public DealDmgToEnemy(Crit crit, Dodge dodge, ArmorReduction armorReduction, MagicReduction magicReduction, UserAccounts accounts, UpdateFightPage updateFightPage) { _crit = crit; _dodge = dodge; _armorReduction = armorReduction; _magicReduction = magicReduction; _accounts = accounts; _updateFightPage = updateFightPage; }
public GameFramework(UserAccounts accounts, AttackDamageActiveTree attackDamageActiveTree, SpellUserAccounts spellAccounts, AwaitForUserMessage awaitForUserMessage, AttackDamagePassiveTree attackDamagePassiveTree, AllBuffs allDebuffs, DefencePassiveTree defencePassiveTree, DefenceActiveTree defenceActiveTree, AgilityActiveTree agilityActiveTree, AgilityPassiveTree agilityPassiveTree, MagicActiveTree magicActiveTree, MagicPassiveTree magicPassiveTree, DealDmgToEnemy dealDmgToEnemy, UpdateFightPage updateFightPage) { _accounts = accounts; _attackDamageActiveTree = attackDamageActiveTree; _spellAccounts = spellAccounts; _awaitForUserMessage = awaitForUserMessage; _attackDamagePassiveTree = attackDamagePassiveTree; _allDebuffs = allDebuffs; _defencePassiveTree = defencePassiveTree; _defenceActiveTree = defenceActiveTree; _agilityActiveTree = agilityActiveTree; _agilityPassiveTree = agilityPassiveTree; _magicActiveTree = magicActiveTree; _magicPassiveTree = magicPassiveTree; _dealDmgToEnemy = dealDmgToEnemy; _updateFightPage = updateFightPage; }