// Token: 0x06002072 RID: 8306 RVA: 0x000C6CF8 File Offset: 0x000C4EF8 public void Trigger(OgsOld_CompTurretGun A, TargetInfo B) { for (int i = 0; i < this.children.Count; i++) { if (this.children[i] is SubEffecterComp subEffecterComp) { subEffecterComp.SubTrigger(A, B); } } }
// Token: 0x0600313C RID: 12604 RVA: 0x00114148 File Offset: 0x00112348 public static Job MakeReloadJob(OgsOld_CompTurretGun comp, List <Thing> chosenAmmo) { Job job = JobMaker.MakeJob(JobDefOf.OgsOld_CompTurretReload, comp.parent, null, targetC: comp.gun); job.targetQueueB = (from t in chosenAmmo select new LocalTargetInfo(t)).ToList <LocalTargetInfo>(); job.count = chosenAmmo.Sum((Thing t) => t.stackCount); job.count = Math.Min(job.count, comp.MaxAmmoNeeded(true)); return(job); }
// Token: 0x0600208B RID: 8331 RVA: 0x000C7350 File Offset: 0x000C5550 public override void SubEffectTick(OgsOld_CompTurretGun A, TargetInfo B) { this.age++; if (this.age > this.def.ticksBeforeSustainerStart) { if (this.sustainer == null) { SoundInfo info = SoundInfo.InMap(A.OperatorPawn, MaintenanceType.PerTick); this.sustainer = this.def.soundDef.TrySpawnSustainer(info); return; } this.sustainer.Maintain(); } }
// Token: 0x06002082 RID: 8322 RVA: 0x000C7228 File Offset: 0x000C5428 public override void SubEffectTick(OgsOld_CompTurretGun A, TargetInfo B) { if (this.moteCount >= this.def.maxMoteCount) { return; } this.ticksUntilMote--; if (this.ticksUntilMote <= 0) { base.MakeMote(A, B); this.ticksUntilMote = this.def.ticksBetweenMotes; this.moteCount++; } }
public override void Tick() { base.Tick(); if (Wearer != null) { for (int i = 0; i < Turrets.Count; i++) { OgsOld_CompTurretGun turretGun = Turrets[i] as OgsOld_CompTurretGun; if (turretGun != null) { turretGun.CompTick(); } } } }
// Token: 0x06002084 RID: 8324 RVA: 0x000C7288 File Offset: 0x000C5488 public override void SubEffectTick(OgsOld_CompTurretGun A, TargetInfo B) { float num = this.def.chancePerTick; if (this.def.spawnLocType == MoteSpawnLocType.RandomCellOnTarget && B.HasThing) { num *= (float)(B.Thing.def.size.x * B.Thing.def.size.z); } Rand.PushState(); if (Rand.Value < num) { base.MakeMote(A, B); } Rand.PopState(); }
public void Attach(TargetInfo a, OgsOld_CompTurretGun turretGun) { this.link1 = new MoteAttachLink(a, Vector3.zero); this.turretGun = turretGun; }
public override IEnumerable <Toil> MakeNewToils() { this.FailOn(() => AmmoDef == null); OgsOld_CompTurretGun comp = null; if (true) { } foreach (var item in Gear?.AllComps) { if (item is OgsOld_CompTurretGun c) { if (c.Props.ammoDef == AmmoDef && c.gun == Gun) { comp = c; break; } } } // CompApparel_Turret comp = Gear?.AllComps.Find(x=> x is CompApparel_Turret && ((CompApparel_Turret)(x)).Props.ammoDef == Ammo.def) as CompApparel_Turret; this.FailOn(() => comp == null); // this.FailOn(() => comp.OperatorPawn != pawn); this.FailOn(() => !comp.NeedsReload(allowForcedReload: true)); this.FailOnDestroyedOrNull(TargetIndex.A); this.FailOnIncapable(PawnCapacityDefOf.Manipulation); Toil getNextIngredient = Toils_General.Label(); yield return(getNextIngredient); foreach (Toil item in ReloadAsMuchAsPossible(comp)) { yield return(item); } yield return(Toils_JobTransforms.ExtractNextTargetFromQueue(TargetIndex.B)); yield return(Toils_Goto.GotoThing(TargetIndex.B, PathEndMode.ClosestTouch).FailOnDespawnedNullOrForbidden(TargetIndex.B).FailOnSomeonePhysicallyInteracting(TargetIndex.B)); yield return(Toils_Haul.StartCarryThing(TargetIndex.B, putRemainderInQueue: false, subtractNumTakenFromJobCount: true).FailOnDestroyedNullOrForbidden(TargetIndex.B)); if (comp.OperatorPawn == null || (comp.OperatorPawn != null && comp.OperatorPawn != pawn)) { yield