public MessageLoop(DhtEngine engine, DhtListener listener) { this.engine = engine; this.listener = listener; listener.MessageReceived += new MessageReceived(MessageReceived); DhtEngine.MainLoop.QueueTimeout(TimeSpan.FromMilliseconds(5), delegate { if (engine.Disposed) return false; try { SendMessage(); ReceiveMessage(); TimeoutMessage(); } catch (Exception ex) { Debug.WriteLine("Error in DHT main loop:"); Debug.WriteLine(ex); } return !engine.Disposed; }); }
public void Setup() { _counter = 0; _listener = new TestListener(); _engine = new DhtEngine(_listener); _node = new Node(NodeId.Create(), new IPEndPoint(IPAddress.Any, 4)); _handle = new ManualResetEvent(false); }
public RefreshBucketTask(DhtEngine engine, Bucket bucket) { this.engine = engine; this.bucket = bucket; }
public override void Handle(DhtEngine engine, Node node) { base.Handle(engine, node); throw new MessageException(ErrorCode, Message); }
private static void StartEngine() { int port; Torrent torrent = null; // Ask the user what port they want to use for incoming connections Console.Write(Environment.NewLine + "Choose a listen port: "); while (!Int32.TryParse(Console.ReadLine(), out port)) { } // Create the settings which the engine will use // downloadsPath - this is the path where we will save all the files to // port - this is the port we listen for connections on EngineSettings engineSettings = new EngineSettings(_downloadsPath, port); engineSettings.PreferEncryption = false; engineSettings.AllowedEncryption = EncryptionTypes.All; //engineSettings.GlobalMaxUploadSpeed = 30 * 1024; //engineSettings.GlobalMaxDownloadSpeed = 100 * 1024; //engineSettings.MaxReadRate = 1 * 1024 * 1024; // Create the default settings which a torrent will have. // 4 Upload slots - a good ratio is one slot per 5kB of upload speed // 50 open connections - should never really need to be changed // Unlimited download speed - valid range from 0 -> int.Max // Unlimited upload speed - valid range from 0 -> int.Max TorrentSettings torrentDefaults = new TorrentSettings(4, 150, 0, 0); // Create an instance of the engine. _engine = new ClientEngine(engineSettings); _engine.ChangeListenEndpoint(new IPEndPoint(IPAddress.Any, port)); byte[] nodes = null; try { nodes = File.ReadAllBytes(_dhtNodeFile); } catch { Console.WriteLine("No existing dht nodes could be loaded"); } DhtListener dhtListner = new DhtListener (new IPEndPoint (IPAddress.Any, port)); DhtEngine dht = new DhtEngine (dhtListner); _engine.RegisterDht(dht); dhtListner.Start(); _engine.DhtEngine.Start(nodes); // If the SavePath does not exist, we want to create it. if (!Directory.Exists(_engine.Settings.SavePath)) Directory.CreateDirectory(_engine.Settings.SavePath); // If the torrentsPath does not exist, we want to create it if (!Directory.Exists(_torrentsPath)) Directory.CreateDirectory(_torrentsPath); BEncodedDictionary fastResume; try { fastResume = BEncodedValue.Decode<BEncodedDictionary>(File.ReadAllBytes(_fastResumeFile)); } catch { fastResume = new BEncodedDictionary(); } // For each file in the torrents path that is a .torrent file, load it into the engine. foreach (string file in Directory.GetFiles(_torrentsPath)) { if (file.EndsWith(".torrent")) { try { // Load the .torrent from the file into a Torrent instance // You can use this to do preprocessing should you need to torrent = Torrent.Load(file); Console.WriteLine(torrent.InfoHash.ToString()); } catch (Exception e) { Console.Write("Couldn't decode {0}: ", file); Console.WriteLine(e.Message); continue; } // When any preprocessing has been completed, you create a TorrentManager // which you then register with the engine. TorrentManager manager = new TorrentManager(torrent, _downloadsPath, torrentDefaults); if (fastResume.ContainsKey(torrent.InfoHash.ToHex ())) manager.LoadFastResume(new FastResume ((BEncodedDictionary)fastResume[torrent.infoHash.ToHex ()])); _engine.Register(manager); // Store the torrent manager in our list so we can access it later torrents.Add(manager); manager.PeersFound += ManagerPeersFound; } } // If we loaded no torrents, just exist. The user can put files in the torrents