// Token: 0x060045EC RID: 17900 RVA: 0x0017880C File Offset: 0x00176A0C public static void PlaceInTunnelsNearSpawnCenter(IncidentParms parms, List <Pawn> pawns) { Map map = (Map)parms.target; bool flag = parms.faction != null && parms.faction.HostileTo(Faction.OfPlayer); TunnelRaidUtility.DropThingsNear(parms.spawnCenter, map, pawns.Cast <Thing>(), parms.podOpenDelay, false, true, flag || parms.raidArrivalModeForQuickMilitaryAid, parms.faction); }
// Token: 0x060045E0 RID: 17888 RVA: 0x00178498 File Offset: 0x00176698 public override void Arrive(List <Pawn> pawns, IncidentParms parms) { Map map = (Map)parms.target; bool canRoofPunch = parms.faction != null && parms.faction.HostileTo(Faction.OfPlayer); for (int i = 0; i < pawns.Count; i++) { TunnelRaidUtility.DropThingsNear(DropCellFinder.RandomDropSpot(map), map, Gen.YieldSingle <Thing>(pawns[i]), parms.podOpenDelay, false, true, canRoofPunch); } }
// Token: 0x060045D7 RID: 17879 RVA: 0x001782AC File Offset: 0x001764AC public override void Arrive(List <Pawn> pawns, IncidentParms parms) { Map map = (Map)parms.target; bool canRoofPunch = parms.faction != null && parms.faction.HostileTo(Faction.OfPlayer); List <Pair <List <Pawn>, IntVec3> > list = PawnsArrivalModeWorkerUtility.SplitIntoRandomGroupsNearMapEdge(pawns, map, true); PawnsArrivalModeWorkerUtility.SetPawnGroupsInfo(parms, list); for (int i = 0; i < list.Count; i++) { TunnelRaidUtility.DropThingsNear(list[i].Second, map, list[i].First.Cast <Thing>(), parms.podOpenDelay, false, true, canRoofPunch); } }