public void End() { Program.GameEngine = null; Player.Reset(); Card.Reset(); CardIdentity.Reset(); History.Reset(); Selection.Clear(); }
public void End() { Program.GameMess.OnMessage -= GameMess_OnMessage; SaveHistory(); ReplayWriter?.Dispose(); ReplayEngine?.Dispose(); _logStream?.Dispose(); Program.GameEngine = null; Player.Reset(); Card.Reset(); CardIdentity.Reset(); Selection.Clear(); }