private void UpdateCameraTransform( float4x4 _Camera2World ) { m_CB_Camera.m.Camera2World = _Camera2World; m_CB_Camera.m.World2Camera = m_CB_Camera.m.Camera2World.Inverse; UpdateCameraCompositions(); }
void Manipulator_CameraTransformChanged( float4x4 _Camera2World ) { UpdateCameraTransform( _Camera2World ); Render(); // viewportPanel.Refresh(); }