public CommandHandling(CommandService commands, DiscordShardedClient client, UserAccounts accounts, ServerAccounts serverAccounts, CommandsInMemory commandsInMemory, Scope scope, LoginFromConsole log, Global global) { _commands = commands; _services = scope; _log = log; _global = global; _client = client; _accounts = accounts; _serverAccounts = serverAccounts; _commandsInMemory = commandsInMemory; }
public DiscordEventDispatcher(DiscordShardedClient client, CommandHandling commandHandler, OctoGameReaction octoGameReaction, LoginFromConsole log, Global global, ServerActivityLogger serverActivityLogger, UserSkatisticsCounter userSkatisticsCounter, LvLing lvLing, GiveRoleOnJoin giveRoleOnJoin, CheckIfCommandGiveRole checkIfCommandGiveRole, Announcer announcer, CheckForVoiceChannelStateForVoiceCommand checkForVoiceChannelStateForVoiceCommand) { _client = client; _commandHandler = commandHandler; _octoGameReaction = octoGameReaction; _log = log; _global = global; _serverActivityLogger = serverActivityLogger; _userSkatisticsCounter = userSkatisticsCounter; _lvLing = lvLing; _giveRoleOnJoin = giveRoleOnJoin; _checkIfCommandGiveRole = checkIfCommandGiveRole; _announcer = announcer; _checkForVoiceChannelStateForVoiceCommand = checkForVoiceChannelStateForVoiceCommand; }