotation(geometryraw, ref forward, ref up);
		}
예제 #20
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		public RESULT set3DCustomRolloff(ref VECTOR points, int numpoints)
		{
			return FMOD_Channel_Set3DCustomRolloff(channelraw, ref points, numpoints);
		}
예제 #21
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		public RESULT getScale(ref VECTOR scale)
		{
			return FMOD_Geometry_GetScale(geometryraw, ref scale);
		}
예제 #22
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		private static extern RESULT FMOD_Channel_Get3DAttributes(IntPtr channel, ref VECTOR pos, ref VECTOR vel);
예제 #23
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		private static extern RESULT FMOD_Geometry_GetPolygonVertex(IntPtr geometry, int index, int vertexindex, ref VECTOR vertex);
예제 #24
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		private static extern RESULT FMOD_Channel_Get3DConeOrientation(IntPtr channel, ref VECTOR orientation);
예제 #25
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		private static extern RESULT FMOD_Geometry_GetPosition(IntPtr geometry, ref VECTOR position);
예제 #26
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		private static extern RESULT FMOD_Channel_Set3DCustomRolloff(IntPtr channel, ref VECTOR points, int numpoints);
예제 #27
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		// Reverb manipulation.
		public RESULT set3DAttributes(ref VECTOR position, float mindistance, float maxdistance)
		{
			return FMOD_Reverb_Set3DAttributes(reverbraw, ref position, mindistance, maxdistance);
		}
예제 #28
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		public RESULT override3DAttributes(ref VECTOR pos, ref VECTOR vel)
		{
			return FMOD_ChannelGroup_Override3DAttributes(channelgroupraw, ref pos, ref vel);
		}
예제 #29
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		private static extern RESULT FMOD_Reverb_Get3DAttributes(IntPtr reverb, ref VECTOR position, ref float mindistance, ref float maxdistance);
예제 #30
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		public RESULT get3DAttributes(ref VECTOR position, ref VECTOR velocity, ref VECTOR orientation)
		{
			return FMOD_Event_Get3DAttributes(eventraw, ref position, ref velocity, ref orientation);
		}