return(Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.Touch)); yield return(Toils_General.Wait(240, TargetIndex.None).FailOnDestroyedNullOrForbidden(TargetIndex.B).FailOnDestroyedNullOrForbidden(TargetIndex.A).FailOnCannotTouch(TargetIndex.A, PathEndMode.Touch).WithProgressBarToilDelay(TargetIndex.A, false, -0.5f)); } yield return(Toils_Jump.JumpIf(getNextIngredient, () => !job.GetTargetQueue(TargetIndex.B).NullOrEmpty())); foreach (Toil item2 in ReloadAsMuchAsPossible(comp)) { yield return(item2); } Toil toil = new Toil(); toil.initAction = delegate { Thing carriedThing = pawn.carryTracker.CarriedThing; if (carriedThing != null && !carriedThing.Destroyed) { pawn.carryTracker.TryDropCarriedThing(pawn.Position, ThingPlaceMode.Near, out Thing _); } }; toil.defaultCompleteMode = ToilCompleteMode.Instant; yield return(toil); }
// Token: 0x06002086 RID: 8326 RVA: 0x000C72F9 File Offset: 0x000C54F9 public override void SubTrigger(OgsOld_CompTurretGun A, TargetInfo B) { base.MakeMote(A, B); }
// Token: 0x06002076 RID: 8310 RVA: 0x00002681 File Offset: 0x00000881 public virtual void SubTrigger(OgsOld_CompTurretGun A, TargetInfo B) { }
// Token: 0x06002075 RID: 8309 RVA: 0x00002681 File Offset: 0x00000881 public virtual void SubEffectTick(OgsOld_CompTurretGun A, TargetInfo B) { }
// Token: 0x06002080 RID: 8320 RVA: 0x000C6E58 File Offset: 0x000C5058 protected void MakeMote(OgsOld_CompTurretGun A, TargetInfo B) { Vector3 vector = Vector3.zero; switch (this.def.spawnLocType) { case MoteSpawnLocType.OnSource: vector = A.TurretPos; break; case MoteSpawnLocType.BetweenPositions: { Vector3 vector2 = A.IsOperated ? A.TurretPos : A.parent.DrawPos; Vector3 vector3 = B.HasThing ? B.Thing.DrawPos : B.Cell.ToVector3Shifted(); if (A.IsOperated && !A.Operator.Spawned) { vector = vector3; } else if (B.HasThing && !B.Thing.Spawned) { vector = vector2; } else { vector = vector2 * this.def.positionLerpFactor + vector3 * (1f - this.def.positionLerpFactor); } break; } case MoteSpawnLocType.BetweenTouchingCells: vector = A.Operator.Position.ToVector3Shifted() + (B.Cell - A.Operator.Position).ToVector3().normalized * 0.5f; break; case MoteSpawnLocType.RandomCellOnTarget: { CellRect cellRect; if (B.HasThing) { cellRect = B.Thing.OccupiedRect(); } else { cellRect = CellRect.CenteredOn(B.Cell, 0); } vector = cellRect.RandomCell.ToVector3Shifted(); break; } } if (this.parent != null) { Rand.PushState(this.parent.GetHashCode()); if (A.TurretPos != B.CenterVector3) { vector += (B.CenterVector3 - A.TurretPos).normalized * this.parent.def.offsetTowardsTarget.RandomInRange; } vector += Gen.RandomHorizontalVector(this.parent.def.positionRadius) + this.parent.offset; Rand.PopState(); } Map map = A.Operator.Map ?? B.Map; float num = this.def.absoluteAngle ? 0f : (B.Cell - A.Operator.Position).AngleFlat; float num2 = (this.parent != null) ? this.parent.scale : 1f; if (map != null && vector.ShouldSpawnMotesAt(map)) { int randomInRange = this.def.burstCount.RandomInRange; for (int i = 0; i < randomInRange; i++) { Mote mote = (Mote)ThingMaker.MakeThing(this.def.moteDef, null); GenSpawn.Spawn(mote, vector.ToIntVec3(), map, WipeMode.Vanish); mote.Scale = this.def.scale.RandomInRange * num2; mote.exactPosition = vector + this.def.positionOffset * num2 + Gen.RandomHorizontalVector(this.def.positionRadius) * num2; mote.rotationRate = this.def.rotationRate.RandomInRange; mote.exactRotation = this.def.rotation.RandomInRange + num; mote.instanceColor = this.def.color; MoteThrown moteThrown = mote as MoteThrown; if (moteThrown != null) { moteThrown.airTimeLeft = this.def.airTime.RandomInRange; moteThrown.SetVelocity(this.def.angle.RandomInRange + num, this.def.speed.RandomInRange); } } } }