public void InjectAllHandGhost(HandPuppet puppet, Transform gripPoint) { InjectHandPuppet(puppet); InjectGripPoint(gripPoint); }
protected virtual void Reset() { _puppet = this.GetComponent <HandPuppet>(); _handGrabPoint = this.GetComponentInParent <HandGrabPoint>(); }
public void InjectHandPuppet(HandPuppet puppet) { _puppet = puppet; }