directory and start // the client again if (torrents.Count == 0) { Console.WriteLine("No torrents found in the Torrents directory"); Console.WriteLine("Exiting..."); _engine.Dispose(); return; } // For each torrent manager we loaded and stored in our list, hook into the events // in the torrent manager and start the engine. foreach (TorrentManager manager in torrents) { // Every time a piece is hashed, this is fired. manager.PieceHashed += delegate(object o, PieceHashedEventArgs e) { lock (listener) listener.WriteLine(string.Format("Piece Hashed: {0} - {1}", e.PieceIndex, e.HashPassed ? "Pass" : "Fail")); }; // Every time the state changes (Stopped -> Seeding -> Downloading -> Hashing) this is fired manager.TorrentStateChanged += delegate (object o, TorrentStateChangedEventArgs e) { lock (listener) listener.WriteLine("OldState: " + e.OldState.ToString() + " NewState: " + e.NewState.ToString()); }; // Every time the tracker's state changes, this is fired foreach (var tracker in manager.TrackerManager.SelectMany(tier => tier.Trackers)) { tracker.AnnounceComplete += (sender, e) => listener.WriteLine(string.Format("{0}: {1}", e.Successful, e.Tracker.ToString())); } // Start the torrentmanager. The file will then hash (if required) and begin downloading/seeding manager.Start(); } // While the torrents are still running, print out some stats to the screen. // Details for all the loaded torrent managers are shown. var i = 0; var running = true; var sb = new StringBuilder(1024); while (running) { if ((i++) % 10 == 0) { sb.Remove(0, sb.Length); running = torrents.Exists(delegate(TorrentManager m) { return m.State != TorrentState.Stopped; }); AppendFormat(sb, "Total Download Rate: {0:0.00}kB/sec", _engine.TotalDownloadSpeed / 1024.0); AppendFormat(sb, "Total Upload Rate: {0:0.00}kB/sec", _engine.TotalUploadSpeed / 1024.0); AppendFormat(sb, "Disk Read Rate: {0:0.00} kB/s", _engine.DiskManager.ReadRate / 1024.0); AppendFormat(sb, "Disk Write Rate: {0:0.00} kB/s", _engine.DiskManager.WriteRate / 1024.0); AppendFormat(sb, "Total Read: {0:0.00} kB", _engine.DiskManager.TotalRead / 1024.0); AppendFormat(sb, "Total Written: {0:0.00} kB", _engine.DiskManager.TotalWritten / 1024.0); AppendFormat(sb, "Open Connections: {0}", _engine.ConnectionManager.OpenConnections); foreach (var manager in torrents) { AppendSeperator(sb); AppendFormat(sb, "State: {0}", manager.State); AppendFormat(sb, "Name: {0}", manager.Torrent == null ? "MetaDataMode" : manager.Torrent.Name); AppendFormat(sb, "Progress: {0:0.00}", manager.Progress); AppendFormat(sb, "Download Speed: {0:0.00} kB/s", manager.Monitor.DownloadSpeed / 1024.0); AppendFormat(sb, "Upload Speed: {0:0.00} kB/s", manager.Monitor.UploadSpeed / 1024.0); AppendFormat(sb, "Total Downloaded: {0:0.00} MB", manager.Monitor.DataBytesDownloaded / (1024.0 * 1024.0)); AppendFormat(sb, "Total Uploaded: {0:0.00} MB", manager.Monitor.DataBytesUploaded / (1024.0 * 1024.0)); var tracker = manager.TrackerManager.CurrentTracker; //AppendFormat(sb, "Tracker Status: {0}", tracker == null ? "<no tracker>" : tracker.State.ToString()); AppendFormat(sb, "Warning Message: {0}", tracker == null ? "<no tracker>" : tracker.WarningMessage); AppendFormat(sb, "Failure Message: {0}", tracker == null ? "<no tracker>" : tracker.FailureMessage); if (manager.PieceManager != null) AppendFormat(sb, "Current Requests: {0}", manager.PieceManager.CurrentRequestCount()); foreach (var peerId in manager.GetPeers()) AppendFormat(sb, "\t{2} - {1:0.00}/{3:0.00}kB/sec - {0}", peerId.Peer.ConnectionUri, peerId.Monitor.DownloadSpeed / 1024.0, peerId.AmRequestingPiecesCount, peerId.Monitor.UploadSpeed/ 1024.0); AppendFormat(sb, "", null); if (manager.Torrent != null) foreach (var file in manager.Torrent.Files) AppendFormat(sb, "{1:0.00}% - {0}", file.Path, file.BitField.PercentComplete); } Console.Clear(); Console.WriteLine(sb.ToString()); listener.ExportTo(Console.Out); } Thread.Sleep(500); } }
public void Setup() { listener = new TestListener(); node = new Node(NodeId.Create(), new IPEndPoint(IPAddress.Any, 0)); engine = new DhtEngine(listener); //engine.Add(node); }